VESTRA CODAThe Codex
vestracoda.com ↗
BasicSwordSlashLight inputCombo FinisherMulti TargetMain HandSlash Swing

Closing Cut

The chain's finishing cut.

Damage

Weapon damage
130%
Hits
1
Type
Slash
Crit Modifier
105

Timing

Wind-up 449 ms
Recovery 785 ms
Total 1.33 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox32.9%40.2%
Hurtbox · blade32.9%40.2%
Dodge Cancel60%100%
Sfx——
Id
sword_swing_whoosh

Reach

Max Targets
3
Range
2.5 m
Type
Arc
Width Degrees
120

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
450
Damage
Base Damage Percent
130
Crit Modifier
105
Damage Type
slash
Hit Count
1
Description
The chain's finishing cut.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
2.5
Type
arc
Width Degrees
120
I Frames
—
Id
Closing Cut
Input
Type
light
Movement
—
Name
Closing Cut
Parry Config
—
Parryable
—
Resource
Resource Generated
8
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_finisher, multi_target, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.402
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.329
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.402
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.329
    Tag
    blade
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.6
    Tag
    —
    Type
    dodge_cancel
  4. At Pct
    0.329
    Data
    Id
    sword_swing_whoosh
    Type
    sfx
Timing
Active Ms
99
Hitstop Ms
40
Recovery Ms
785
Startup Ms
449
Total Duration Ms
1,333
Visuals
Animation
Attack_Combo_Attack_02__Combo_Attack_02_04
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
sword