Green Slime
A quivering mass of translucent green gel that dissolves anything it touches.
This gelatinous blob pulses with a faint inner light, its acidic body leaving a trail of corroded stone wherever it slides. Green slimes are among the first dangers new adventurers encounter in the shallow caves and city sewers. Don't let its slow, bumbling movement fool you — that acid burns through leather in seconds. And whatever you do, don't celebrate too early when you think you've killed one. They have a nasty habit of splitting in two.
Stats
Abilities
2Burns the target with corrosive acid, dealing magic damage over 3 seconds.
- Damage
- 6% of attack
- Range
- 2 m
- Cooldown
- 5 s
- Effects
- Dot — duration 3
At 50% HP, the slime splits into 2 smaller Mini Slimes with 30 HP each.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 0.5 s
- Effects
- Death Trigger
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 8 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Split | 100 | 56% |
| Acid Touch | 80 | 44% |
Drops
Rolls on Green Slime Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 40 | 40% |
| Gold | 2–10 | 60 | 60% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 55 | 57.89% |
| 1–3 | 35 | 36.84% | |
| Eye of Newt | 1 | 5 | 5.26% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 63 | 98.44% |
| 1 | 1 | 1.56% |
Movement & spawning
- Max Instances
- 6
- Respawn Time
- 90
- Respawn Variance
- 20
- Spawn Animation
- bubble_up
- Spawn Sound
- sfx/creatures/ooze/spawn
Sounds
- Aggro
sfx/creatures/ooze/aggro_gurgle- Ambient
sfx/creatures/ooze/idle_squelch- Attack
sfx/creatures/ooze/acid_touch- Death
sfx/creatures/ooze/death_dissolve- Footsteps
sfx/footsteps/slime- Hurt
sfx/creatures/ooze/hurt_splat
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_acid
- Base Damage
- 6
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 5
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Burns the target with corrosive acid, dealing magic damage over 3 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- dot
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Acid Touch
- Name
- Acid Touch
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/ooze/acid_touch
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- split
- Base Damage
- 0
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- At 50% HP, the slime splits into 2 smaller Mini Slimes with 30 HP each.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- death_trigger
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Split
- Name
- Split
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/ooze/split
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Acid Touch
- 80
- Creature Split
- 100
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/ooze/aggro_gurgle
- Ambient
- sfx/creatures/ooze/idle_squelch
- Attack
- sfx/creatures/ooze/acid_touch
- Death
- sfx/creatures/ooze/death_dissolve
- Footsteps
- sfx/footsteps/slime
- Hurt
- sfx/creatures/ooze/hurt_splat
- Behavior Tree
- —
- Category
- common
- Combat Level
- 6
- Description
- A quivering mass of translucent green gel that dissolves anything it touches.
- Examine
- This gelatinous blob pulses with a faint inner light, its acidic body leaving a trail of corroded stone wherever it slides. Green slimes are among the first dangers new adventurers encounter in the shallow caves and city sewers. Don't let its slow, bumbling movement fool you — that acid burns through leather in seconds. And whatever you do, don't celebrate too early when you think you've killed one. They have a nasty habit of splitting in two.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/green_slime
- Id
- Green Slime
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Green Slime Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 12
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Splits into 2 'Mini Slime' on death/50% HP. Classic mechanic for new players.
- Tags
- ooze, acid, splitter, beginner
- Venery Category
- aberration
- Zone
- caves, sewers
- Model
- models/creatures/ooze/green_slime
- Movement
- —
- Name
- Green Slime
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 6
- Respawn Time
- 90
- Respawn Variance
- 20
- Spawn Animation
- bubble_up
- Spawn Sound
- sfx/creatures/ooze/spawn
- Stats
- Aggro Range
- 6
- Attack
- 8
- Attack Range
- 2
- Attack Speed
- 0.8
- Crush Defense
- -20
- Immunities
- none
- Leash Range
- 30
- Magic Attack
- 12
- Magic Resistance
- 0
- Max Hp
- 80
- Move Speed
- 5
- Movement Speed
- 1.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 10
- Slash Defense
- 10
- Stab Defense
- 20
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Splits into 2 'Mini Slime' on death/50% HP. Classic mechanic for new players.