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BasicStaff FrostMagicLight inputCombo ChainMain HandProjectile

Three Arrows

Three great arrows of ice, one after another.

Damage

Weapon damage
130%
Hits
3
Type
Magic
Crit Modifier
100

Timing

Wind-up 683 ms
Recovery 1.58 s
Total 2.53 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox27%32%
Hitbox32.2%37.2%
Hitbox37.5%42.5%
Dodge Cancel40.5%100%
Chain Window43.4%100%

Reach

Burst Damage Percent
35
Burst Radius
4 m
Max Targets
1
Projectile Radius
0.6
Projectile Speed
32 m/s
Projectile Visual
Frost Arrow
Range
22 m
Type
Projectile

Effects

StatusChanceDurationStacksNotes
Chill100%3 s1

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
130
Crit Modifier
100
Damage Type
magic
Hit Count
3
Description
Three great arrows of ice, one after another.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Burst Damage Percent
35
Burst Radius M
4
Max Targets
1
Projectile Radius
0.6
Projectile Speed Mps
32
Projectile Visual
frost_arrow
Range M
22
Type
projectile
I Frames
—
Id
Three Arrows
Input
Type
light
Movement
—
Name
Three Arrows
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
  1. Chance
    1
    Duration Ms
    3,000
    Id
    chill
    Max At Hp Pct
    —
    Min Duration Ms
    —
    Stacks
    1
Tags
combo_chain, main_hand, projectile
Timeline
Events
  1. Data
    —
    End Pct
    0.3198
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2698
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.3724
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3224
    Tag
    —
    Type
    hitbox
  3. Data
    —
    End Pct
    0.425
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.375
    Tag
    —
    Type
    hitbox
  4. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.405
    Tag
    —
    Type
    dodge_cancel
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.4343
    Tag
    —
    Type
    chain_window
Timing
Active Ms
266
Hitstop Ms
0
Recovery Ms
1,583
Startup Ms
683
Total Duration Ms
2,533
Visuals
Animation
Attack_Combo_Attack_04__Combo_Attack_04_03
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
none
Weapon Class
Frost Staff