Mountain Goat
A sturdy mountain dweller that charges and rams threats.
A stocky, sure-footed creature with a shaggy coat and a pair of thick, curved horns that look like they could punch through a stone wall. Mountain goats inhabit the most precarious cliff paths and ledges, navigating terrain that would send any sensible creature tumbling to its death. They are not aggressive by nature, content to graze on the sparse mountain vegetation and stare at passersby with their unsettling rectangular pupils. However, startling one on a narrow mountain path is an experience best described as 'briefly airborne and then painfully grounded.' Their skull is reportedly thicker than most helmets.
Stats
Abilities
2How it fights
- Behaviour
- Passive Until Attacked
- Patrol
- Wander · 10 m
- Aggressive on sight
- No
Drops
Rolls on Mountain Goat Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Mountain Goat Hide Thick-haired hide — cold-weather armor padding | 1 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 45 | 45% |
| Mountain Goat Horn Dense horn — crafting material | 1–2 | 25 | 25% |
| Goat Bone | 1–3 | 20 | 20% |
| Coins Copper | 2–5 | 10 | 10% |
Movement & spawning
- Max Instances
- 6
- Respawn Time
- 80
- Respawn Variance
- 20
Sounds
- Aggro
sfx/creatures/beast/goat_bleat- Ambient
sfx/creatures/beast/goat_idle- Attack
sfx/creatures/beast/goat_ram- Death
sfx/creatures/beast/goat_death- Footsteps
sfx/footsteps/hooves- Hurt
sfx/creatures/beast/goat_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_charge
- Base Damage
- 15
- Cast Time
- 0.4
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Charges forward and slams into the target, knocking them back.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- gap_closer
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Ram
- Name
- Ram
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/beast/goat_ram
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_headbutt
- Base Damage
- 10
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 3
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A forceful headbutt at close range.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Headbutt
- Name
- Headbutt
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/beast/goat_headbutt
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Headbutt
- 100
- Creature Ram
- 70
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Passive Until Attacked
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 10
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/beast/goat_bleat
- Ambient
- sfx/creatures/beast/goat_idle
- Attack
- sfx/creatures/beast/goat_ram
- Death
- sfx/creatures/beast/goat_death
- Footsteps
- sfx/footsteps/hooves
- Hurt
- sfx/creatures/beast/goat_hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 12
- Description
- A sturdy mountain dweller that charges and rams threats.
- Examine
- A stocky, sure-footed creature with a shaggy coat and a pair of thick, curved horns that look like they could punch through a stone wall. Mountain goats inhabit the most precarious cliff paths and ledges, navigating terrain that would send any sensible creature tumbling to its death. They are not aggressive by nature, content to graze on the sparse mountain vegetation and stare at passersby with their unsettling rectangular pupils. However, startling one on a narrow mountain path is an experience best described as 'briefly airborne and then painfully grounded.' Their skull is reportedly thicker than most helmets.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/mountain_goat
- Id
- Mountain Goat
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Mountain Goat Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 20
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Passive until attacked. Ram has knockback — dangerous on cliff paths. Immune to stun (thick skull). Does not flee.
- Tags
- passive, mountain, knockback, goat
- Venery Category
- beast
- Zone
- mountains, cliff_paths
- Model
- models/creatures/beast/mountain_goat
- Movement
- —
- Name
- Mountain Goat
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 6
- Respawn Time
- 80
- Respawn Variance
- 20
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 6
- Attack
- 12
- Attack Range
- 2
- Attack Speed
- 0.9
- Crush Defense
- 8
- Immunities
- none
- Leash Range
- 25
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 130
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 0
- Slash Defense
- 3
- Stab Defense
- 3
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Passive until attacked. Ram has knockback — dangerous on cliff paths. Immune to stun (thick skull). Does not flee.