Stats
Hitpoints
40
Melee attack
4
Magic attack
0
Ranged attack
12
Attack speed
0.9
Attack range
15 m
Defences
Slash defence
2
Stab defence
2
Crush defence
2
Ranged defence
4
Magic resistance
2
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.8 m/s
Aggro range
12 m
Abilities
3A river stone let fly from a crude slingshot.
- Damage
- 10% of attack
- Range
- 15 m
- Wind-up
- 0.5 s
An arrow dipped in a crude toxin.
- Damage
- 8% of attack
- Range
- 15 m
- Wind-up
- 0.8 s
- Cooldown
- 12 s
- Effects
- Status Effect — duration 8
How it fights
- Behaviour
- Ranged Kite
- Patrol
- Wander · 6 m
- Aggressive on sight
- Yes
- Calls for help
- Yes (12 m)
- Flees at
- 20% HP
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Arrow Shot | 70 | 70% |
| Poison Arrow | 20 | 20% |
| Desperate Kick | 10 | 10% |
Drops
Rolls on Goblin Archer Drops, shared with 2 other creatures.
Guaranteed1 roll · all
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| 1 | — | — |
Arrows1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 20 | 20% |
| 3–10 | 80 | 80% |
Currency1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 25 | 25% |
| Gold | 5–20 | 75 | 75% |
Main Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 55 | 55% |
| 1 | 20 | 20% | |
| 1–4 | 15 | 15% | |
| 1 | 10 | 10% |
Movement & spawning
Spawn
- Max Instances
- 5
- Respawn Time
- 30
- Respawn Variance
- 10
- Spawn Animation
- spawn_rise
- Spawn Sound
- sfx/creatures/goblin/spawn
Sounds
- Attack
sfx/creatures/goblin/bow_release
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_bow
- Base Damage
- 10
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- A river stone let fly from a crude slingshot.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Arrow Shot
- Name
- Arrow Shot
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 15
- Root Motion
- —
- Sound
- sfx/creatures/goblin/bow_release
- Telegraph
- line
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_bow_special
- Base Damage
- 8
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- An arrow dipped in a crude toxin.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Poison Arrow
- Name
- Poison Arrow
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 15
- Root Motion
- —
- Sound
- sfx/creatures/goblin/bow_poison
- Telegraph
- line
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_kick
- Base Damage
- 4
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 3
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A weak melee attack when cornered.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Desperate Kick
- Name
- Desperate Kick
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/goblin/attack
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Creature Goblin Kick
- Condition
- distance_to_target < 3
- Priority
- 15
- Creature Poison Arrow
- Condition
- target_hp_percent > 50
- Priority
- 10
- Ability Weights
- Creature Goblin Arrow
- 70
- Creature Goblin Kick
- 10
- Creature Poison Arrow
- 20
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- yes
- Flee At Hp Percent
- 20
- Heal Delay
- —
- Help Range
- 12
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Ranged Kite
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 6
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/goblin/bow_release
- Death
- —
- Footsteps
- —
- Hurt
- —
- Behavior Tree
- —
- Category
- common
- Combat Level
- 8
- Description
- A goblin trained in the use of crude slingshots.
- Examine
- This goblin carries a poorly-made slingshot and a pouch of river stones. While their aim isn't great, they make up for it with volume. They prefer to keep their distance, retreating if enemies get too close.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/goblin_archer
- Id
- Goblin Archer
- Impact
- —
- Inheritance
- Base Creature
- goblin
- Override Mode
- merge
- Loot
- Loot Table
- Goblin Archer Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 12
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Ranged variant of the goblin. Uses kiting behavior to maintain distance. Will flee at 20% HP. Weak in melee but dangerous at range. Good for teaching players to close gaps and deal with ranged enemies.
- Tags
- humanoid, ranged, kiter, pack
- Venery Category
- goblinoid
- Zone
- goblin_cave, forest_edge, goblin_watchtower
- Model
- models/creatures/humanoid/goblin
- Movement
- —
- Name
- Goblin Archer
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 5
- Respawn Time
- 30
- Respawn Variance
- 10
- Spawn Animation
- spawn_rise
- Spawn Sound
- sfx/creatures/goblin/spawn
- Stats
- Aggro Range
- 12
- Attack
- 4
- Attack Range
- 15
- Attack Speed
- 0.9
- Crush Defense
- 2
- Immunities
- none
- Leash Range
- —
- Magic Attack
- 0
- Magic Resistance
- 2
- Max Hp
- 40
- Move Speed
- 5
- Movement Speed
- 3.8
- Poise
- 100
- Ranged Attack
- 12
- Ranged Defense
- 4
- Slash Defense
- 2
- Stab Defense
- 2
- Status Immunities
- —
- Variation
- —
- Visuals
- Animations
- Attack Bow
- ShootSlingshot
- Attack Bow Special
- ShootSlingshot
- Attack Kick
- IdleSlingshotToAimSlingshot
- Basic Attack
- ShootSlingshot
- Combat Idle
- IdleAimSlingshot
- Death
- DeathSlingshot
- Hit
- GetHitSlingshot
- Idle
- IdleSlingshot
- Idle Alt
- IdleSlingshot
- Run Forward
- RunSlingshot
- Strafe Left
- StrafeLeftSlingshot
- Strafe Right
- StrafeRightSlingshot
- Walk Backward
- WalkBackwardsSlingshot
- Walk Forward
- WalkNormalSlingshot
- Appearance
- —
- Boss Bar
- —
- Lock Target Height
- 0.8
- Nameplate Height
- 1.6
- Parts
- Body, Slingshot, Stone
- Pitch To Velocity
- —
- Scene
- res://entities/creature/types/goblin.tscn
- Xp Rewards
- —
Designer's note
Ranged variant of the goblin. Uses kiting behavior to maintain distance. Will flee at 20% HP. Weak in melee but dangerous at range. Good for teaching players to close gaps and deal with ranged enemies.
humanoidrangedkiterpack