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BasicStaffMagicLight inputCombo ChainMain HandProjectile

Force Lance

A heavier lance of the same force.

Damage

Weapon damage
110%
Hits
1
Type
Magic
Crit Modifier
100

Timing

Recovery 1.37 s
Total 1.53 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox10.9%15.9%
Dodge Cancel13.9%100%
Chain Window35.9%100%

Reach

Max Targets
2
Projectile Radius
0.5
Projectile Speed
34 m/s
Projectile Visual
Arcane Bolt
Range
20 m
Type
Projectile

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
110
Crit Modifier
100
Damage Type
magic
Hit Count
1
Description
A heavier lance of the same force.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
2
Projectile Radius
0.5
Projectile Speed Mps
34
Projectile Visual
arcane_bolt
Range M
20
Type
projectile
I Frames
—
Id
Force Lance
Input
Type
light
Movement
—
Name
Force Lance
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_chain, main_hand, projectile
Timeline
Events
  1. Data
    —
    End Pct
    0.1587
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1087
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1387
    Tag
    —
    Type
    dodge_cancel
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3588
    Tag
    —
    Type
    chain_window
Timing
Active Ms
1
Hitstop Ms
0
Recovery Ms
1,367
Startup Ms
166
Total Duration Ms
1,533
Visuals
Animation
Attack_Combo_Attack_01__Combo_Attack_01_03
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
none
Weapon Class
staff