LongbowLongbow
Longbow Combos
What each press does with the Longbow loadout, starting from each situation, then how every step chains on.
Opening moves
| Situation | Left click | Right click | Hold left | Hold right | Special |
|---|---|---|---|---|---|
| Out of a dodge | Measured Shot↓ | — | — | — | — |
| While guarding | Snap Shot↓ | — | — | — | — |
| Standing | Measured Shot↓ | — | — | — | Falling Sky↓ |
| Sprinting | Shot on the Move↓ | — | — | — | — |
From anywhere in the chain
1- SpecialFalling Sky↓Focus volley — MMB or LMB+RMB, from any point in the chainneeds 60 Focuspriority 4
Steps
7- Left click within 750 ms → Second Measure↓ — Tap — flow into the second shot
- Left click within 750 ms → Third Measure↓ — Tap — flow into the third shot
- Left click within 750 ms → Closing Measure↓ — Tap — flow into the finisher
- Left click within 600 ms → Measured Shot↓ — Land the sprint shot into the chain
Other rules
- Chains
- —
- Branching
- —
- Mechanics
- —
- Chain Requires Hit
- no
Full catalogue record15 fields · straight from the content catalogue
- Branching
- —
- Chain Requires Hit
- no
- Chains
- —
- Description
- —
- Entry Points
- Airborne
- —
- Directional
- —
- Dodge
- Heavy
- —
- Heavy Hold
- —
- Light
- Measured Shot
- Light Hold
- —
- Special
- —
- Guard
- Heavy
- —
- Heavy Hold
- —
- Light
- Snap Shot
- Light Hold
- —
- Special
- —
- Neutral
- Heavy
- —
- Heavy Hold
- —
- Light
- Measured Shot
- Light Hold
- —
- Special
- Falling Sky
- On Guard Hit
- —
- On Parry Success
- —
- Shadow Step
- —
- Sprint
- Heavy
- —
- Heavy Hold
- —
- Light
- Shot on the Move
- Light Hold
- —
- Special
- —
- Global Branches
- Conditions
- Charge Level
- —
- Not In Active Frames
- —
- Requires Effect
- —
- Resource Min
- Amount
- 60
- Type
- focus
- Skill Level
- —
- Stance
- —
- State
- —
- Target Hit
- —
- Description
- Focus volley — MMB or LMB+RMB, from any point in the chain
- Exclude Tags
- none
- Input
- special
- Priority
- 4
- Tag Filter
- none
- Target
- Falling Sky
- Window Ms
- 5,000
- Id
- Longbow Combos
- Inherits From
- —
- Loadout
- longbow
- Mechanics
- —
- Name
- —
- Nodes
- Ability Id
- Measured Shot
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into the second shot
- Input
- light
- Priority
- —
- Target
- Second Measure
- Target Ability
- —
- Target Step
- —
- Window Ms
- 750
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, combo_starter, ranged
- Terminates
- no
- Ability Id
- Second Measure
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into the third shot
- Input
- light
- Priority
- —
- Target
- Third Measure
- Target Ability
- —
- Target Step
- —
- Window Ms
- 750
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, ranged
- Terminates
- no
- Ability Id
- Third Measure
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Tap — flow into the finisher
- Input
- light
- Priority
- —
- Target
- Closing Measure
- Target Ability
- —
- Target Step
- —
- Window Ms
- 750
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, ranged
- Terminates
- no
- Ability Id
- Closing Measure
- Ability Options
- —
- Branches
- none
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- lmb_chain, combo_finisher, ranged
- Terminates
- yes
- Ability Id
- Shot on the Move
- Ability Options
- —
- Branches
- Conditions
- —
- Description
- Land the sprint shot into the chain
- Input
- light
- Priority
- —
- Target
- Measured Shot
- Target Ability
- —
- Target Step
- —
- Window Ms
- 600
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- sprint, ranged
- Terminates
- no
- Ability Id
- Falling Sky
- Ability Options
- —
- Branches
- none
- Charge Variants
- —
- Free Request
- no
- Hand
- main
- Loop To
- —
- Position
- —
- Skill Unlocks
- none
- Step Id
- —
- Tags
- special, focus_spender, ranged
- Terminates
- yes
- Schema
- ComboFlowchart
- Version
- 1
- Weapon Class
- longbow