Damage
Weapon damage
115%
Hits
2
Type
Slash
- Crit Modifier
- 100
Timing
Total 1.78 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 11% | 16.5% | |
| Hurtbox · blade | 11% | 16.5% | |
| Hitbox | 20.2% | 24.8% | |
| Hurtbox · blade | 20.2% | 24.8% | |
| Sfx | — | — |
|
Reach
- Max Targets
- 3
- Range
- 2.5 m
- Type
- Arc
- Width Degrees
- 120
Used by
2Combo Graphs · 2
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 500
- Damage
- Base Damage Percent
- 115
- Crit Modifier
- 100
- Damage Type
- slash
- Hit Count
- 2
- Description
- Carry the run's momentum into a cut.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 3
- Range M
- 2.5
- Type
- arc
- Width Degrees
- 120
- I Frames
- —
- Id
- Running Cut
- Input
- Type
- light
- Movement
- —
- Name
- Running Cut
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 6
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- sprint, main_hand, slash_swing
- Timeline
- Events
- Data
- —
- End Pct
- 0.165
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.11
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.165
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.11
- Tag
- blade
- Type
- hurtbox
- Data
- —
- End Pct
- 0.248
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.202
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.248
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.202
- Tag
- blade
- Type
- hurtbox
- At Pct
- 0.11
- Data
- Id
- sword_swing_whoosh
- Type
- sfx
- Timing
- Active Ms
- 249
- Hitstop Ms
- 40
- Recovery Ms
- 1,335
- Startup Ms
- 199
- Total Duration Ms
- 1,783
- Visuals
- Animation
- Attack_Run_Attack__Run_Attack_01
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- full_2d
- Weapon Class
- sword