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BasicSwordSlashLight inputMain HandSlash Swing

Turning Cut

The blade comes round with the whole body behind it.

Damage

Weapon damage
115%
Hits
1
Type
Slash
Crit Modifier
100

Timing

Wind-up 350 ms
Hit 250 ms
Recovery 850 ms
Total 1.45 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox19.5%24.1%
Hurtbox · blade19.5%24.1%
Sfx——
Id
sword_swing_whoosh

Reach

Max Targets
3
Range
2.5 m
Type
Arc
Width Degrees
160

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
420
Damage
Base Damage Percent
115
Crit Modifier
100
Damage Type
slash
Hit Count
1
Description
The blade comes round with the whole body behind it.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
3
Range M
2.5
Type
arc
Width Degrees
160
I Frames
—
Id
Turning Cut
Input
Type
light
Movement
—
Name
Turning Cut
Parry Config
—
Parryable
—
Resource
Resource Generated
5
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.241
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.195
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.241
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.195
    Tag
    blade
    Type
    hurtbox
  3. At Pct
    0.195
    Data
    Id
    sword_swing_whoosh
    Type
    sfx
Timing
Active Ms
250
Hitstop Ms
60
Recovery Ms
850
Startup Ms
350
Total Duration Ms
1,450
Visuals
Animation
Attack_Combo_Attack_03__Combo_Attack_03_02
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
sword