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BossCombat level 140Construct

Siege Automaton

A war machine from a forgotten age, reactivated by magic.

This colossal war engine was built to breach fortress walls and raze cities. Dormant for centuries in the Ruined Foundry, some unknown force has rekindled its furnace heart. Cannons rotate on its shoulders, and a massive ram-piston serves as its primary arm. Its iron hull still bears the scars of its last war.

Stats

Hitpoints
11,200
Melee attack
155
Magic attack
40
Ranged attack
140
Attack speed
0.7
Attack range
5 m
Defences
Slash defence
80
Stab defence
75
Crush defence
70
Ranged defence
65
Magic resistance
20
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.5 m/s
Aggro range
30 m
Leash range
55 m

Abilities

4
Ram PistonCrushTelegraph: Lineweight 30

Drives its massive piston arm forward, crushing anything in its path.

Damage
170% of attack
Range
6 m
Wind-up
1.2 s
Cooldown
8 s
Effects
  • Debuff — duration 1
Cannon BarrageRangedTelegraph: Circleweight 35

Fires a salvo of explosive shells across the arena.

Damage
100% of attack
Range
30 m
Wind-up
2 s
Cooldown
15 s
Effects
  • Debuff — duration 5
Siege Shieldweight 15

Deploys reinforced plating, becoming nearly immune to physical damage.

Damage
0% of attack
Range
0 m
Wind-up
1.5 s
Cooldown
30 s
Effects
  • Buff — duration 12
Overcharge VolleyRangedTelegraph: Circleweight 20

Overloads all weapon systems for a devastating full-arena bombardment.

Damage
200% of attack
Range
35 m
Wind-up
3 s
Cooldown
40 s
Effects
  • Debuff — duration 5

How it fights

Behaviour
Mixed Combat
Patrol
Stationary
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Cannon Barrage3535%
Ram Piston3030%
Overcharge Volley2020%
Siege Shield1515%
Conditions
  • Siege Shield only when hp below 60
  • Overcharge Volley only when hp below 25

Phases

3
  1. Patrol Mode from 100% HP
    Description: Standard combat routines. Ram piston and targeted cannon fire.
    Stat Modifiers:
    Attack
    1
    Movement Speed
    1
  2. Siege Mode from 60% HP
    Added Abilities: Siege Shield
    Behavior Change: prioritizes_ranged
    Description: Locks down and deploys siege shield. Cannon barrage becomes primary attack.
    Stat Modifiers:
    Attack
    1.3
    Movement Speed
    0.5
  3. Overcharge from 25% HP
    Added Abilities: Overcharge Volley
    Behavior Change: berserker_protocol
    Description: All limiters removed. Rapid attacks, overcharge volleys, shield cycling.
    Stat Modifiers:
    Attack
    1.6
    Movement Speed
    1

Drops

This creature has no loot table.

Sounds

Aggro
sfx/creatures/siege_automaton/aggro
Ambient
sfx/creatures/siege_automaton/ambient
Attack
sfx/creatures/siege_automaton/attack
Death
sfx/creatures/siege_automaton/death
Hurt
sfx/creatures/siege_automaton/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_ram_piston
    Base Damage
    170
    Cast Time
    1.2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Drives its massive piston arm forward, crushing anything in its path.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      1
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      debuff
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Ram Piston
    Name
    Ram Piston
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/siege_automaton/ram_piston
    Telegraph
    line
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_cannon_barrage
    Base Damage
    100
    Cast Time
    2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    15
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    Fires a salvo of explosive shells across the arena.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      debuff
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Cannon Barrage
    Name
    Cannon Barrage
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    30
    Root Motion
    —
    Sound
    sfx/creatures/siege_automaton/cannon_barrage
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    cast_siege_shield
    Base Damage
    0
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    30
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Deploys reinforced plating, becoming nearly immune to physical damage.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      12
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      buff
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Siege Shield
    Name
    Siege Shield
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/siege_automaton/siege_shield
    Telegraph
    —
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_overcharge_volley
    Base Damage
    200
    Cast Time
    3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    40
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    Overloads all weapon systems for a devastating full-arena bombardment.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      debuff
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Overcharge Volley
    Name
    Overcharge Volley
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    35
    Root Motion
    —
    Sound
    sfx/creatures/siege_automaton/overcharge_volley
    Telegraph
    circle
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
  1. Ability Id
    siege_shield
    Condition
    hp_below
    Value
    60
  2. Ability Id
    overcharge_volley
    Condition
    hp_below
    Value
    25
Ability Weights
Creature Cannon Barrage
35
Creature Overcharge Volley
20
Creature Ram Piston
30
Creature Siege Shield
15
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
mixed_combat
Disengage After Secs
—
Evasion
—
Patrol
Radius
0
Type
stationary
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/siege_automaton/aggro
Ambient
sfx/creatures/siege_automaton/ambient
Attack
sfx/creatures/siege_automaton/attack
Death
sfx/creatures/siege_automaton/death
Footsteps
—
Hurt
sfx/creatures/siege_automaton/hurt
Behavior Tree
—
Category
boss
Combat Level
140
Description
A war machine from a forgotten age, reactivated by magic.
Examine
This colossal war engine was built to breach fortress walls and raze cities. Dormant for centuries in the Ruined Foundry, some unknown force has rekindled its furnace heart. Cannons rotate on its shoulders, and a massive ram-piston serves as its primary arm. Its iron hull still bears the scars of its last war.
Fish
—
Hitbox
—
Icon
icons/creatures/siege_automaton
Id
Siege Automaton
Impact
—
Inheritance
—
Loot
Loot Table
—
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
650
Loot Table
—
Mechanics
none
Metadata
Added Version
0.9.0
Notes
—
Tags
none
Venery Category
construct
Zone
none
Model
models/creatures/construct/siege_automaton
Movement
—
Name
Siege Automaton
Phases
Phase List
  1. Added Abilities
    none
    Behavior Change
    —
    Description
    Standard combat routines. Ram piston and targeted cannon fire.
    Name
    Patrol Mode
    Phase Id
    phase_1
    Removed Abilities
    none
    Stat Modifiers
    Attack
    1
    Movement Speed
    1
    Threshold
    100
  2. Added Abilities
    Siege Shield
    Behavior Change
    prioritizes_ranged
    Description
    Locks down and deploys siege shield. Cannon barrage becomes primary attack.
    Name
    Siege Mode
    Phase Id
    phase_2
    Removed Abilities
    none
    Stat Modifiers
    Attack
    1.3
    Movement Speed
    0.5
    Threshold
    60
  3. Added Abilities
    Overcharge Volley
    Behavior Change
    berserker_protocol
    Description
    All limiters removed. Rapid attacks, overcharge volleys, shield cycling.
    Name
    Overcharge
    Phase Id
    phase_3
    Removed Abilities
    none
    Stat Modifiers
    Attack
    1.6
    Movement Speed
    1
    Threshold
    25
Threshold Type
hp_percent
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
—
Respawn Time
—
Respawn Variance
—
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
30
Attack
155
Attack Range
5
Attack Speed
0.7
Crush Defense
70
Immunities
none
Leash Range
55
Magic Attack
40
Magic Resistance
20
Max Hp
11,200
Move Speed
5
Movement Speed
2.5
Poise
100
Ranged Attack
140
Ranged Defense
65
Slash Defense
80
Stab Defense
75
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—