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Sword Combos

What each press does with the Sword loadout, starting from each situation, then how every step chains on.

Opening moves

SituationLeft clickRight clickHold leftHold rightSpecial
Out of a dodgeOpening Cut↓————
StandingOpening Cut↓————
SprintingRunning Cut↓————

Steps

6
Opening Cut↓Main handLmb ChainCombo Starter
  • Left click within 600 ms → Return Cut↓ — Tap — flow into cut 2
Return Cut↓Main handLmb Chain
  • Left click within 600 ms → Rising Cut↓ — Tap — flow into cut 3
Rising Cut↓Main handLmb Chain
  • Left click within 600 ms → Closing Cut↓ — Tap — flow into cut 4
Closing Cut↓Main handFinisherLmb ChainFinisher Eligible
Running Cut↓Main handSprint
  • Left click within 600 ms → Opening Cut↓ — Land the run attack and open the chain
Execution↓Main handFinisherExecution
Full catalogue record15 fields · straight from the content catalogue
Branching
—
Chain Requires Hit
—
Chains
—
Description
—
Entry Points
Airborne
—
Directional
—
Dodge
Heavy
—
Heavy Hold
—
Light
Opening Cut
Light Hold
—
Special
—
Guard
—
Neutral
Heavy
—
Heavy Hold
—
Light
Opening Cut
Light Hold
—
Special
—
On Guard Hit
—
On Parry Success
—
Shadow Step
—
Sprint
Heavy
—
Heavy Hold
—
Light
Running Cut
Light Hold
—
Special
—
Global Branches
none
Id
Sword Combos
Inherits From
—
Loadout
sword
Mechanics
—
Name
—
Nodes
  1. Ability Id
    Opening Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into cut 2
      Input
      light
      Priority
      —
      Target
      Return Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, combo_starter
    Terminates
    no
  2. Ability Id
    Return Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into cut 3
      Input
      light
      Priority
      —
      Target
      Rising Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  3. Ability Id
    Rising Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Tap — flow into cut 4
      Input
      light
      Priority
      —
      Target
      Closing Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain
    Terminates
    no
  4. Ability Id
    Closing Cut
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    lmb_chain, finisher_eligible
    Terminates
    yes
  5. Ability Id
    Running Cut
    Ability Options
    —
    Branches
    1. Conditions
      —
      Description
      Land the run attack and open the chain
      Input
      light
      Priority
      —
      Target
      Opening Cut
      Target Ability
      —
      Target Step
      —
      Window Ms
      600
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    sprint
    Terminates
    no
  6. Ability Id
    Execution
    Ability Options
    —
    Branches
    none
    Charge Variants
    —
    Free Request
    no
    Hand
    main
    Loop To
    —
    Position
    —
    Skill Unlocks
    none
    Step Id
    —
    Tags
    execution
    Terminates
    yes
Schema
ComboFlowchart
Version
1
Weapon Class
sword