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Fire Staff Combos

What each press does with the Fire Staff loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
Out of a dodgeFlame Spray↓————
While guarding—Barrier↓———
StandingFlame Spray↓————

Steps

5
Flame Spray↓Main handLmb ChainCombo Starter
Fire Bolt↓Main handLmb Chain
Firestorm↓Main handLmb Chain
Eruption↓Main handFinisherLmb ChainCombo Finisher
Barrier↓Main handFinisherGuardBlock

Other rules

Chains
—
Branching
—
Mechanics
—
Chain Requires Hit
no
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
no
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
Heavy
—
Heavy Hold
—
Light
Flame Spray
Light Hold
—
Special
—
Guard
Heavy
Barrier
Heavy Hold
—
Light
—
Light Hold
—
Special
—
Neutral
Heavy
—
Heavy Hold
—
Light
Flame Spray
Light Hold
—
Special
—
On Guard Hit
—
On Parry Success
—
Shadow Step
—
Sprint
—
Global Branches
none
Id
Staff Fire Combos
Inherits From
—
Loadout
Fire Staff
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Flame Spray
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Fire Bolt
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_starter
    Terminates
    no
  2. Ability Id
    Fire Bolt
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Firestorm
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  3. Ability Id
    Firestorm
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      —
      Input
      light
      Priority
      —
      Target
      Eruption
      Target Ability
      —
      Target Step
      —
      Window Ms
      620
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  4. Ability Id
    Eruption
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_finisher
    Terminates
    yes
  5. Ability Id
    Barrier
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    guard, block
    Terminates
    yes
Schema
ComboFlowchart
Version
1
Weapon Class
Fire Staff