Falling Sky
Arrows sent up rather than out, to come down somewhere a shield cannot reach.
Damage
Weapon damage
130%
Hits
3
Type
Ranged
Timing
Dodge Cancel from 1.5 s
Total 2.5 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 2% | 12% |
Reach
- Max Targets
- 4
- Projectile Speed
- 47 m/s
- Projectile Visual
- Arrow
- Range
- 48 m
- Type
- Projectile
Movement
- Type
- Stationary
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- special
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- Amount
- 60
- Kind
- focus
- Stamina
- 33
- Damage
- Base Damage Percent
- 130
- Damage Type
- ranged
- Hit Count
- 3
- Description
- Arrows sent up rather than out, to come down somewhere a shield cannot reach.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 4
- Projectile Speed Mps
- 47
- Projectile Visual
- arrow
- Range M
- 48
- Type
- projectile
- I Frames
- —
- Id
- Falling Sky
- Input
- Type
- special
- Movement
- Distance
- —
- Duration Ms
- —
- Speed Mps
- —
- Type
- stationary
- Name
- Falling Sky
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- special, focus_spender, multi_target, main_hand
- Timeline
- Events
- Data
- —
- End Pct
- 0.12
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.02
- Tag
- —
- Type
- hitbox
- Timing
- Active Ms
- 360
- Cancel Windows
- Dodge Cancel Ms
- 1,500
- Recovery Ms
- 1,720
- Startup Ms
- 420
- Total Duration Ms
- 2,500
- Visuals
- Animation
- Attack_Skill_Attack__Skill_03
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- —
- Weapon Class
- longbow