VESTRA CODAThe Codex
vestracoda.com ↗
BasicSwordSlashLight inputCombo StarterMain HandSlash Swing

Opening Cut

The chain's first cut, stepping in behind the buckler.

Damage

Weapon damage
100%
Hits
1
Type
Slash
Crit Modifier
100

Timing

Wind-up 250 ms
Hit 200 ms
Recovery 750 ms
Total 1.2 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox13.9%25%
Hurtbox · blade13.9%25%
Dodge Cancel55%100%
Sfx——
Id
sword_swing_whoosh
Chain Window29.2%100%

Reach

Max Targets
3
Range
2.5 m
Type
Arc
Width Degrees
120

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
350
Damage
Base Damage Percent
100
Crit Modifier
100
Damage Type
slash
Hit Count
1
Description
The chain's first cut, stepping in behind the buckler.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
2.5
Type
arc
Width Degrees
120
I Frames
—
Id
Opening Cut
Input
Type
light
Movement
—
Name
Opening Cut
Parry Config
—
Parryable
—
Resource
Resource Generated
5
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_starter, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.25
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.139
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.25
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.139
    Tag
    blade
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.55
    Tag
    —
    Type
    dodge_cancel
  4. At Pct
    0.139
    Data
    Id
    sword_swing_whoosh
    Type
    sfx
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2917
    Tag
    —
    Type
    chain_window
Timing
Active Ms
200
Hitstop Ms
45
Recovery Ms
750
Startup Ms
250
Total Duration Ms
1,200
Visuals
Animation
Attack_Combo_Attack_01__Combo_Attack_01_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
sword