Charging Slash
A running cut that carries your momentum forward.
Damage
Weapon damage
120%
Hits
1
Type
Slash
- Crit Modifier
- 100
Timing
Total 1.1 s (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 9% | 98% | |
| Hurtbox · blade | 9% | 98% | |
| Sfx | — | — |
|
Reach
- Max Targets
- 6
- Range
- 3.4 m
- Type
- Arc
- Width Degrees
- 140
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 900
- Damage
- Base Damage Percent
- 120
- Crit Modifier
- 100
- Damage Type
- slash
- Hit Count
- 1
- Description
- A running cut that carries your momentum forward.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 6
- Range M
- 3.4
- Type
- arc
- Width Degrees
- 140
- I Frames
- —
- Id
- Charging Slash
- Input
- Type
- light
- Movement
- —
- Name
- Charging Slash
- Parry Config
- —
- Parryable
- —
- Resource
- Resource Generated
- 8
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- multi_target, main_hand, slash_swing, sprint
- Timeline
- Events
- Data
- —
- End Pct
- 0.98
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.09
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.98
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0.09
- Tag
- blade
- Type
- hurtbox
- At Pct
- 0.07
- Data
- Id
- greatsword_swing_whoosh
- Type
- sfx
- Timing
- Active Ms
- 250
- Hitstop Ms
- 95
- Recovery Ms
- 550
- Startup Ms
- 300
- Total Duration Ms
- 1,100
- Visuals
- Animation
- Attack_Run_Attack__Run_Attack_01
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- full_2d
- Weapon Class
- greatsword