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BasicSwordSlashLight inputSprintMain HandSlash Swing

Running Cut

Carry the run's momentum into a cut.

Damage

Weapon damage
115%
Hits
2
Type
Slash
Crit Modifier
100

Timing

Hit 249 ms
Recovery 1.34 s
Total 1.78 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox11%16.5%
Hurtbox · blade11%16.5%
Hitbox20.2%24.8%
Hurtbox · blade20.2%24.8%
Sfx——
Id
sword_swing_whoosh

Reach

Max Targets
3
Range
2.5 m
Type
Arc
Width Degrees
120

Used by

2
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
500
Damage
Base Damage Percent
115
Crit Modifier
100
Damage Type
slash
Hit Count
2
Description
Carry the run's momentum into a cut.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
2.5
Type
arc
Width Degrees
120
I Frames
—
Id
Running Cut
Input
Type
light
Movement
—
Name
Running Cut
Parry Config
—
Parryable
—
Resource
Resource Generated
6
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
sprint, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.165
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.11
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.165
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.11
    Tag
    blade
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.248
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.202
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.248
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.202
    Tag
    blade
    Type
    hurtbox
  5. At Pct
    0.11
    Data
    Id
    sword_swing_whoosh
    Type
    sfx
Timing
Active Ms
249
Hitstop Ms
40
Recovery Ms
1,335
Startup Ms
199
Total Duration Ms
1,783
Visuals
Animation
Attack_Run_Attack__Run_Attack_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
full_2d
Weapon Class
sword