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BasicSwordSlashLight inputExecutionMain HandSlash Swing

Execution

Finish a helpless enemy.

Damage

Weapon damage
400%
Hits
1
Type
Slash
Crit Modifier
999

Timing

Wind-up 900 ms
Recovery 1.3 s
Total 2.5 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox36%48%
Hurtbox · blade36%48%
Sfx——
Id
sword_swing_whoosh

Reach

Max Targets
1
Range
2 m
Type
Arc
Width Degrees
60

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
400
Crit Modifier
999
Damage Type
slash
Hit Count
1
Description
Finish a helpless enemy.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Range M
2
Type
arc
Width Degrees
60
I Frames
—
Id
Execution
Input
Type
light
Movement
—
Name
Execution
Parry Config
—
Parryable
no
Resource
Resource Generated
10
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
execution, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.48
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.36
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.48
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.36
    Tag
    blade
    Type
    hurtbox
  3. At Pct
    0.34
    Data
    Id
    sword_swing_whoosh
    Type
    sfx
Timing
Active Ms
300
Hitstop Ms
40
Recovery Ms
1,300
Startup Ms
900
Total Duration Ms
2,500
Visuals
Animation
Attack_Execution__Execution_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
sword