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CommonCombat level 12Beast

Mountain Goat

A sturdy mountain dweller that charges and rams threats.

A stocky, sure-footed creature with a shaggy coat and a pair of thick, curved horns that look like they could punch through a stone wall. Mountain goats inhabit the most precarious cliff paths and ledges, navigating terrain that would send any sensible creature tumbling to its death. They are not aggressive by nature, content to graze on the sparse mountain vegetation and stare at passersby with their unsettling rectangular pupils. However, startling one on a narrow mountain path is an experience best described as 'briefly airborne and then painfully grounded.' Their skull is reportedly thicker than most helmets.

Stats

Hitpoints
130
Melee attack
12
Magic attack
0
Ranged attack
0
Attack speed
0.9
Attack range
2 m
Defences
Slash defence
3
Stab defence
3
Crush defence
8
Ranged defence
0
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
6 m
Leash range
25 m

Abilities

2
RamCrushweight 70

Charges forward and slams into the target, knocking them back.

Damage
15% of attack
Range
6 m
Wind-up
0.4 s
Cooldown
8 s
Effects
  • Knockback
  • Gap Closer
HeadbuttCrushweight 100

A forceful headbutt at close range.

Damage
10% of attack
Range
2 m
Cooldown
3 s

How it fights

Behaviour
Passive Until Attacked
Patrol
Wander · 10 m
Aggressive on sight
No
Ability preference
AbilityWeightShare
Headbutt10059%
Ram7041%

Drops

Rolls on Mountain Goat Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Mountain Goat Hide
Thick-haired hide — cold-weather armor padding
1—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—4545%
Mountain Goat Horn
Dense horn — crafting material
1–22525%
Goat Bone1–32020%
Coins Copper2–51010%

Movement & spawning

Spawn
Max Instances
6
Respawn Time
80
Respawn Variance
20

Sounds

Aggro
sfx/creatures/beast/goat_bleat
Ambient
sfx/creatures/beast/goat_idle
Attack
sfx/creatures/beast/goat_ram
Death
sfx/creatures/beast/goat_death
Footsteps
sfx/footsteps/hooves
Hurt
sfx/creatures/beast/goat_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_charge
    Base Damage
    15
    Cast Time
    0.4
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Charges forward and slams into the target, knocking them back.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      gap_closer
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Ram
    Name
    Ram
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/beast/goat_ram
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_headbutt
    Base Damage
    10
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    3
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A forceful headbutt at close range.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Headbutt
    Name
    Headbutt
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/beast/goat_headbutt
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Headbutt
100
Creature Ram
70
Behavior Overrides
Aggro On Sight
no
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Passive Until Attacked
Disengage After Secs
—
Evasion
—
Patrol
Radius
10
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/beast/goat_bleat
Ambient
sfx/creatures/beast/goat_idle
Attack
sfx/creatures/beast/goat_ram
Death
sfx/creatures/beast/goat_death
Footsteps
sfx/footsteps/hooves
Hurt
sfx/creatures/beast/goat_hurt
Behavior Tree
—
Category
common
Combat Level
12
Description
A sturdy mountain dweller that charges and rams threats.
Examine
A stocky, sure-footed creature with a shaggy coat and a pair of thick, curved horns that look like they could punch through a stone wall. Mountain goats inhabit the most precarious cliff paths and ledges, navigating terrain that would send any sensible creature tumbling to its death. They are not aggressive by nature, content to graze on the sparse mountain vegetation and stare at passersby with their unsettling rectangular pupils. However, startling one on a narrow mountain path is an experience best described as 'briefly airborne and then painfully grounded.' Their skull is reportedly thicker than most helmets.
Fish
—
Hitbox
—
Icon
icons/creatures/mountain_goat
Id
Mountain Goat
Impact
—
Inheritance
—
Loot
Loot Table
Mountain Goat Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
20
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Passive until attacked. Ram has knockback — dangerous on cliff paths. Immune to stun (thick skull). Does not flee.
Tags
passive, mountain, knockback, goat
Venery Category
beast
Zone
mountains, cliff_paths
Model
models/creatures/beast/mountain_goat
Movement
—
Name
Mountain Goat
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
6
Respawn Time
80
Respawn Variance
20
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
6
Attack
12
Attack Range
2
Attack Speed
0.9
Crush Defense
8
Immunities
none
Leash Range
25
Magic Attack
0
Magic Resistance
0
Max Hp
130
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
0
Ranged Defense
0
Slash Defense
3
Stab Defense
3
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Passive until attacked. Ram has knockback — dangerous on cliff paths. Immune to stun (thick skull). Does not flee.

passivemountainknockbackgoat