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SpecialLongbowRangedSpecial inputSpecialFocus SpenderMulti TargetMain Hand

Falling Sky

Arrows sent up rather than out, to come down somewhere a shield cannot reach.

Damage

Weapon damage
130%
Hits
3
Type
Ranged

Timing

Wind-up 420 ms
Hit 360 ms
Recovery 1.72 s
Dodge Cancel from 1.5 s
Total 2.5 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox2%12%

Reach

Max Targets
4
Projectile Speed
47 m/s
Projectile Visual
Arrow
Range
48 m
Type
Projectile

Movement

Type
Stationary

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
special
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
60
Kind
focus
Stamina
33
Damage
Base Damage Percent
130
Damage Type
ranged
Hit Count
3
Description
Arrows sent up rather than out, to come down somewhere a shield cannot reach.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
4
Projectile Speed Mps
47
Projectile Visual
arrow
Range M
48
Type
projectile
I Frames
—
Id
Falling Sky
Input
Type
special
Movement
Distance
—
Duration Ms
—
Speed Mps
—
Type
stationary
Name
Falling Sky
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
special, focus_spender, multi_target, main_hand
Timeline
Events
  1. Data
    —
    End Pct
    0.12
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.02
    Tag
    —
    Type
    hitbox
Timing
Active Ms
360
Cancel Windows
Dodge Cancel Ms
1,500
Recovery Ms
1,720
Startup Ms
420
Total Duration Ms
2,500
Visuals
Animation
Attack_Skill_Attack__Skill_03
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
longbow