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BasicStaff FireMagicLight inputCombo ChainMain HandGround AoeChannelSpender

Firestorm

Fire falls where you point, and keeps falling while you hold it.

Damage

Weapon damage
45%
Hits
1
Type
Magic
Crit Modifier
100

Timing

Wind-up 400 ms
Total 550 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox72.7%77.7%phase start

Reach

Max Range
20 m
Max Targets
4
Radius
6 m
Rain Drop Height
15 m
Rain Impact Radius
2 m
Repeat Interval
100 ms
Type
Ground Aoe

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
45
Crit Modifier
100
Damage Type
magic
Hit Count
1
Description
Fire falls where you point, and keeps falling while you hold it.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Range M
20
Max Targets
4
Radius M
6
Rain Drop Height M
15
Rain Impact Radius M
2
Repeat Interval Ms
100
Type
ground_aoe
I Frames
—
Id
Firestorm
Input
Type
light
Movement
—
Name
Firestorm
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_chain, main_hand, ground_aoe, channel, spender
Timeline
Events
  1. Data
    —
    End Pct
    0.7773
    Hold Scale
    —
    Phase
    start
    Start Pct
    0.7273
    Tag
    —
    Type
    hitbox
Timing
Active Ms
60
Hitstop Ms
0
Recovery Ms
0
Startup Ms
400
Total Duration Ms
550
Visuals
Animation
Attack_Combo_Attack_05__Combo_Attack_05_03_Start
Clip Start Ms
—
Phase End
Attack_Combo_Attack_05__Combo_Attack_05_03_End
Phase End Release Ms
—
Phase Loop
Attack_Combo_Attack_05__Combo_Attack_05_03_Loop
Phase Loop Drain Per Sec
14
Phase Loop Drain Stat
resource
Phase Loop Max Ms
4,000
Phase Loop Min Ms
1,000
Phase Loop Until
release
Root Motion
none
Weapon Class
Fire Staff