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BasicStaffMagicLight inputCombo ChainMain HandProjectileChannel

Bolt Stream

Hold it and the stone keeps giving, one bolt after another.

Damage

Weapon damage
75%
Hits
1
Type
Magic
Crit Modifier
100

Timing

Wind-up 333 ms
Recovery 1.17 s
Total 1.5 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox22.2%27.2%
Dodge Cancel25.2%100%
Chain Window43.3%100%

Reach

Max Targets
1
Projectile Radius
0.4
Projectile Speed
30 m/s
Projectile Visual
Arcane Bolt
Range
18 m
Repeat Interval
200 ms
Type
Projectile

Special rules

Charge
Damage Multiplier
—
Hold Frame Pct
—
Loop Section
End Pct
0.4778
Start Pct
0.2222
Max Hold Ms
3,000
Release Parry
—

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
Damage Multiplier
—
Hold Frame Pct
—
Loop Section
End Pct
0.4778
Start Pct
0.2222
Max Hold Ms
3,000
Release Parry
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
75
Crit Modifier
100
Damage Type
magic
Hit Count
1
Description
Hold it and the stone keeps giving, one bolt after another.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Projectile Radius
0.4
Projectile Speed Mps
30
Projectile Visual
arcane_bolt
Range M
18
Repeat Interval Ms
200
Type
projectile
I Frames
—
Id
Bolt Stream
Input
Type
light
Movement
—
Name
Bolt Stream
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_chain, main_hand, projectile, channel
Timeline
Events
  1. Data
    —
    End Pct
    0.2722
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2222
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2522
    Tag
    —
    Type
    dodge_cancel
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.4333
    Tag
    —
    Type
    chain_window
Timing
Active Ms
1
Hitstop Ms
0
Recovery Ms
1,167
Startup Ms
333
Total Duration Ms
1,500
Visuals
Animation
Attack_Combo_Attack_01__Combo_Attack_01_02
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
20
Phase Loop Drain Stat
resource
Phase Loop Max Ms
3,000
Phase Loop Min Ms
—
Phase Loop Until
release
Root Motion
none
Weapon Class
staff