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BasicGreatswordSlashLight inputMulti TargetMain HandSlash SwingSprint

Charging Slash

A running cut that carries your momentum forward.

Damage

Weapon damage
120%
Hits
1
Type
Slash
Crit Modifier
100

Timing

Wind-up 300 ms
Hit 250 ms
Recovery 550 ms
Total 1.1 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox9%98%
Hurtbox · blade9%98%
Sfx——
Id
greatsword_swing_whoosh

Reach

Max Targets
6
Range
3.4 m
Type
Arc
Width Degrees
140

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
900
Damage
Base Damage Percent
120
Crit Modifier
100
Damage Type
slash
Hit Count
1
Description
A running cut that carries your momentum forward.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
6
Range M
3.4
Type
arc
Width Degrees
140
I Frames
—
Id
Charging Slash
Input
Type
light
Movement
—
Name
Charging Slash
Parry Config
—
Parryable
—
Resource
Resource Generated
8
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
multi_target, main_hand, slash_swing, sprint
Timeline
Events
  1. Data
    —
    End Pct
    0.98
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.09
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.98
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.09
    Tag
    blade
    Type
    hurtbox
  3. At Pct
    0.07
    Data
    Id
    greatsword_swing_whoosh
    Type
    sfx
Timing
Active Ms
250
Hitstop Ms
95
Recovery Ms
550
Startup Ms
300
Total Duration Ms
1,100
Visuals
Animation
Attack_Run_Attack__Run_Attack_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
full_2d
Weapon Class
greatsword