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BasicLongbowRangedLight inputAimedDrawChargedMain Hand

Full Draw

Held at the anchor until the arms begin to argue, and let go a heartbeat before they win.

Damage

Weapon damage
340%
Hits
1
Type
Ranged

Timing

Recovery 1.86 s
Dodge Cancel from 380 ms
Total 2 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox8.4%13.4%

Reach

Max Targets
1
Projectile Speed
69 m/s
Projectile Visual
Arrow
Range
70 m
Type
Projectile

Movement

Type
Stationary

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
30
Damage
Base Damage Percent
340
Damage Type
ranged
Hit Count
1
Description
Held at the anchor until the arms begin to argue, and let go a heartbeat before they win.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Projectile Speed Mps
69
Projectile Visual
arrow
Range M
70
Type
projectile
I Frames
—
Id
Full Draw
Input
Type
light
Movement
Distance
—
Duration Ms
—
Speed Mps
—
Type
stationary
Name
Full Draw
Parry Config
—
Parryable
—
Resource
Resource Generated
20
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
aimed, draw, charged, main_hand
Timeline
Events
  1. Data
    —
    End Pct
    0.134
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.084
    Tag
    —
    Type
    hitbox
Timing
Active Ms
50
Cancel Windows
Dodge Cancel Ms
380
Recovery Ms
1,860
Startup Ms
100
Total Duration Ms
2,000
Visuals
Animation
Attack_Skill_Attack__Skill_04_Charge_LV3_End
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
longbow