Glacial Burst
The last of the ice, and the widest.
Damage
Weapon damage
150%
Hits
1
Type
Magic
- Crit Modifier
- 100
Timing
Total 2.62 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 33.1% | 38.1% | |
| Dodge Cancel | 41.1% | 100% |
Reach
- Burst Damage Percent
- 45
- Burst Radius
- 6 m
- Max Targets
- 3
- Projectile Radius
- 0.8
- Projectile Speed
- 26 m/s
- Projectile Visual
- Frost Arrow
- Range
- 22 m
- Type
- Projectile
Effects
| Status | Chance | Duration | Stacks | Notes |
|---|---|---|---|---|
| Chill | 100% | 4 s | 1 |
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 0
- Damage
- Base Damage Percent
- 150
- Crit Modifier
- 100
- Damage Type
- magic
- Hit Count
- 1
- Description
- The last of the ice, and the widest.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Burst Damage Percent
- 45
- Burst Radius M
- 6
- Max Targets
- 3
- Projectile Radius
- 0.8
- Projectile Speed Mps
- 26
- Projectile Visual
- frost_arrow
- Range M
- 22
- Type
- projectile
- I Frames
- —
- Id
- Glacial Burst
- Input
- Type
- light
- Movement
- —
- Name
- Glacial Burst
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- Chance
- 1
- Duration Ms
- 4,000
- Id
- chill
- Max At Hp Pct
- —
- Min Duration Ms
- —
- Stacks
- 1
- Tags
- combo_finisher, main_hand, projectile
- Timeline
- Events
- Data
- —
- End Pct
- 0.3812
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.3312
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.4112
- Tag
- —
- Type
- dodge_cancel
- Timing
- Active Ms
- 60
- Hitstop Ms
- 0
- Recovery Ms
- 1,620
- Startup Ms
- 866
- Total Duration Ms
- 2,617
- Visuals
- Animation
- Attack_Combo_Attack_04__Combo_Attack_04_04
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- none
- Weapon Class
- Frost Staff