Sword and Buckler Combos
What each press does with the Sword and Buckler loadout, starting from each situation, then how every step chains on.
Opening moves
| Situation | Left click | Right click | Hold left | Hold right | Special |
|---|---|---|---|---|---|
| Out of a dodge | Opening Cut↓ | — | — | — | — |
| While guarding | — | Buckler Guard (Sword)↓ | — | — | — |
| Standing | Opening Cut↓ | — | — | — | — |
| After a parry | Riposte↓ | Riposte↓ | — | — | Riposte↓ |
| Sprinting | Running Cut↓ | Running Slash↓ | — | — | — |
Steps
8- Left click within 600 ms → Wheeling Cut↓ — Tap — the wheeling cut
- Left click within 600 ms → Buckler Bash↓ — Tap — the buckler comes forward
- Left click within 600 ms → Driving Cut↓ — Tap — the driving cut
- Left click within 600 ms → Opening Cut↓ — Land the running cut and open the chain
- Left click within 600 ms → Opening Cut↓ — Land the running slash and open the chain
- Left click within 700 ms → Opening Cut↓ — Flow out of the riposte into the chain
Full catalogue record15 fields · straight from the content catalogue
- Branching
- —
- Chain Requires Hit
- —
- Chains
- —
- Description
- —
- Entry Points
- Airborne
- —
- Directional
- —
- Dodge
- Heavy
- —
- Heavy Hold
- —
- Light
- Opening Cut
- Light Hold
- —
- Special
- —
- Guard
- Heavy
- Buckler Guard (Sword)
- Heavy Hold
- —
- Light
- —
- Light Hold
- —
- Special
- —
- Neutral
- Heavy
- —
- Heavy Hold
- —
- Light
- Opening Cut
- Light Hold
- —
- Special
- —
- On Guard Hit
- —
- On Parry Success
- Shadow Step
- —
- Sprint
- Heavy
- Running Slash
- Heavy Hold
- —
- Light
- Running Cut
- Light Hold
- —
- Special
- —
- Global Branches
- none
- Id
- Sword Buckler Combos
- Inherits From
- —
- Loadout
- Sword and Buckler
- Mechanics
- —
- Name
- —
- Nodes
- Ability Id
- Opening Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — the wheeling cut
- Input
- light
- Priority
- —
- Target
- Wheeling Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, combo_starter
- Terminates
- no
- Ability Id
- Wheeling Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — the buckler comes forward
- Input
- light
- Priority
- —
- Target
- Buckler Bash
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain
- Terminates
- no
- Ability Id
- Buckler Bash
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — the driving cut
- Input
- light
- Priority
- —
- Target
- Driving Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- off
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, Shield Strike
- Terminates
- no
- Ability Id
- Driving Cut
- Ability Options
- —
- Branches
- none
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, finisher_eligible
- Terminates
- yes
- Ability Id
- Running Cut
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Land the running cut and open the chain
- Input
- light
- Priority
- —
- Target
- Opening Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- sprint
- Terminates
- no
- Ability Id
- Running Slash
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Land the running slash and open the chain
- Input
- light
- Priority
- —
- Target
- Opening Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- sprint, heavy
- Terminates
- no
- Ability Id
- Buckler Guard (Sword)
- Ability Options
- —
- Branches
- none
- Charge Variants
- —
- Free Request
- no
- Hand
- off
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- defensive, guard, parry
- Terminates
- yes
- Ability Id
- Riposte
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Flow out of the riposte into the chain
- Input
- light
- Priority
- —
- Target
- Opening Cut
- Target Ability
- —
- Target Step
- —
- Window Ms
- 700
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- counter
- Terminates
- no
- Schema
- ComboFlowchart
- Version
- 1
- Weapon Class
- sword