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Tail Slam

A devastating sweep of the tail behind and to the sides.

Damage

Power (% of attack)
55%
Type
Crush

Timing

Wind-up 1 s
Hit 300 ms
Recovery 700 ms
Total 2 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox50%65%
Vfx——
Color
[0.6, 0.5, 0.3, 0.9]
Radius
5
Type
ground_impact
Sfx——
Id
creature_tail_slam
Camera——
Duration
0.5
Effect
shake
Intensity
0.4

Reach

Range
5 m
Shape
Cone
Width Degrees
180

As used by Elder Dragon

Cooldown
5 s
Power
55% of attack
Damage type
Crush
Used when
melee_range

Used by

1
Bestiary · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
attack_3
Category
creature
Charge
—
Costs
Cooldown Ms
5,000
Hp
—
Loadout Resource
—
Stamina
—
Damage
Base Damage Percent
55
Damage Type
crush
Description
A devastating sweep of the tail behind and to the sides.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Range M
5
Shape
cone
Width Degrees
180
I Frames
—
Id
Tail Slam
Input
—
Movement
—
Name
Tail Slam
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
none
Timeline
Events
  1. Data
    —
    End Pct
    0.65
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.5
    Tag
    —
    Type
    hitbox
  2. At Pct
    0.5
    Data
    Color
    [0.6, 0.5, 0.3, 0.9]
    Radius
    5
    Type
    ground_impact
    Type
    vfx
  3. At Pct
    0.5
    Data
    Id
    creature_tail_slam
    Type
    sfx
  4. At Pct
    0.5
    Data
    Duration
    0.5
    Effect
    shake
    Intensity
    0.4
    Type
    camera
Timing
Active Ms
300
Recovery Ms
700
Startup Ms
1,000
Visuals
—
Weapon Class
—