Measured Shot
The bow comes up, the string comes back, the arrow leaves. No part of it is hurried.
Damage
Weapon damage
90%
Hits
1
Type
Ranged
Timing
Dodge Cancel from 560 ms
Total 1.33 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 10% | 15% | |
| Chain Window | 48.7% | 100% |
Reach
- Max Targets
- 1
- Projectile Speed
- 46 m/s
- Projectile Visual
- Arrow
- Range
- 38 m
- Type
- Projectile
Movement
- Type
- Stationary
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 14
- Damage
- Base Damage Percent
- 90
- Damage Type
- ranged
- Hit Count
- 1
- Description
- The bow comes up, the string comes back, the arrow leaves. No part of it is hurried.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 1
- Projectile Speed Mps
- 46
- Projectile Visual
- arrow
- Range M
- 38
- Type
- projectile
- I Frames
- —
- Id
- Measured Shot
- Input
- Type
- light
- Movement
- Distance
- —
- Duration Ms
- —
- Speed Mps
- —
- Type
- stationary
- Name
- Measured Shot
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 8
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- basic, lmb_chain, combo_starter, main_hand
- Timeline
- Events
- Data
- —
- End Pct
- 0.15
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.1
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.4872
- Tag
- —
- Type
- chain_window
- Timing
- Active Ms
- 60
- Cancel Windows
- Dodge Cancel Ms
- 560
- Recovery Ms
- 1,053
- Startup Ms
- 220
- Total Duration Ms
- 1,333
- Visuals
- Animation
- Attack_Combo_Attack_01__Combo_Attack_01_01
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- —
- Weapon Class
- longbow