Tide Lurker
A predator that lies perfectly still in shallow water, invisible until it strikes.
You almost step on it before you notice the outline - flat, mottled to match sand and stone, wedged between rocks in the shallows. Then the eye moves. Whatever it is, it has been watching you for some time. It chose not to strike until now, which means you are exactly where it wants you.
Stats
Abilities
3The Tide Lurker blends into shallow water and sand, becoming invisible until it attacks or is detected.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 2 s
- Cooldown
- 60 s
- Effects
- Stealth
Breaks camouflage with a devastating lunge strike that applies a deep bleeding wound.
- Damage
- 100% of attack
- Range
- 6 m
- Wind-up
- 0.3 s
- Effects
- Bleed — duration 12
- Stealth Break
A powerful bite driving fangs deep into the target, dealing stab damage and refreshing the bleed.
- Damage
- 72% of attack
- Range
- 2.5 m
- Wind-up
- 0.5 s
- Cooldown
- 8 s
- Effects
- Bleed — duration 10
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Deep Bite | 45 | 45% |
| Explosive Lunge | 45 | 45% |
| Camouflage | 10 | 10% |
Drops
Rolls on Tide Lurker Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Lurker Hide Camouflage leather — crafting material | 2–4 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 20 | 20% |
| Lurker Claw | 1–3 | 25 | 25% |
| Coins Gold | 2–6 | 25 | 25% |
| Adaptive Scale Armor material with stealth bonus | 1 | 15 | 15% |
| Deep Lurker Eye Grants temporary aquatic vision — alchemy | 1 | 15 | 15% |
Movement & spawning
- Max Instances
- 3
- Respawn Time
- 300
- Respawn Variance
- 60
Sounds
- Aggro
sfx/creatures/tide_lurker/aggro- Attack
sfx/creatures/tide_lurker/explosive_lunge- Death
sfx/creatures/tide_lurker/death- Footsteps
sfx/footsteps/wet_drag- Hurt
sfx/creatures/tide_lurker/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- ability_camouflage
- Base Damage
- 0
- Cast Time
- 2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 60
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- The Tide Lurker blends into shallow water and sand, becoming invisible until it attacks or is detected.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stealth
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Camouflage
- Name
- Camouflage
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/tide_lurker/camouflage
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_explosive_lunge
- Base Damage
- 100
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- Breaks camouflage with a devastating lunge strike that applies a deep bleeding wound.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 12
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- bleed
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stealth_break
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Explosive Lunge
- Name
- Explosive Lunge
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/tide_lurker/explosive_lunge
- Telegraph
- line
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_deep_bite
- Base Damage
- 72
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- A powerful bite driving fangs deep into the target, dealing stab damage and refreshing the bleed.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 10
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- bleed
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Deep Bite
- Name
- Deep Bite
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/creatures/tide_lurker/deep_bite
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Tide Lurker Camouflage
- 10
- Creature Tide Lurker Deep Bite
- 45
- Creature Tide Lurker Explosive Lunge
- 45
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 0
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/tide_lurker/aggro
- Ambient
- —
- Attack
- sfx/creatures/tide_lurker/explosive_lunge
- Death
- sfx/creatures/tide_lurker/death
- Footsteps
- sfx/footsteps/wet_drag
- Hurt
- sfx/creatures/tide_lurker/hurt
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 50
- Description
- A predator that lies perfectly still in shallow water, invisible until it strikes.
- Examine
- You almost step on it before you notice the outline - flat, mottled to match sand and stone, wedged between rocks in the shallows. Then the eye moves. Whatever it is, it has been watching you for some time. It chose not to strike until now, which means you are exactly where it wants you.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/tide_lurker
- Id
- Tide Lurker
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Tide Lurker Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 220
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Begins every encounter in camouflage, triggering Explosive Lunge as its opener. The initial burst damage plus immediate bleed can drop an unprepared tank to critical health before the group reacts. After the opener it fights as a high-damage melee brawler with stacking bleed. Fear immunity means it will press the attack relentlessly. Detection potions and area-reveal abilities counter its stealth phase.
- Tags
- aquatic, elite, stealth, ambush, melee, bleed, fear_immune
- Venery Category
- aquatic
- Zone
- tidal_shores, sea_caves, shipwreck_bay
- Model
- models/creatures/aquatic/tide_lurker
- Movement
- —
- Name
- Tide Lurker
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 3
- Respawn Time
- 300
- Respawn Variance
- 60
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 15
- Attack
- 68
- Attack Range
- 2.5
- Attack Speed
- 1.8
- Crush Defense
- 16
- Immunities
- none
- Leash Range
- 35
- Magic Attack
- 0
- Magic Resistance
- 14
- Max Hp
- 3,250
- Move Speed
- 5
- Movement Speed
- 5.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 18
- Slash Defense
- 20
- Stab Defense
- 22
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Begins every encounter in camouflage, triggering Explosive Lunge as its opener. The initial burst damage plus immediate bleed can drop an unprepared tank to critical health before the group reacts. After the opener it fights as a high-damage melee brawler with stacking bleed. Fear immunity means it will press the attack relentlessly. Detection potions and area-reveal abilities counter its stealth phase.