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EliteCombat level 90Construct

Forgotten Sentinel

An ancient Kodalith construct still guarding a ruin no one remembers.

This towering automaton of tarnished brass and cracked runestone stands vigil over ruins whose name has been lost to time. Its joints grind with centuries of neglect, yet its eye still glows with unwavering purpose. The beam it projects can melt through plate armor in seconds.

Stats

Hitpoints
2,250
Melee attack
75
Magic attack
60
Ranged attack
90
Attack speed
0.8
Attack range
4 m
Defences
Slash defence
70
Stab defence
65
Crush defence
40
Ranged defence
55
Magic resistance
25
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3 m/s
Aggro range
18 m
Leash range
40 m

Abilities

3
Sentinel StrikeCrushweight 45

A heavy overhead blow with its stone fist.

Damage
80% of attack
Range
4 m
Wind-up
0.8 s
Rune BeamMagicTelegraph: Lineweight 35

Fires a concentrated beam of arcane energy from its eye.

Damage
110% of attack
Range
18 m
Wind-up
1.5 s
Cooldown
12 s
Effects
  • Debuff — duration 10

Reinforces its defensive wards, gaining a damage-absorbing shield.

Damage
0% of attack
Range
0 m
Wind-up
1 s
Cooldown
25 s
Effects
  • Buff — duration 8

How it fights

Behaviour
Mixed Combat
Patrol
Stationary
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Sentinel Strike4545%
Rune Beam3535%
Guardian Protocol2020%
Conditions
  • Guardian Protocol only when hp below 50

Drops

This creature has no loot table.

Sounds

Aggro
sfx/creatures/forgotten_sentinel/aggro
Ambient
sfx/creatures/forgotten_sentinel/ambient
Attack
sfx/creatures/forgotten_sentinel/attack
Death
sfx/creatures/forgotten_sentinel/death
Hurt
sfx/creatures/forgotten_sentinel/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_strike
    Base Damage
    80
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A heavy overhead blow with its stone fist.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Sentinel Strike
    Name
    Sentinel Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    4
    Root Motion
    —
    Sound
    sfx/creatures/forgotten_sentinel/strike
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_rune_beam
    Base Damage
    110
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Fires a concentrated beam of arcane energy from its eye.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      10
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      debuff
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Rune Beam
    Name
    Rune Beam
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    18
    Root Motion
    —
    Sound
    sfx/creatures/forgotten_sentinel/rune_beam
    Telegraph
    line
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    cast_guardian_protocol
    Base Damage
    0
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    25
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Reinforces its defensive wards, gaining a damage-absorbing shield.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      8
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      buff
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Guardian Protocol
    Name
    Guardian Protocol
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/forgotten_sentinel/guardian_protocol
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
  1. Ability Id
    guardian_protocol
    Condition
    hp_below
    Value
    50
Ability Weights
Creature Guardian Protocol
20
Creature Rune Beam
35
Creature Sentinel Strike
45
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
mixed_combat
Disengage After Secs
—
Evasion
—
Patrol
Radius
0
Type
stationary
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/forgotten_sentinel/aggro
Ambient
sfx/creatures/forgotten_sentinel/ambient
Attack
sfx/creatures/forgotten_sentinel/attack
Death
sfx/creatures/forgotten_sentinel/death
Footsteps
—
Hurt
sfx/creatures/forgotten_sentinel/hurt
Behavior Tree
—
Category
elite
Combat Level
90
Description
An ancient Kodalith construct still guarding a ruin no one remembers.
Examine
This towering automaton of tarnished brass and cracked runestone stands vigil over ruins whose name has been lost to time. Its joints grind with centuries of neglect, yet its eye still glows with unwavering purpose. The beam it projects can melt through plate armor in seconds.
Fish
—
Hitbox
—
Icon
icons/creatures/forgotten_sentinel
Id
Forgotten Sentinel
Impact
—
Inheritance
—
Loot
Loot Table
—
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
360
Loot Table
—
Mechanics
none
Metadata
Added Version
0.9.0
Notes
—
Tags
none
Venery Category
construct
Zone
none
Model
models/creatures/construct/forgotten_sentinel
Movement
—
Name
Forgotten Sentinel
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
—
Respawn Time
—
Respawn Variance
—
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
18
Attack
75
Attack Range
4
Attack Speed
0.8
Crush Defense
40
Immunities
none
Leash Range
40
Magic Attack
60
Magic Resistance
25
Max Hp
2,250
Move Speed
5
Movement Speed
3
Poise
100
Ranged Attack
90
Ranged Defense
55
Slash Defense
70
Stab Defense
65
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—