Fishing Spot
Dangerous open waters where sharks patrol.
The water here has a menacing quality. Dorsal fins cut through the surface at irregular intervals.
Fish here
3| Item | How | Amount | Odds | Notes |
|---|---|---|---|---|
| Catch | — | 60% | Level 76 | |
| Catch | — | 25% | Level 72 | |
| Catch | — | 15% | Level 50 |
Fishing the spot
- Method
- Harpoon
- XP per catch
- 110
- Cast time
- 6 s
- Anglers at once
- 3
- Runs dry after
- 10 catches, back in 3 min
- Moves
- Within 50 m every 3 min
Conditions
- Only in
- Deep Ocean, Shark Coast
Full catalogue record26 fields · straight from the content catalogue
- Base Action Time Ms
- 6,000
- Collision Shape
- Dimensions
- Height
- 5
- Radius
- 10
- Type
- cylinder
- Cut Color
- —
- Depletion
- Catches Before Depleted
- 10
- Recovery Seconds
- 180
- Description
- Dangerous open waters where sharks patrol.
- Examine
- The water here has a menacing quality. Dorsal fins cut through the surface at irregular intervals.
- Fish Pool
- Item Id
Raw Shark- Level Required
- 76
- Weight
- 60
- Item Id
Raw Marlin- Level Required
- 72
- Weight
- 25
- Item Id
Raw Swordfish- Level Required
- 50
- Weight
- 15
- Icon
- —
- Id
- Fishing Spot
- Interaction Range
- 3
- Is Static Resource
- no
- Kind
- fishing
- Level Required
- 76
- Max Concurrent Players
- 3
- Method
- harpoon
- Min Tool Tier
- 2
- Model
- world/nodes/fishing/harpoon_spot_shark
- Movement
- Movement Enabled
- yes
- Movement Interval Seconds
- 180
- Movement Radius
- 50
- Name
- Fishing Spot
- Region Restrictions
- deep_ocean, shark_coast
- Shader Zone Id
- fishing_zone_harpoon_shark
- Special Conditions
- none
- Stamina Cost
- 10
- Trap Anchors
- 0
- Water Shader Params
- Fish Shadow Density
- 0.2
- Ripple Intensity
- 0.4
- Water Clarity
- 0.6
- Xp Granted
- 110
Water lookvisual
- Fish Shadow Density
- 0.2
- Ripple Intensity
- 0.4
- Water Clarity
- 0.6