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BasicStaff FrostMagicLight inputCombo ChainMain HandProjectile

Splinter

Heavier, and it bursts wider.

Damage

Weapon damage
105%
Hits
1
Type
Magic
Crit Modifier
100

Timing

Wind-up 450 ms
Recovery 1.67 s
Total 2.12 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox21.3%26.3%
Dodge Cancel24.3%100%
Chain Window27.5%100%

Reach

Burst Damage Percent
30
Burst Radius
3.5 m
Max Targets
1
Projectile Radius
0.5
Projectile Speed
28 m/s
Projectile Visual
Frost Shard
Range
20 m
Type
Projectile

Effects

StatusChanceDurationStacksNotes
Chill100%2.5 s1

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
105
Crit Modifier
100
Damage Type
magic
Hit Count
1
Description
Heavier, and it bursts wider.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Burst Damage Percent
30
Burst Radius M
3.5
Max Targets
1
Projectile Radius
0.5
Projectile Speed Mps
28
Projectile Visual
frost_shard
Range M
20
Type
projectile
I Frames
—
Id
Splinter
Input
Type
light
Movement
—
Name
Splinter
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
  1. Chance
    1
    Duration Ms
    2,500
    Id
    chill
    Max At Hp Pct
    —
    Min Duration Ms
    —
    Stacks
    1
Tags
combo_chain, main_hand, projectile
Timeline
Events
  1. Data
    —
    End Pct
    0.2626
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2126
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2426
    Tag
    —
    Type
    dodge_cancel
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2754
    Tag
    —
    Type
    chain_window
Timing
Active Ms
1
Hitstop Ms
0
Recovery Ms
1,667
Startup Ms
450
Total Duration Ms
2,117
Visuals
Animation
Attack_Combo_Attack_04__Combo_Attack_04_02
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
none
Weapon Class
Frost Staff