Flame Spray
A thin cone of fire, held for as long as the motion lasts.
Damage
Weapon damage
80%
Hits
1
Type
Magic
- Crit Modifier
- 100
Timing
Total 1.87 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 16.1% | 46.4% | |
| Dodge Cancel | 49.4% | 100% | |
| Chain Window | 23.2% | 100% |
Reach
- Max Targets
- 4
- Range
- 7 m
- Type
- Cone
- Width Degrees
- 22
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 0
- Damage
- Base Damage Percent
- 80
- Crit Modifier
- 100
- Damage Type
- magic
- Hit Count
- 1
- Description
- A thin cone of fire, held for as long as the motion lasts.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 4
- Range M
- 7
- Type
- cone
- Width Degrees
- 22
- I Frames
- —
- Id
- Flame Spray
- Input
- Type
- light
- Movement
- —
- Name
- Flame Spray
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- combo_starter, main_hand, cone
- Timeline
- Events
- Data
- —
- End Pct
- 0.4642
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.1607
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.4942
- Tag
- —
- Type
- dodge_cancel
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.2319
- Tag
- —
- Type
- chain_window
- Timing
- Active Ms
- 566
- Hitstop Ms
- 0
- Recovery Ms
- 1,001
- Startup Ms
- 300
- Total Duration Ms
- 1,867
- Visuals
- Animation
- Attack_Combo_Attack_05__Combo_Attack_05_01
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- none
- Weapon Class
- Fire Staff