Meteor Cleave
A driving descent that slams the blade into the earth. Hold to commit.
Damage
Weapon damage
200%
Hits
1
Type
Slash
- Crit Modifier
- 125
Timing
Total 520 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Hitbox | 0% | 42% | phase end |
| Hurtbox · blade | 0% | 42% | phase end |
| Sfx | — | — |
|
Reach
- Max Targets
- 5
- Range
- 3.8 m
- Type
- Arc
- Width Degrees
- 160
Used by
1Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- basic
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 0
- Damage
- Base Damage Percent
- 200
- Crit Modifier
- 125
- Damage Type
- slash
- Hit Count
- 1
- Description
- A driving descent that slams the blade into the earth. Hold to commit.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- Max Targets
- 5
- Range M
- 3.8
- Type
- arc
- Width Degrees
- 160
- I Frames
- —
- Id
- Meteor Cleave
- Input
- Type
- heavy
- Movement
- —
- Name
- Meteor Cleave
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- multi_target, main_hand, slash_swing, aerial, dive
- Timeline
- Events
- Data
- —
- End Pct
- 0.42
- Hold Scale
- —
- Phase
- end
- Start Pct
- 0
- Tag
- —
- Type
- hitbox
- Data
- —
- End Pct
- 0.42
- Hold Scale
- —
- Phase
- end
- Start Pct
- 0
- Tag
- blade
- Type
- hurtbox
- At Pct
- 0.25
- Data
- Id
- greatsword_swing_whoosh
- Type
- sfx
- Timing
- Active Ms
- 240
- Hitstop Ms
- 120
- Recovery Ms
- 130
- Startup Ms
- 150
- Total Duration Ms
- 520
- Visuals
- Animation
- Attack_Attack_Air_to_Floor_02__Attack_Air_to_Floor_02_Start
- Clip Start Ms
- —
- Phase End
- Attack_Attack_Air_to_Floor_02__Attack_Air_to_Floor_02_End
- Phase End Release Ms
- 1,000
- Phase Loop
- Attack_Attack_Air_to_Floor_02__Attack_Air_to_Floor_02_Loop
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- landing
- Root Motion
- full_2d
- Weapon Class
- greatsword