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BasicStaff FrostMagicLight inputCombo FinisherMain HandProjectile

Glacial Burst

The last of the ice, and the widest.

Damage

Weapon damage
150%
Hits
1
Type
Magic
Crit Modifier
100

Timing

Wind-up 866 ms
Recovery 1.62 s
Total 2.62 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox33.1%38.1%
Dodge Cancel41.1%100%

Reach

Burst Damage Percent
45
Burst Radius
6 m
Max Targets
3
Projectile Radius
0.8
Projectile Speed
26 m/s
Projectile Visual
Frost Arrow
Range
22 m
Type
Projectile

Effects

StatusChanceDurationStacksNotes
Chill100%4 s1

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
150
Crit Modifier
100
Damage Type
magic
Hit Count
1
Description
The last of the ice, and the widest.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Burst Damage Percent
45
Burst Radius M
6
Max Targets
3
Projectile Radius
0.8
Projectile Speed Mps
26
Projectile Visual
frost_arrow
Range M
22
Type
projectile
I Frames
—
Id
Glacial Burst
Input
Type
light
Movement
—
Name
Glacial Burst
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
  1. Chance
    1
    Duration Ms
    4,000
    Id
    chill
    Max At Hp Pct
    —
    Min Duration Ms
    —
    Stacks
    1
Tags
combo_finisher, main_hand, projectile
Timeline
Events
  1. Data
    —
    End Pct
    0.3812
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3312
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.4112
    Tag
    —
    Type
    dodge_cancel
Timing
Active Ms
60
Hitstop Ms
0
Recovery Ms
1,620
Startup Ms
866
Total Duration Ms
2,617
Visuals
Animation
Attack_Combo_Attack_04__Combo_Attack_04_04
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
none
Weapon Class
Frost Staff