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EliteCombat level 50Aquatic

Tide Lurker

A predator that lies perfectly still in shallow water, invisible until it strikes.

You almost step on it before you notice the outline - flat, mottled to match sand and stone, wedged between rocks in the shallows. Then the eye moves. Whatever it is, it has been watching you for some time. It chose not to strike until now, which means you are exactly where it wants you.

Stats

Hitpoints
3,250
Melee attack
68
Magic attack
0
Ranged attack
0
Attack speed
1.8
Attack range
2.5 m
Defences
Slash defence
20
Stab defence
22
Crush defence
16
Ranged defence
18
Magic resistance
14
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
5.5 m/s
Aggro range
15 m
Leash range
35 m

Abilities

3
CamouflageMagicweight 10

The Tide Lurker blends into shallow water and sand, becoming invisible until it attacks or is detected.

Damage
0% of attack
Range
0 m
Wind-up
2 s
Cooldown
60 s
Effects
  • Stealth
Explosive LungeStabTelegraph: Lineweight 45

Breaks camouflage with a devastating lunge strike that applies a deep bleeding wound.

Damage
100% of attack
Range
6 m
Wind-up
0.3 s
Effects
  • Bleed — duration 12
  • Stealth Break
Deep BiteStabweight 45

A powerful bite driving fangs deep into the target, dealing stab damage and refreshing the bleed.

Damage
72% of attack
Range
2.5 m
Wind-up
0.5 s
Cooldown
8 s
Effects
  • Bleed — duration 10

How it fights

Behaviour
Melee Aggressive
Patrol
Wander
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Deep Bite4545%
Explosive Lunge4545%
Camouflage1010%

Drops

Rolls on Tide Lurker Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Lurker Hide
Camouflage leather — crafting material
2–4—100%
Roll 22 rolls · weighted
DropQuantityWeightChance
Nothing—2020%
Lurker Claw1–32525%
Coins Gold2–62525%
Adaptive Scale
Armor material with stealth bonus
11515%
Deep Lurker Eye
Grants temporary aquatic vision — alchemy
11515%

Movement & spawning

Spawn
Max Instances
3
Respawn Time
300
Respawn Variance
60

Sounds

Aggro
sfx/creatures/tide_lurker/aggro
Attack
sfx/creatures/tide_lurker/explosive_lunge
Death
sfx/creatures/tide_lurker/death
Footsteps
sfx/footsteps/wet_drag
Hurt
sfx/creatures/tide_lurker/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    ability_camouflage
    Base Damage
    0
    Cast Time
    2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    60
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    The Tide Lurker blends into shallow water and sand, becoming invisible until it attacks or is detected.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stealth
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Camouflage
    Name
    Camouflage
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/tide_lurker/camouflage
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_explosive_lunge
    Base Damage
    100
    Cast Time
    0.3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    stab
    Description
    Breaks camouflage with a devastating lunge strike that applies a deep bleeding wound.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      12
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      bleed
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stealth_break
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Explosive Lunge
    Name
    Explosive Lunge
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/tide_lurker/explosive_lunge
    Telegraph
    line
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_deep_bite
    Base Damage
    72
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    stab
    Description
    A powerful bite driving fangs deep into the target, dealing stab damage and refreshing the bleed.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      10
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      bleed
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Deep Bite
    Name
    Deep Bite
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2.5
    Root Motion
    —
    Sound
    sfx/creatures/tide_lurker/deep_bite
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Tide Lurker Camouflage
10
Creature Tide Lurker Deep Bite
45
Creature Tide Lurker Explosive Lunge
45
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
0
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/tide_lurker/aggro
Ambient
—
Attack
sfx/creatures/tide_lurker/explosive_lunge
Death
sfx/creatures/tide_lurker/death
Footsteps
sfx/footsteps/wet_drag
Hurt
sfx/creatures/tide_lurker/hurt
Behavior Tree
—
Category
elite
Combat Level
50
Description
A predator that lies perfectly still in shallow water, invisible until it strikes.
Examine
You almost step on it before you notice the outline - flat, mottled to match sand and stone, wedged between rocks in the shallows. Then the eye moves. Whatever it is, it has been watching you for some time. It chose not to strike until now, which means you are exactly where it wants you.
Fish
—
Hitbox
—
Icon
icons/creatures/tide_lurker
Id
Tide Lurker
Impact
—
Inheritance
—
Loot
Loot Table
Tide Lurker Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
220
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Begins every encounter in camouflage, triggering Explosive Lunge as its opener. The initial burst damage plus immediate bleed can drop an unprepared tank to critical health before the group reacts. After the opener it fights as a high-damage melee brawler with stacking bleed. Fear immunity means it will press the attack relentlessly. Detection potions and area-reveal abilities counter its stealth phase.
Tags
aquatic, elite, stealth, ambush, melee, bleed, fear_immune
Venery Category
aquatic
Zone
tidal_shores, sea_caves, shipwreck_bay
Model
models/creatures/aquatic/tide_lurker
Movement
—
Name
Tide Lurker
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
3
Respawn Time
300
Respawn Variance
60
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
15
Attack
68
Attack Range
2.5
Attack Speed
1.8
Crush Defense
16
Immunities
none
Leash Range
35
Magic Attack
0
Magic Resistance
14
Max Hp
3,250
Move Speed
5
Movement Speed
5.5
Poise
100
Ranged Attack
0
Ranged Defense
18
Slash Defense
20
Stab Defense
22
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Begins every encounter in camouflage, triggering Explosive Lunge as its opener. The initial burst damage plus immediate bleed can drop an unprepared tank to critical health before the group reacts. After the opener it fights as a high-damage melee brawler with stacking bleed. Fear immunity means it will press the attack relentlessly. Detection potions and area-reveal abilities counter its stealth phase.

aquaticelitestealthambushmeleebleedfear_immune