Damage
Weapon damage
90%
Hits
1
Type
Crush
- Crit Modifier
- 100
Timing
Total 917 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 18.2% | 81.8% | |
| Hurtbox · buckler | 18.2% | 81.8% | |
| Dodge Cancel | 75% | 100% | |
| Sfx | — | — |
|
| Chain Window | 41.8% | 100% |
Reach
- Max Targets
- 3
- Range
- 1.6 m
- Type
- Arc
- Width Degrees
- 90
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 300
- Damage
- Base Damage Percent
- 90
- Crit Modifier
- 100
- Damage Type
- crush
- Hit Count
- 1
- Description
- The shield comes forward between the cuts.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 3
- Range M
- 1.6
- Type
- arc
- Width Degrees
- 90
- I Frames
- —
- Id
- Buckler Bash
- Input
- Type
- light
- Movement
- —
- Name
- Buckler Bash
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 6
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- main_hand, off_hand, crush_swing, Shield Strike
- Timeline
- Events
- Data
- —
- End Pct
- 0.818
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.182
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.818
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.182
- Tag
- buckler
- Type
- hurtbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.75
- Tag
- —
- Type
- dodge_cancel
- At Pct
- 0.182
- Data
- Id
- shield_bash_whoosh
- Type
- sfx
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.4177
- Tag
- —
- Type
- chain_window
- Timing
- Active Ms
- 583
- Hitstop Ms
- 60
- Recovery Ms
- 167
- Startup Ms
- 167
- Total Duration Ms
- 917
- Visuals
- Animation
- Attack_Combo_Attack_01__Combo_Attack_01_03
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- forward
- Weapon Class
- sword