Marsh Crocodile
A patient ambush predator lurking just beneath the waterline.
Only two golden eyes and the ridge of a scaled spine break the surface of the murky water. The rest of the beast — easily four meters of armored muscle — lies submerged, motionless as a sunken log. Marsh crocodiles have perfected stillness as a hunting art. By the time you see the jaws open, you are already inside them. River traders nail iron plates to the bottoms of their punts and pray.
Stats
Abilities
3A devastating bite with bone-crushing force.
- Damage
- 45% of attack
- Range
- 2.5 m
- Cooldown
- 4 s
Grabs the target and spins violently, dealing crushing damage over 3 seconds.
- Damage
- 30% of attack
- Range
- 2.5 m
- Wind-up
- 0.3 s
- Cooldown
- 14 s
- Effects
- Grab — duration 3
- Dot — duration 3
Sinks beneath the water's surface, becoming stealthed. Next attack from stealth deals bonus damage.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 1 s
- Cooldown
- 20 s
- Effects
- Stealth
- Ambush Bonus
How it fights
- Behaviour
- Ambush Predator
- Patrol
- Wander · 15 m
- Aggressive on sight
- No
| Ability | Weight | Share |
|---|---|---|
| Snap | 50 | 50% |
| Death Roll | 30 | 30% |
| Submerge | 20 | 20% |
Drops
Rolls on Marsh Crocodile Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
Armored hide — premium medium/heavy armor material | 2–3 | — | 100% |
| Crocodile Tooth | 1–3 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Marsh Croc Fat Waterproofing agent — gear treatment | 1–2 | 25 | 25% |
| Coins Silver | 2–6 | 25 | 25% |
| Croc Scale Shield Material Shield crafting — water resistance | 1 | 15 | 15% |
| Ancient Croc Fang Weapon component — bleed on hit | 1 | 5 | 5% |
Movement & spawning
- Max Instances
- 3
- Respawn Time
- 180
- Respawn Variance
- 45
Sounds
- Aggro
sfx/creatures/marsh_crocodile/aggro- Ambient
sfx/creatures/marsh_crocodile/idle- Attack
sfx/creatures/marsh_crocodile/attack- Death
sfx/creatures/marsh_crocodile/death- Footsteps
sfx/footsteps/heavy_scale- Hurt
sfx/creatures/marsh_crocodile/hurt
Referenced by
1Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_snap
- Base Damage
- 45
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- A devastating bite with bone-crushing force.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Snap
- Name
- Snap
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/creatures/marsh_crocodile/snap
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_death_roll
- Base Damage
- 30
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 14
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Grabs the target and spins violently, dealing crushing damage over 3 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- grab
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- dot
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Death Roll
- Name
- Death Roll
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/creatures/marsh_crocodile/death_roll
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- submerge
- Base Damage
- 0
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 20
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- Sinks beneath the water's surface, becoming stealthed. Next attack from stealth deals bonus damage.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stealth
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- ambush_bonus
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Submerge
- Name
- Submerge
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/marsh_crocodile/submerge
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Death Roll
- 30
- Creature Snap
- 50
- Creature Submerge
- 20
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- ambush_predator
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 15
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/marsh_crocodile/aggro
- Ambient
- sfx/creatures/marsh_crocodile/idle
- Attack
- sfx/creatures/marsh_crocodile/attack
- Death
- sfx/creatures/marsh_crocodile/death
- Footsteps
- sfx/footsteps/heavy_scale
- Hurt
- sfx/creatures/marsh_crocodile/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 30
- Description
- A patient ambush predator lurking just beneath the waterline.
- Examine
- Only two golden eyes and the ridge of a scaled spine break the surface of the murky water. The rest of the beast — easily four meters of armored muscle — lies submerged, motionless as a sunken log. Marsh crocodiles have perfected stillness as a hunting art. By the time you see the jaws open, you are already inside them. River traders nail iron plates to the bottoms of their punts and pray.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/marsh_crocodile
- Id
- Marsh Crocodile
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Marsh Crocodile Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 60
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Ambushes from stealth in water. Death Roll grabs lock the player in place — dangerous near water edges.
- Tags
- ambush, reptile, armored, aquatic
- Venery Category
- beast
- Zone
- swamp, river_delta
- Model
- models/creatures/beast/marsh_crocodile
- Movement
- —
- Name
- Marsh Crocodile
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 3
- Respawn Time
- 180
- Respawn Variance
- 45
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 6
- Attack
- 35
- Attack Range
- 2.5
- Attack Speed
- 0.8
- Crush Defense
- 15
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 600
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 10
- Slash Defense
- 20
- Stab Defense
- 5
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Ambushes from stealth in water. Death Roll grabs lock the player in place — dangerous near water edges.