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BasicSwordSlashHeavy inputSprintGap CloserMain HandSlash Swing

Running Slash

Close at a run and cut on arrival.

Damage

Weapon damage
140%
Hits
1
Type
Slash
Crit Modifier
100

Timing

Wind-up 400 ms
Hit 200 ms
Recovery 717 ms
Total 1.32 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox22.8%38%
Hurtbox · blade22.8%38%
Dodge Cancel60%100%
Sfx——
Id
sword_swing_whoosh

Reach

Max Targets
3
Range
2.5 m
Type
Arc
Width Degrees
120

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
550
Damage
Base Damage Percent
140
Crit Modifier
100
Damage Type
slash
Hit Count
1
Description
Close at a run and cut on arrival.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
2.5
Type
arc
Width Degrees
120
I Frames
—
Id
Running Slash
Input
Context Requirement
State
sprinting
Type
heavy
Movement
—
Name
Running Slash
Parry Config
—
Parryable
—
Resource
Resource Generated
6
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
sprint, gap_closer, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.38
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.228
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.38
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.228
    Tag
    blade
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.6
    Tag
    —
    Type
    dodge_cancel
  4. At Pct
    0.228
    Data
    Id
    sword_swing_whoosh
    Type
    sfx
Timing
Active Ms
200
Hitstop Ms
60
Recovery Ms
717
Startup Ms
400
Total Duration Ms
1,317
Visuals
Animation
Attack_Run_Attack__Run_Attack_02
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
sword