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CommonCombat level 42Goblinoid

Moss Giant

A towering forest giant draped in living moss and tangled vines, ancient as the trees themselves.

Standing nearly three stories tall, the moss giant is as much plant as it is flesh. Thick layers of moss, lichen, and creeping vines cover its rocky hide, and small saplings sprout from its shoulders. It moves through the deep forest with surprising quiet for its size, blending into the canopy until it brings its enormous wooden club crashing down. The entangling vines that grow from its body have a will of their own, snaking out to root unwary travelers in place. Forest druids say the moss giants are guardians of the old growth, but they don't seem to distinguish between loggers and lost adventurers.

Stats

Hitpoints
1,400
Melee attack
65
Magic attack
20
Ranged attack
0
Attack speed
0.7
Attack range
4 m
Defences
Slash defence
15
Stab defence
5
Crush defence
10
Ranged defence
5
Magic resistance
-10
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.5 m/s
Aggro range
10 m
Leash range
45 m

Abilities

3
Club SmashCrushTelegraph: Coneweight 60

Brings its massive wooden club down on the target, dealing heavy crush damage.

Damage
75% of attack
Range
4 m
Wind-up
0.6 s
Cooldown
4 s
Vine EntangleMagicTelegraph: Lineweight 25

Sends vines surging through the ground to root the target in place for 3 seconds.

Damage
15% of attack
Range
6 m
Wind-up
0.8 s
Cooldown
12 s
Effects
  • Root — duration 3
Ground PoundCrushTelegraph: Circleweight 15

Slams both fists into the ground, dealing crush AoE damage in a 4m radius and stunning all targets for 1 second.

Damage
50% of attack
Range
0 m
Wind-up
1 s
Cooldown
15 s
Effects
  • Stun — duration 1

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 15 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Club Smash6060%
Vine Entangle2525%
Ground Pound1515%

Drops

Rolls on Moss Giant Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Big Bones
Giant-class bones — high-value prayer item
1—100%
Roll 21 roll · weighted
DropQuantityWeightChance
Nothing—3030%
Coins Silver5–152525%
Moss Clump
Farming ingredient / minor alchemy
2–52020%
Giant Club11515%
Mossy Giant Hide
Armor material — nature affinity
11010%

Movement & spawning

Spawn
Max Instances
4
Respawn Time
150
Respawn Variance
30
Spawn Animation
rise_from_earth
Spawn Sound
sfx/creatures/giant/moss_spawn

Sounds

Aggro
sfx/creatures/giant/moss_aggro_roar
Ambient
sfx/creatures/giant/moss_idle_creak
Attack
sfx/creatures/giant/club_smash
Death
sfx/creatures/giant/moss_death_collapse
Footsteps
sfx/footsteps/giant_earth
Hurt
sfx/creatures/giant/moss_hurt_groan
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_club_smash
    Base Damage
    75
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    4
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Brings its massive wooden club down on the target, dealing heavy crush damage.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Club Smash
    Name
    Club Smash
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    4
    Root Motion
    —
    Sound
    sfx/creatures/giant/club_smash
    Telegraph
    cone
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    cast_vine_entangle
    Base Damage
    15
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Sends vines surging through the ground to root the target in place for 3 seconds.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      root
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Vine Entangle
    Name
    Vine Entangle
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/giant/vine_entangle
    Telegraph
    line
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_ground_pound
    Base Damage
    50
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    15
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Slams both fists into the ground, dealing crush AoE damage in a 4m radius and stunning all targets for 1 second.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      1
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Ground Pound
    Name
    Ground Pound
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/giant/ground_pound
    Telegraph
    circle
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Club Smash
60
Creature Ground Pound
15
Creature Vine Entangle
25
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
15
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/giant/moss_aggro_roar
Ambient
sfx/creatures/giant/moss_idle_creak
Attack
sfx/creatures/giant/club_smash
Death
sfx/creatures/giant/moss_death_collapse
Footsteps
sfx/footsteps/giant_earth
Hurt
sfx/creatures/giant/moss_hurt_groan
Behavior Tree
—
Category
common
Combat Level
42
Description
A towering forest giant draped in living moss and tangled vines, ancient as the trees themselves.
Examine
Standing nearly three stories tall, the moss giant is as much plant as it is flesh. Thick layers of moss, lichen, and creeping vines cover its rocky hide, and small saplings sprout from its shoulders. It moves through the deep forest with surprising quiet for its size, blending into the canopy until it brings its enormous wooden club crashing down. The entangling vines that grow from its body have a will of their own, snaking out to root unwary travelers in place. Forest druids say the moss giants are guardians of the old growth, but they don't seem to distinguish between loggers and lost adventurers.
Fish
—
Hitbox
—
Icon
icons/creatures/moss_giant
Id
Moss Giant
Impact
—
Inheritance
—
Loot
Loot Table
Moss Giant Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
110
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Fills the gap below Hill Giants (Lvl 60). Poison immune due to plant-like biology. Weak to magic (fire especially).
Tags
giant, nature, root, stun, forest
Venery Category
goblinoid
Zone
deep_forest, ancient_grove
Model
models/creatures/goblinoid/moss_giant
Movement
—
Name
Moss Giant
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
4
Respawn Time
150
Respawn Variance
30
Spawn Animation
rise_from_earth
Spawn Sound
sfx/creatures/giant/moss_spawn
Stats
Aggro Range
10
Attack
65
Attack Range
4
Attack Speed
0.7
Crush Defense
10
Immunities
none
Leash Range
45
Magic Attack
20
Magic Resistance
-10
Max Hp
1,400
Move Speed
5
Movement Speed
2.5
Poise
100
Ranged Attack
0
Ranged Defense
5
Slash Defense
15
Stab Defense
5
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Fills the gap below Hill Giants (Lvl 60). Poison immune due to plant-like biology. Weak to magic (fire especially).

giantnaturerootstunforest