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ParryBucklerCrushGuard inputDefensiveGuardParryBlockOff HandBuckler

Buckler Guard (Sword)

Bring the buckler up. Meet the blow as the shield arrives and it is turned aside — and the sword answers it.

Damage

Weapon damage
0%
Hits
0
Type
Crush
Crit Modifier
100

Timing

Recovery 367 ms
Total 367 ms (as authored — the live duration comes from the measured animation clip).

Reach

Max Targets
1
Type
None

Special rules

Parry
Burst Ability
Riposte
Perfect Stagger Ms
900
Post Window
Block Modifier
0.7
Block Stamina Multiplier
1
Resource Drain Per Sec
0
Stamina Drain Per Sec
6
Type
transition_to_guard
Stagger Ms
600

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
parry
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
0
Crit Modifier
100
Damage Type
crush
Hit Count
0
Description
Bring the buckler up. Meet the blow as the shield arrives and it is turned aside — and the sword answers it.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Type
none
I Frames
—
Id
Buckler Guard (Sword)
Input
Type
guard
Movement
—
Name
Buckler Guard (Sword)
Parry Config
Burst Ability
Riposte
Perfect Stagger Ms
900
Post Window
Block Modifier
0.7
Block Stamina Multiplier
1
Resource Drain Per Sec
0
Stamina Drain Per Sec
6
Type
transition_to_guard
Stagger Ms
600
Parryable
no
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
defensive, guard, parry, block, off_hand, buckler
Timeline
Events
none
Timing
Active Ms
0
Hitstop Ms
0
Parry Window
End Ms
250
Perfect End Ms
125
Start Ms
0
Recovery Ms
367
Startup Ms
0
Total Duration Ms
367
Visuals
Animation
Hit_Block__Block_Start
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
buckler