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CommonCombat level 8Goblinoid

Goblin Archer

A goblin trained in the use of crude slingshots.

This goblin carries a poorly-made slingshot and a pouch of river stones. While their aim isn't great, they make up for it with volume. They prefer to keep their distance, retreating if enemies get too close.

Stats

Hitpoints
40
Melee attack
4
Magic attack
0
Ranged attack
12
Attack speed
0.9
Attack range
15 m
Defences
Slash defence
2
Stab defence
2
Crush defence
2
Ranged defence
4
Magic resistance
2
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.8 m/s
Aggro range
12 m

Abilities

3
Arrow ShotRangedTelegraph: Lineweight 70

A river stone let fly from a crude slingshot.

Damage
10% of attack
Range
15 m
Wind-up
0.5 s
Poison ArrowRangedTelegraph: Lineweight 20

An arrow dipped in a crude toxin.

Damage
8% of attack
Range
15 m
Wind-up
0.8 s
Cooldown
12 s
Effects
  • Status Effect — duration 8
Desperate KickCrushweight 10

A weak melee attack when cornered.

Damage
4% of attack
Range
2 m
Cooldown
3 s

How it fights

Behaviour
Ranged Kite
Patrol
Wander · 6 m
Aggressive on sight
Yes
Calls for help
Yes (12 m)
Flees at
20% HP
Ability preference
AbilityWeightShare
Arrow Shot7070%
Poison Arrow2020%
Desperate Kick1010%

Drops

Rolls on Goblin Archer Drops, shared with 2 other creatures.

Guaranteed1 roll · all
DropQuantityWeightChance
Bones1——
Arrows1 roll · weighted
DropQuantityWeightChance
Nothing—2020%
Crude Arrow3–108080%
Currency1 roll · weighted
DropQuantityWeightChance
Nothing—2525%
Gold5–207575%
Main Drops1 roll · weighted
DropQuantityWeightChance
Nothing—5555%
Crude Shortbow12020%
Leather Scraps1–41515%
Bowstring11010%

Movement & spawning

Spawn
Max Instances
5
Respawn Time
30
Respawn Variance
10
Spawn Animation
spawn_rise
Spawn Sound
sfx/creatures/goblin/spawn

Sounds

Attack
sfx/creatures/goblin/bow_release
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_bow
    Base Damage
    10
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    A river stone let fly from a crude slingshot.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Arrow Shot
    Name
    Arrow Shot
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    15
    Root Motion
    —
    Sound
    sfx/creatures/goblin/bow_release
    Telegraph
    line
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_bow_special
    Base Damage
    8
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    An arrow dipped in a crude toxin.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      8
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Poison Arrow
    Name
    Poison Arrow
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    15
    Root Motion
    —
    Sound
    sfx/creatures/goblin/bow_poison
    Telegraph
    line
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_kick
    Base Damage
    4
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    3
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A weak melee attack when cornered.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Desperate Kick
    Name
    Desperate Kick
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/goblin/attack
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
Creature Goblin Kick
Condition
distance_to_target < 3
Priority
15
Creature Poison Arrow
Condition
target_hp_percent > 50
Priority
10
Ability Weights
Creature Goblin Arrow
70
Creature Goblin Kick
10
Creature Poison Arrow
20
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
yes
Flee At Hp Percent
20
Heal Delay
—
Help Range
12
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Ranged Kite
Disengage After Secs
—
Evasion
—
Patrol
Radius
6
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/goblin/bow_release
Death
—
Footsteps
—
Hurt
—
Behavior Tree
—
Category
common
Combat Level
8
Description
A goblin trained in the use of crude slingshots.
Examine
This goblin carries a poorly-made slingshot and a pouch of river stones. While their aim isn't great, they make up for it with volume. They prefer to keep their distance, retreating if enemies get too close.
Fish
—
Hitbox
—
Icon
icons/creatures/goblin_archer
Id
Goblin Archer
Impact
—
Inheritance
Base Creature
goblin
Override Mode
merge
Loot
Loot Table
Goblin Archer Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
12
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Ranged variant of the goblin. Uses kiting behavior to maintain distance. Will flee at 20% HP. Weak in melee but dangerous at range. Good for teaching players to close gaps and deal with ranged enemies.
Tags
humanoid, ranged, kiter, pack
Venery Category
goblinoid
Zone
goblin_cave, forest_edge, goblin_watchtower
Model
models/creatures/humanoid/goblin
Movement
—
Name
Goblin Archer
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
5
Respawn Time
30
Respawn Variance
10
Spawn Animation
spawn_rise
Spawn Sound
sfx/creatures/goblin/spawn
Stats
Aggro Range
12
Attack
4
Attack Range
15
Attack Speed
0.9
Crush Defense
2
Immunities
none
Leash Range
—
Magic Attack
0
Magic Resistance
2
Max Hp
40
Move Speed
5
Movement Speed
3.8
Poise
100
Ranged Attack
12
Ranged Defense
4
Slash Defense
2
Stab Defense
2
Status Immunities
—
Variation
—
Visuals
Animations
Attack Bow
ShootSlingshot
Attack Bow Special
ShootSlingshot
Attack Kick
IdleSlingshotToAimSlingshot
Basic Attack
ShootSlingshot
Combat Idle
IdleAimSlingshot
Death
DeathSlingshot
Hit
GetHitSlingshot
Idle
IdleSlingshot
Idle Alt
IdleSlingshot
Run Forward
RunSlingshot
Strafe Left
StrafeLeftSlingshot
Strafe Right
StrafeRightSlingshot
Walk Backward
WalkBackwardsSlingshot
Walk Forward
WalkNormalSlingshot
Appearance
—
Boss Bar
—
Lock Target Height
0.8
Nameplate Height
1.6
Parts
Body, Slingshot, Stone
Pitch To Velocity
—
Scene
res://entities/creature/types/goblin.tscn
Xp Rewards
—
Designer's note

Ranged variant of the goblin. Uses kiting behavior to maintain distance. Will flee at 20% HP. Weak in melee but dangerous at range. Good for teaching players to close gaps and deal with ranged enemies.

humanoidrangedkiterpack