Damage
Weapon damage
105%
Hits
1
Type
Magic
- Crit Modifier
- 100
Timing
Total 2.12 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 21.3% | 26.3% | |
| Dodge Cancel | 24.3% | 100% | |
| Chain Window | 27.5% | 100% |
Reach
- Burst Damage Percent
- 30
- Burst Radius
- 3.5 m
- Max Targets
- 1
- Projectile Radius
- 0.5
- Projectile Speed
- 28 m/s
- Projectile Visual
- Frost Shard
- Range
- 20 m
- Type
- Projectile
Effects
| Status | Chance | Duration | Stacks | Notes |
|---|---|---|---|---|
| Chill | 100% | 2.5 s | 1 |
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 0
- Damage
- Base Damage Percent
- 105
- Crit Modifier
- 100
- Damage Type
- magic
- Hit Count
- 1
- Description
- Heavier, and it bursts wider.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Burst Damage Percent
- 30
- Burst Radius M
- 3.5
- Max Targets
- 1
- Projectile Radius
- 0.5
- Projectile Speed Mps
- 28
- Projectile Visual
- frost_shard
- Range M
- 20
- Type
- projectile
- I Frames
- —
- Id
- Splinter
- Input
- Type
- light
- Movement
- —
- Name
- Splinter
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- Chance
- 1
- Duration Ms
- 2,500
- Id
- chill
- Max At Hp Pct
- —
- Min Duration Ms
- —
- Stacks
- 1
- Tags
- combo_chain, main_hand, projectile
- Timeline
- Events
- Data
- —
- End Pct
- 0.2626
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.2126
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.2426
- Tag
- —
- Type
- dodge_cancel
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.2754
- Tag
- —
- Type
- chain_window
- Timing
- Active Ms
- 1
- Hitstop Ms
- 0
- Recovery Ms
- 1,667
- Startup Ms
- 450
- Total Duration Ms
- 2,117
- Visuals
- Animation
- Attack_Combo_Attack_04__Combo_Attack_04_02
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- none
- Weapon Class
- Frost Staff