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TrainingCombat level 1

Training Dummy

An enchanted training dummy that fights back with deliberate swings.

This enchanted practice dummy actively attacks with slow, telegraphed swings. Ideal for practicing parry timing, dodge rolls, and counterattacks. It backs up between attacks to give you time to prepare. Shows damage numbers and tracks DPS for testing.

Stats

Hitpoints
999,999
Melee attack
10
Magic attack
0
Ranged attack
0
Attack speed
0.6
Attack range
2.5 m
Defences
Slash defence
0
Stab defence
0
Crush defence
0
Ranged defence
0
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.5 m/s
Aggro range
6 m
Leash range
15 m

Abilities

2
Practice SwingCrushTelegraph: Frontalweight 70

A slow, deliberate horizontal swing.

Damage
5% of attack
Range
2.5 m
Cooldown
3 s
Overhead StrikeCrushTelegraph: Frontalweight 30

A telegraphed overhead strike, slower but wider.

Damage
8% of attack
Range
2 m
Cooldown
6 s

How it fights

Behaviour
Stationary Reactive
Patrol
Stationary
Gives up after
10 s
Aggressive on sight
No
Ability preference
AbilityWeightShare
Practice Swing7070%
Overhead Strike3030%

Drops

Rolls on Training Dummy Rewards, shared with 8 other creatures.

None0 rolls · weighted
DropQuantityWeightChance
Nothing—1100%

Movement & spawning

Spawn
Max Instances
1
Respawn Time
5
Respawn Variance
0

Sounds

Aggro
sfx/impact/wood_creak
Attack
sfx/impact/wood_whoosh
Hurt
sfx/impact/wood_hit
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    pell_whip
    Base Damage
    5
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    3
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    Arc Degrees
    120
    Offset Angle
    0
    Range
    2.5
    Type
    cone
    Damage Type
    crush
    Description
    A slow, deliberate horizontal swing.
    Effects
    none
    Hitbox
    Range M
    2.5
    Width Degrees
    120
    Hurtbox Shapes
    none
    Id
    Practice Swing
    Name
    Practice Swing
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2.5
    Root Motion
    —
    Sound
    sfx/impact/wood_hit
    Telegraph
    frontal
    Timeline
    —
    Timing
    Active Ms
    200
    Recovery Ms
    800
    Startup Ms
    600
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    pell_reap
    Base Damage
    8
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    6
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    Arc Degrees
    90
    Offset Angle
    0
    Range
    2
    Type
    cone
    Damage Type
    crush
    Description
    A telegraphed overhead strike, slower but wider.
    Effects
    none
    Hitbox
    Range M
    2
    Width Degrees
    90
    Hurtbox Shapes
    none
    Id
    Overhead Strike
    Name
    Overhead Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/impact/wood_hit
    Telegraph
    frontal
    Timeline
    —
    Timing
    Active Ms
    250
    Recovery Ms
    1,000
    Startup Ms
    800
Refs
none
Aggression
—
Ai
Ability Conditions
none
Ability Weights
Creature Dummy Overhead
30
Creature Dummy Swing
70
Behavior Overrides
Aggro On Sight
no
Auto Heal
yes
Call For Help
no
Flee At Hp Percent
0
Heal Delay
5
Help Range
—
Show Damage Numbers
yes
Track Dps
yes
Behavior Tree
Stationary Reactive
Disengage After Secs
10
Evasion
—
Patrol
Radius
—
Type
stationary
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/impact/wood_creak
Ambient
—
Attack
sfx/impact/wood_whoosh
Death
—
Footsteps
—
Hurt
sfx/impact/wood_hit
Behavior Tree
—
Category
training
Combat Level
1
Description
An enchanted training dummy that fights back with deliberate swings.
Examine
This enchanted practice dummy actively attacks with slow, telegraphed swings. Ideal for practicing parry timing, dodge rolls, and counterattacks. It backs up between attacks to give you time to prepare. Shows damage numbers and tracks DPS for testing.
Fish
—
Hitbox
—
Icon
icons/creatures/training_dummy
Id
Training Dummy
Impact
Mass Scale
—
Material
soft
Residue
dust
Verb
none
Inheritance
—
Loot
Loot Table
Training Dummy Rewards
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
0
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Training dummy that fights back with slow, telegraphed attacks. Designed for practicing: - Parry timing (600-800ms windup gives clear reaction window) - Dodge rolls (attacks have wide arcs to incentivize movement) - Counterattacks (long recovery frames after each swing) Auto-heals after 5s. Low damage so players can practice safely. Shows damage numbers and tracks DPS for testing.
Tags
training, immortal, melee, aggressive
Venery Category
—
Zone
combat_academy, guild_hall, training_grounds
Model
models/props/training_dummy
Movement
—
Name
Training Dummy
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
1
Respawn Time
5
Respawn Variance
0
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
6
Attack
10
Attack Range
2.5
Attack Speed
0.6
Crush Defense
0
Immunities
none
Leash Range
15
Magic Attack
0
Magic Resistance
0
Max Hp
999,999
Move Speed
5
Movement Speed
2.5
Poise
100
Ranged Attack
0
Ranged Defense
0
Slash Defense
0
Stab Defense
0
Status Immunities
—
Variation
—
Visuals
Animations
none
Appearance
—
Boss Bar
—
Lock Target Height
1.2
Nameplate Height
2.3
Parts
none
Pitch To Velocity
—
Scene
res://entities/creature/types/training_dummy_scarecrow.tscn
Xp Rewards
—
Designer's note

Training dummy that fights back with slow, telegraphed attacks. Designed for practicing: - Parry timing (600-800ms windup gives clear reaction window) - Dodge rolls (attacks have wide arcs to incentivize movement) - Counterattacks (long recovery frames after each swing) Auto-heals after 5s. Low damage so players can practice safely. Shows damage numbers and tracks DPS for testing.

trainingimmortalmeleeaggressive