Damage
Weapon damage
75%
Hits
1
Type
Magic
- Crit Modifier
- 100
Timing
Total 1.5 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 22.2% | 27.2% | |
| Dodge Cancel | 25.2% | 100% | |
| Chain Window | 43.3% | 100% |
Reach
- Max Targets
- 1
- Projectile Radius
- 0.4
- Projectile Speed
- 30 m/s
- Projectile Visual
- Arcane Bolt
- Range
- 18 m
- Repeat Interval
- 200 ms
- Type
- Projectile
Special rules
- Charge
- Damage Multiplier
- —
- Hold Frame Pct
- —
- Loop Section
- End Pct
- 0.4778
- Start Pct
- 0.2222
- Max Hold Ms
- 3,000
- Release Parry
- —
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- Damage Multiplier
- —
- Hold Frame Pct
- —
- Loop Section
- End Pct
- 0.4778
- Start Pct
- 0.2222
- Max Hold Ms
- 3,000
- Release Parry
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 0
- Damage
- Base Damage Percent
- 75
- Crit Modifier
- 100
- Damage Type
- magic
- Hit Count
- 1
- Description
- Hold it and the stone keeps giving, one bolt after another.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 1
- Projectile Radius
- 0.4
- Projectile Speed Mps
- 30
- Projectile Visual
- arcane_bolt
- Range M
- 18
- Repeat Interval Ms
- 200
- Type
- projectile
- I Frames
- —
- Id
- Bolt Stream
- Input
- Type
- light
- Movement
- —
- Name
- Bolt Stream
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- combo_chain, main_hand, projectile, channel
- Timeline
- Events
- Data
- —
- End Pct
- 0.2722
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.2222
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.2522
- Tag
- —
- Type
- dodge_cancel
- Data
- —
- End Pct
- 1
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.4333
- Tag
- —
- Type
- chain_window
- Timing
- Active Ms
- 1
- Hitstop Ms
- 0
- Recovery Ms
- 1,167
- Startup Ms
- 333
- Total Duration Ms
- 1,500
- Visuals
- Animation
- Attack_Combo_Attack_01__Combo_Attack_01_02
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- 20
- Phase Loop Drain Stat
- resource
- Phase Loop Max Ms
- 3,000
- Phase Loop Min Ms
- —
- Phase Loop Until
- release
- Root Motion
- none
- Weapon Class
- staff