Fire Staff Combos
What each press does with the Fire Staff loadout, starting from each situation, then how every step chains on.
Opening moves
| Situation | Left click | Right click | Hold left | Hold right | Special |
|---|---|---|---|---|---|
| Out of a dodge | Flame Spray↓ | — | — | — | — |
| While guarding | — | Barrier↓ | — | — | — |
| Standing | Flame Spray↓ | — | — | — | — |
Steps
5Other rules
- Chains
- —
- Branching
- —
- Mechanics
- —
- Chain Requires Hit
- no
Full catalogue record15 fields · straight from the content catalogue
- Branching
- —
- Chain Requires Hit
- no
- Chains
- —
- Description
- —
- Entry Points
- Airborne
- —
- Directional
- —
- Dodge
- Heavy
- —
- Heavy Hold
- —
- Light
- Flame Spray
- Light Hold
- —
- Special
- —
- Guard
- Heavy
- Barrier
- Heavy Hold
- —
- Light
- —
- Light Hold
- —
- Special
- —
- Neutral
- Heavy
- —
- Heavy Hold
- —
- Light
- Flame Spray
- Light Hold
- —
- Special
- —
- On Guard Hit
- —
- On Parry Success
- —
- Shadow Step
- —
- Sprint
- —
- Global Branches
- none
- Id
- Staff Fire Combos
- Inherits From
- —
- Loadout
- Fire Staff
- Mechanics
- —
- Name
- —
- Nodes
- Ability Id
- Flame Spray
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- —
- Input
- light
- Priority
- —
- Target
- Fire Bolt
- Target Ability
- —
- Target Step
- —
- Window Ms
- 620
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, combo_starter
- Terminates
- no
- Ability Id
- Eruption
- Ability Options
- —
- Branches
- none
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, combo_finisher
- Terminates
- yes
- Ability Id
- Barrier
- Ability Options
- —
- Branches
- none
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- guard, block
- Terminates
- yes
- Schema
- ComboFlowchart
- Version
- 1
- Weapon Class
- Fire Staff