Moss Giant
A towering forest giant draped in living moss and tangled vines, ancient as the trees themselves.
Standing nearly three stories tall, the moss giant is as much plant as it is flesh. Thick layers of moss, lichen, and creeping vines cover its rocky hide, and small saplings sprout from its shoulders. It moves through the deep forest with surprising quiet for its size, blending into the canopy until it brings its enormous wooden club crashing down. The entangling vines that grow from its body have a will of their own, snaking out to root unwary travelers in place. Forest druids say the moss giants are guardians of the old growth, but they don't seem to distinguish between loggers and lost adventurers.
Stats
Abilities
3Brings its massive wooden club down on the target, dealing heavy crush damage.
- Damage
- 75% of attack
- Range
- 4 m
- Wind-up
- 0.6 s
- Cooldown
- 4 s
Sends vines surging through the ground to root the target in place for 3 seconds.
- Damage
- 15% of attack
- Range
- 6 m
- Wind-up
- 0.8 s
- Cooldown
- 12 s
- Effects
- Root — duration 3
Slams both fists into the ground, dealing crush AoE damage in a 4m radius and stunning all targets for 1 second.
- Damage
- 50% of attack
- Range
- 0 m
- Wind-up
- 1 s
- Cooldown
- 15 s
- Effects
- Stun — duration 1
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 15 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Club Smash | 60 | 60% |
| Vine Entangle | 25 | 25% |
| Ground Pound | 15 | 15% |
Drops
Rolls on Moss Giant Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
Giant-class bones — high-value prayer item | 1 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Coins Silver | 5–15 | 25 | 25% |
| Moss Clump Farming ingredient / minor alchemy | 2–5 | 20 | 20% |
| Giant Club | 1 | 15 | 15% |
| Mossy Giant Hide Armor material — nature affinity | 1 | 10 | 10% |
Movement & spawning
- Max Instances
- 4
- Respawn Time
- 150
- Respawn Variance
- 30
- Spawn Animation
- rise_from_earth
- Spawn Sound
- sfx/creatures/giant/moss_spawn
Sounds
- Aggro
sfx/creatures/giant/moss_aggro_roar- Ambient
sfx/creatures/giant/moss_idle_creak- Attack
sfx/creatures/giant/club_smash- Death
sfx/creatures/giant/moss_death_collapse- Footsteps
sfx/footsteps/giant_earth- Hurt
sfx/creatures/giant/moss_hurt_groan
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_club_smash
- Base Damage
- 75
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Brings its massive wooden club down on the target, dealing heavy crush damage.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Club Smash
- Name
- Club Smash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 4
- Root Motion
- —
- Sound
- sfx/creatures/giant/club_smash
- Telegraph
- cone
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- cast_vine_entangle
- Base Damage
- 15
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Sends vines surging through the ground to root the target in place for 3 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- root
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Vine Entangle
- Name
- Vine Entangle
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/giant/vine_entangle
- Telegraph
- line
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_ground_pound
- Base Damage
- 50
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 15
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Slams both fists into the ground, dealing crush AoE damage in a 4m radius and stunning all targets for 1 second.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 1
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Ground Pound
- Name
- Ground Pound
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/giant/ground_pound
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Club Smash
- 60
- Creature Ground Pound
- 15
- Creature Vine Entangle
- 25
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 15
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/giant/moss_aggro_roar
- Ambient
- sfx/creatures/giant/moss_idle_creak
- Attack
- sfx/creatures/giant/club_smash
- Death
- sfx/creatures/giant/moss_death_collapse
- Footsteps
- sfx/footsteps/giant_earth
- Hurt
- sfx/creatures/giant/moss_hurt_groan
- Behavior Tree
- —
- Category
- common
- Combat Level
- 42
- Description
- A towering forest giant draped in living moss and tangled vines, ancient as the trees themselves.
- Examine
- Standing nearly three stories tall, the moss giant is as much plant as it is flesh. Thick layers of moss, lichen, and creeping vines cover its rocky hide, and small saplings sprout from its shoulders. It moves through the deep forest with surprising quiet for its size, blending into the canopy until it brings its enormous wooden club crashing down. The entangling vines that grow from its body have a will of their own, snaking out to root unwary travelers in place. Forest druids say the moss giants are guardians of the old growth, but they don't seem to distinguish between loggers and lost adventurers.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/moss_giant
- Id
- Moss Giant
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Moss Giant Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 110
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Fills the gap below Hill Giants (Lvl 60). Poison immune due to plant-like biology. Weak to magic (fire especially).
- Tags
- giant, nature, root, stun, forest
- Venery Category
- goblinoid
- Zone
- deep_forest, ancient_grove
- Model
- models/creatures/goblinoid/moss_giant
- Movement
- —
- Name
- Moss Giant
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 4
- Respawn Time
- 150
- Respawn Variance
- 30
- Spawn Animation
- rise_from_earth
- Spawn Sound
- sfx/creatures/giant/moss_spawn
- Stats
- Aggro Range
- 10
- Attack
- 65
- Attack Range
- 4
- Attack Speed
- 0.7
- Crush Defense
- 10
- Immunities
- none
- Leash Range
- 45
- Magic Attack
- 20
- Magic Resistance
- -10
- Max Hp
- 1,400
- Move Speed
- 5
- Movement Speed
- 2.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 5
- Slash Defense
- 15
- Stab Defense
- 5
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Fills the gap below Hill Giants (Lvl 60). Poison immune due to plant-like biology. Weak to magic (fire especially).