Mimic Beast
Takes the form of other creatures until attacked, then reveals its true horror.
At first glance, it appears to be a normal creature — a deer, a wolf, whatever is common to the area. But attack it and the disguise melts away, revealing a mass of teeth, tentacles, and eyes. It chose its form to lure prey close.
Stats
Hitpoints
2,800
Melee attack
60
Magic attack
25
Ranged attack
0
Attack speed
1.3
Attack range
3 m
Defences
Slash defence
15
Stab defence
15
Crush defence
10
Ranged defence
15
Magic resistance
20
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
5 m/s
Aggro range
6 m
Leash range
40 m
Abilities
3Opens its true mouth — far wider than any creature should.
- Damage
- 50% of attack
- Range
- 3 m
- Wind-up
- 0.3 s
Hidden tentacles erupt from its body.
- Damage
- 65% of attack
- Range
- 6 m
- Wind-up
- 0.6 s
- Cooldown
- 8 s
- Effects
- Debuff — duration 3
Redisguiseweight 20
Attempts to reform its disguise, healing and resetting aggro.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 3 s
- Cooldown
- 30 s
- Effects
- Heal
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 15 m
- Aggressive on sight
- No
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Mimic Maw | 45 | 45% |
| Tentacle Lash | 35 | 35% |
| Redisguise | 20 | 20% |
Conditions
- Mimic Disguise only when self hp percent < 40
Drops
Rolls on Mimic Beast Drops.
Roll 1always drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Mimic Core Shape-core — illusion alchemy ingredient | 1 | — | 100% |
Roll 21 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 25 | 25% |
| Coins Gold Mimics hoard gold | 3–12 | 30 | 30% |
| Disguise Resin Alchemy — disguise potions | 1–2 | 20 | 20% |
| Random Equipment Fragment Random tier-appropriate gear shard | 1 | 15 | 15% |
| Mimic Eye Gem Gem accessory — detect illusions and hidden creatures | 1 | 10 | 10% |
Movement & spawning
Spawn
- Max Instances
- 1
- Respawn Time
- 0
- Respawn Variance
- 0
Sounds
- Aggro
sfx/creatures/mimic_beast/reveal- Attack
sfx/creatures/mimic_beast/maw- Death
sfx/creatures/mimic_beast/death- Footsteps
sfx/footsteps/wet_squelch- Hurt
sfx/creatures/mimic_beast/screech
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_maw
- Base Damage
- 50
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Opens its true mouth — far wider than any creature should.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Mimic Maw
- Name
- Mimic Maw
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 3
- Root Motion
- —
- Sound
- sfx/creatures/mimic_beast/maw
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- tentacle_lash
- Base Damage
- 65
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Hidden tentacles erupt from its body.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- debuff
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Tentacle Lash
- Name
- Tentacle Lash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/mimic_beast/tentacle
- Telegraph
- cone
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- redisguise
- Base Damage
- 0
- Cast Time
- 3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 30
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Attempts to reform its disguise, healing and resetting aggro.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- heal
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Redisguise
- Name
- Redisguise
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/mimic_beast/morph
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Ability Id
- mimic_disguise
- Condition
- self_hp_percent < 40
- Priority
- 10
- Ability Weights
- Creature Mimic Disguise
- 20
- Creature Mimic Maw
- 45
- Creature Mimic Tentacle
- 35
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 15
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/mimic_beast/reveal
- Ambient
- —
- Attack
- sfx/creatures/mimic_beast/maw
- Death
- sfx/creatures/mimic_beast/death
- Footsteps
- sfx/footsteps/wet_squelch
- Hurt
- sfx/creatures/mimic_beast/screech
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 85
- Description
- Takes the form of other creatures until attacked, then reveals its true horror.
- Examine
- At first glance, it appears to be a normal creature — a deer, a wolf, whatever is common to the area. But attack it and the disguise melts away, revealing a mass of teeth, tentacles, and eyes. It chose its form to lure prey close.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/mimic_beast
- Id
- Mimic Beast
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Mimic Beast Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 190
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.5.0
- Notes
- Disguised as random local creature. True form is much stronger.
- Tags
- aberration, venery_exclusive, elite, disguise, tracking_chain
- Venery Category
- aberration
- Zone
- any_wilderness
- Model
- models/creatures/aberration/mimic_beast
- Movement
- —
- Name
- Mimic Beast
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 0
- Respawn Variance
- 0
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 6
- Attack
- 60
- Attack Range
- 3
- Attack Speed
- 1.3
- Crush Defense
- 10
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 25
- Magic Resistance
- 20
- Max Hp
- 2,800
- Move Speed
- 5
- Movement Speed
- 5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 15
- Slash Defense
- 15
- Stab Defense
- 15
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Disguised as random local creature. True form is much stronger.
aberrationvenery_exclusiveelitedisguisetracking_chain