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BasicGreatswordSlashLight inputMulti TargetMain HandSlash Swing

Overhead Crush

Hold the attack to raise the blade and charge up to three stages.

Damage

Weapon damage
150%
Hits
1
Type
Slash
Crit Modifier
105

Timing

Recovery 1.57 s
Total 1.78 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox9%28%
Hurtbox · blade9%28%
Dodge Cancel55%100%
Sfx——
Id
greatsword_swing_whoosh

Reach

Max Targets
6
Range
3.2 m
Type
Arc
Width Degrees
160

Special rules

Charge
Damage Multiplier
—
Hold Frame Pct
0
Loop Section
—
Max Hold Ms
5,000
Release Parry
—

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
Damage Multiplier
—
Hold Frame Pct
0
Loop Section
—
Max Hold Ms
5,000
Release Parry
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
900
Damage
Base Damage Percent
150
Crit Modifier
105
Damage Type
slash
Hit Count
1
Description
Hold the attack to raise the blade and charge up to three stages.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
6
Range M
3.2
Type
arc
Width Degrees
160
I Frames
—
Id
Overhead Crush
Input
Type
light
Movement
—
Name
Overhead Crush
Parry Config
—
Parryable
—
Resource
Resource Generated
12
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
multi_target, main_hand, slash_swing
Timeline
Events
  1. Data
    —
    End Pct
    0.28
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.09
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.28
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.09
    Tag
    blade
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.55
    Tag
    —
    Type
    dodge_cancel
  4. At Pct
    0.07
    Data
    Id
    greatsword_swing_whoosh
    Type
    sfx
Timing
Active Ms
89
Hitstop Ms
110
Recovery Ms
1,570
Startup Ms
124
Total Duration Ms
1,783
Visuals
Animation
Attack_Combo_Attack_02__Combo_Attack_02_04
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
forward
Weapon Class
greatsword