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BasicStaff FireMagicLight inputCombo StarterMain HandCone

Flame Spray

A thin cone of fire, held for as long as the motion lasts.

Damage

Weapon damage
80%
Hits
1
Type
Magic
Crit Modifier
100

Timing

Wind-up 300 ms
Hit 566 ms
Recovery 1 s
Total 1.87 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox16.1%46.4%
Dodge Cancel49.4%100%
Chain Window23.2%100%

Reach

Max Targets
4
Range
7 m
Type
Cone
Width Degrees
22

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
80
Crit Modifier
100
Damage Type
magic
Hit Count
1
Description
A thin cone of fire, held for as long as the motion lasts.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
4
Range M
7
Type
cone
Width Degrees
22
I Frames
—
Id
Flame Spray
Input
Type
light
Movement
—
Name
Flame Spray
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_starter, main_hand, cone
Timeline
Events
  1. Data
    —
    End Pct
    0.4642
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1607
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.4942
    Tag
    —
    Type
    dodge_cancel
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2319
    Tag
    —
    Type
    chain_window
Timing
Active Ms
566
Hitstop Ms
0
Recovery Ms
1,001
Startup Ms
300
Total Duration Ms
1,867
Visuals
Animation
Attack_Combo_Attack_05__Combo_Attack_05_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
none
Weapon Class
Fire Staff