Goblin
A small, green-skinned creature with a nasty temperament.
These diminutive but aggressive creatures are known for their crude weapons and pack mentality. Alone they pose little threat, but they rarely fight alone. Their camps are scattered throughout the wilderness, and they'll attack any travelers who wander too close.
Stats
Hitpoints
50
Melee attack
8
Magic attack
0
Ranged attack
0
Attack speed
1.2
Attack range
2 m
Defences
Slash defence
3
Stab defence
3
Crush defence
5
Ranged defence
3
Magic resistance
2
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
8 m
Leash range
30 m
Abilities
2A vicious bite when cornered.
- Damage
- 8% of attack
- Range
- 1.5 m
- Wind-up
- 0.3 s
- Cooldown
- 8 s
- Effects
- Status Effect — duration 5
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 8 m
- Aggressive on sight
- Yes
- Calls for help
- Yes (10 m)
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Slash | 80 | 80% |
| Desperate Bite | 20 | 20% |
Drops
Rolls on Goblin Common Drops, shared with 4 other creatures.
Guaranteed1 roll · all
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| 1 | — | — |
Currency1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Gold | 3–15 | 70 | 70% |
Main Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 60 | 60% |
| 1 | 15 | 15% | |
| Goblin Mail | 1 | 10 | 10% |
| 1 | 10 | 10% | |
| 1–3 | 5 | 5% |
Movement & spawning
Spawn
- Max Instances
- 5
- Respawn Time
- 30
- Respawn Variance
- 10
- Spawn Animation
- spawn_rise
- Spawn Sound
- sfx/creatures/goblin/spawn
Sounds
- Aggro
sfx/creatures/goblin/aggro- Ambient
sfx/creatures/goblin/idle- Attack
sfx/creatures/goblin/attack- Death
sfx/creatures/goblin/death- Footsteps
sfx/footsteps/light_leather- Hurt
sfx/creatures/goblin/hurt
Referenced by
1Bestiary · 1
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_slash
- Base Damage
- 5
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- A crude slashing attack with a rusty blade.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Slash
- Name
- Slash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/goblin/attack
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_bite
- Base Damage
- 8
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- A vicious bite when cornered.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Desperate Bite
- Name
- Desperate Bite
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 1.5
- Root Motion
- —
- Sound
- sfx/creatures/goblin/bite
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Creature Goblin Bite
- Condition
- self_hp_percent < 30
- Priority
- 10
- Ability Weights
- Creature Goblin Bite
- 20
- Creature Goblin Slash
- 80
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- yes
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- 10
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/goblin/aggro
- Ambient
- sfx/creatures/goblin/idle
- Attack
- sfx/creatures/goblin/attack
- Death
- sfx/creatures/goblin/death
- Footsteps
- sfx/footsteps/light_leather
- Hurt
- sfx/creatures/goblin/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 5
- Description
- A small, green-skinned creature with a nasty temperament.
- Examine
- These diminutive but aggressive creatures are known for their crude weapons and pack mentality. Alone they pose little threat, but they rarely fight alone. Their camps are scattered throughout the wilderness, and they'll attack any travelers who wander too close.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/goblin
- Id
- goblin
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Goblin Common Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 10
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Entry-level combat encounter. Goblins call for help when attacked, so players should be careful not to aggro multiple at once. Good for learning basic combat mechanics.
- Tags
- humanoid, melee, pack, aggressive
- Venery Category
- goblinoid
- Zone
- goblin_cave, forest_edge, wilderness_low
- Model
- models/creatures/humanoid/goblin
- Movement
- —
- Name
- Goblin
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 5
- Respawn Time
- 30
- Respawn Variance
- 10
- Spawn Animation
- spawn_rise
- Spawn Sound
- sfx/creatures/goblin/spawn
- Stats
- Aggro Range
- 8
- Attack
- 8
- Attack Range
- 2
- Attack Speed
- 1.2
- Crush Defense
- 5
- Immunities
- none
- Leash Range
- 30
- Magic Attack
- 0
- Magic Resistance
- 2
- Max Hp
- 50
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 3
- Slash Defense
- 3
- Stab Defense
- 3
- Status Immunities
- —
- Variation
- —
- Visuals
- Animations
- Attack Bite
- Attack3Daggers
- Attack Combo
- 3HitComboDaggers
- Attack Slash
- Attack1Daggers
- Basic Attack
- Attack1Daggers
- Block
- BlockDaggers
- Combat Idle
- IdleProtectedDaggers
- Death
- DeathDaggers
- Hit
- GetHitDaggers
- Idle
- IdleDaggers
- Idle Alt
- IdleDaggers
- Run Forward
- RunDaggers
- Strafe Left
- StrafeLeftDaggers
- Strafe Right
- StrafeRightDaggers
- Walk Backward
- WalkBackwardsDaggers
- Walk Forward
- WalkNormalDaggers
- Appearance
- —
- Boss Bar
- —
- Lock Target Height
- 0.8
- Nameplate Height
- 1.6
- Parts
- Body, DaggerLeft, DaggerRight
- Pitch To Velocity
- —
- Scene
- res://entities/creature/types/goblin.tscn
- Xp Rewards
- —
Designer's note
Entry-level combat encounter. Goblins call for help when attacked, so players should be careful not to aggro multiple at once. Good for learning basic combat mechanics.
humanoidmeleepackaggressive