Training Dummy
An enchanted training dummy that fights back with deliberate swings.
This enchanted practice dummy actively attacks with slow, telegraphed swings. Ideal for practicing parry timing, dodge rolls, and counterattacks. It backs up between attacks to give you time to prepare. Shows damage numbers and tracks DPS for testing.
Stats
Abilities
2A slow, deliberate horizontal swing.
- Damage
- 5% of attack
- Range
- 2.5 m
- Cooldown
- 3 s
A telegraphed overhead strike, slower but wider.
- Damage
- 8% of attack
- Range
- 2 m
- Cooldown
- 6 s
How it fights
- Behaviour
- Stationary Reactive
- Patrol
- Stationary
- Gives up after
- 10 s
- Aggressive on sight
- No
| Ability | Weight | Share |
|---|---|---|
| Practice Swing | 70 | 70% |
| Overhead Strike | 30 | 30% |
Drops
Rolls on Training Dummy Rewards, shared with 8 other creatures.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 1 | 100% |
Movement & spawning
- Max Instances
- 1
- Respawn Time
- 5
- Respawn Variance
- 0
Sounds
- Aggro
sfx/impact/wood_creak- Attack
sfx/impact/wood_whoosh- Hurt
sfx/impact/wood_hit
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- pell_whip
- Base Damage
- 5
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 3
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- Arc Degrees
- 120
- Offset Angle
- 0
- Range
- 2.5
- Type
- cone
- Damage Type
- crush
- Description
- A slow, deliberate horizontal swing.
- Effects
- none
- Hitbox
- Range M
- 2.5
- Width Degrees
- 120
- Hurtbox Shapes
- none
- Id
- Practice Swing
- Name
- Practice Swing
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/impact/wood_hit
- Telegraph
- frontal
- Timeline
- —
- Timing
- Active Ms
- 200
- Recovery Ms
- 800
- Startup Ms
- 600
- Ability Ref
- —
- Active Frames
- none
- Animation
- pell_reap
- Base Damage
- 8
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 6
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- Arc Degrees
- 90
- Offset Angle
- 0
- Range
- 2
- Type
- cone
- Damage Type
- crush
- Description
- A telegraphed overhead strike, slower but wider.
- Effects
- none
- Hitbox
- Range M
- 2
- Width Degrees
- 90
- Hurtbox Shapes
- none
- Id
- Overhead Strike
- Name
- Overhead Strike
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/impact/wood_hit
- Telegraph
- frontal
- Timeline
- —
- Timing
- Active Ms
- 250
- Recovery Ms
- 1,000
- Startup Ms
- 800
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- none
- Ability Weights
- Creature Dummy Overhead
- 30
- Creature Dummy Swing
- 70
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- yes
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- 5
- Help Range
- —
- Show Damage Numbers
- yes
- Track Dps
- yes
- Behavior Tree
- Stationary Reactive
- Disengage After Secs
- 10
- Evasion
- —
- Patrol
- Radius
- —
- Type
- stationary
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/impact/wood_creak
- Ambient
- —
- Attack
- sfx/impact/wood_whoosh
- Death
- —
- Footsteps
- —
- Hurt
- sfx/impact/wood_hit
- Behavior Tree
- —
- Category
- training
- Combat Level
- 1
- Description
- An enchanted training dummy that fights back with deliberate swings.
- Examine
- This enchanted practice dummy actively attacks with slow, telegraphed swings. Ideal for practicing parry timing, dodge rolls, and counterattacks. It backs up between attacks to give you time to prepare. Shows damage numbers and tracks DPS for testing.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/training_dummy
- Id
- Training Dummy
- Impact
- Mass Scale
- —
- Material
- soft
- Residue
- dust
- Verb
- none
- Inheritance
- —
- Loot
- Loot Table
- Training Dummy Rewards
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 0
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Training dummy that fights back with slow, telegraphed attacks. Designed for practicing: - Parry timing (600-800ms windup gives clear reaction window) - Dodge rolls (attacks have wide arcs to incentivize movement) - Counterattacks (long recovery frames after each swing) Auto-heals after 5s. Low damage so players can practice safely. Shows damage numbers and tracks DPS for testing.
- Tags
- training, immortal, melee, aggressive
- Venery Category
- —
- Zone
- combat_academy, guild_hall, training_grounds
- Model
- models/props/training_dummy
- Movement
- —
- Name
- Training Dummy
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 5
- Respawn Variance
- 0
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 6
- Attack
- 10
- Attack Range
- 2.5
- Attack Speed
- 0.6
- Crush Defense
- 0
- Immunities
- none
- Leash Range
- 15
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 999,999
- Move Speed
- 5
- Movement Speed
- 2.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 0
- Slash Defense
- 0
- Stab Defense
- 0
- Status Immunities
- —
- Variation
- —
- Visuals
- Animations
- none
- Appearance
- —
- Boss Bar
- —
- Lock Target Height
- 1.2
- Nameplate Height
- 2.3
- Parts
- none
- Pitch To Velocity
- —
- Scene
- res://entities/creature/types/training_dummy_scarecrow.tscn
- Xp Rewards
- —
Training dummy that fights back with slow, telegraphed attacks. Designed for practicing: - Parry timing (600-800ms windup gives clear reaction window) - Dodge rolls (attacks have wide arcs to incentivize movement) - Counterattacks (long recovery frames after each swing) Auto-heals after 5s. Low damage so players can practice safely. Shows damage numbers and tracks DPS for testing.