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BasicGreatswordSlashLight inputSingle TargetMain HandSlash SwingCounter

Riposte

Turn a parried blow into a devastating answer.

Damage

Weapon damage
70%
Hits
4
Type
Slash
Crit Modifier
130

Timing

Wind-up 220 ms
Hit 240 ms
Recovery 540 ms
Total 1 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox12%21%
Hurtbox · blade12%21%
Hitbox25%30%
Hurtbox · blade25%30%
Hitbox33%39%
Hurtbox · blade33%39%
Hitbox41%44%
Hurtbox · blade41%44%
Dodge Cancel55%100%
Sfx——
Id
greatsword_swing_whoosh
Sfx——
Id
greatsword_swing_whoosh
Sfx——
Id
greatsword_swing_whoosh
Sfx——
Id
greatsword_swing_whoosh

Reach

Max Targets
6
Range
3 m
Type
Arc
Width Degrees
100

Used by

2
Abilities · 1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
600
Damage
Base Damage Percent
70
Crit Modifier
130
Damage Type
slash
Hit Count
4
Description
Turn a parried blow into a devastating answer.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
6
Range M
3
Type
arc
Width Degrees
100
I Frames
—
Id
Riposte
Input
Type
light
Movement
—
Name
Riposte
Parry Config
—
Parryable
—
Resource
Resource Generated
15
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
single_target, main_hand, slash_swing, counter
Timeline
Events
  1. Data
    —
    End Pct
    0.21
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.12
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.21
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.12
    Tag
    blade
    Type
    hurtbox
  3. Data
    —
    End Pct
    0.3
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.25
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    0.3
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.25
    Tag
    blade
    Type
    hurtbox
  5. Data
    —
    End Pct
    0.39
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.33
    Tag
    —
    Type
    hitbox
  6. Data
    —
    End Pct
    0.39
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.33
    Tag
    blade
    Type
    hurtbox
  7. Data
    —
    End Pct
    0.44
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.41
    Tag
    —
    Type
    hitbox
  8. Data
    —
    End Pct
    0.44
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.41
    Tag
    blade
    Type
    hurtbox
  9. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.55
    Tag
    —
    Type
    dodge_cancel
  10. At Pct
    0.1
    Data
    Id
    greatsword_swing_whoosh
    Type
    sfx
  11. At Pct
    0.23
    Data
    Id
    greatsword_swing_whoosh
    Type
    sfx
  12. At Pct
    0.31
    Data
    Id
    greatsword_swing_whoosh
    Type
    sfx
  13. At Pct
    0.39
    Data
    Id
    greatsword_swing_whoosh
    Type
    sfx
Timing
Active Ms
240
Hitstop Ms
145
Recovery Ms
540
Startup Ms
220
Total Duration Ms
1,000
Visuals
Animation
Attack_Parry_Counter_Attack__Parry_Counter_Attack
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
greatsword