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BasicSwordSlashLight inputCounterMain HandSlash SwingGap Closer

Riposte

The buckler turns the blow; the sword answers it.

Damage

Weapon damage
200%
Hits
2
Type
Slash
Crit Modifier
150

Timing

Wind-up 350 ms
Hit 250 ms
Recovery 983 ms
Total 1.58 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox20%27.4%
Hurtbox · blade20%27.4%
Hitbox32.6%41.1%
Hurtbox · blade32.6%41.1%
Dodge Cancel60%100%
Sfx——
Id
sword_swing_whoosh

Reach

Max Targets
3
Range
2.5 m
Type
Arc
Width Degrees
100

Used by

2
Abilities · 1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
200
Crit Modifier
150
Damage Type
slash
Hit Count
2
Description
The buckler turns the blow; the sword answers it.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
2.5
Type
arc
Width Degrees
100
I Frames
—
Id
Riposte
Input
Type
light
Movement
—
Name
Riposte
Parry Config
—
Parryable
—
Resource
Resource Generated
10
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
counter, main_hand, slash_swing, gap_closer
Timeline
Events
  1. Data
    —
    End Pct
    0.274
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.274
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2
    Tag
    blade
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.411
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.326
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.411
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.326
    Tag
    blade
    Type
    hurtbox
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.6
    Tag
    —
    Type
    dodge_cancel
  6. At Pct
    0.2
    Data
    Id
    sword_swing_whoosh
    Type
    sfx
Timing
Active Ms
250
Hitstop Ms
60
Recovery Ms
983
Startup Ms
350
Total Duration Ms
1,583
Visuals
Animation
Attack_Parry_Counter_Attack__Parry_Counter_Attack
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
sword