Flesh Amalgam
A writhing mass of fused creatures, wrong in every way.
This abomination is a fusion of dozens of creatures, their bodies melted together by corrupted magic. Limbs protrude at wrong angles, multiple jaws snap independently, and it absorbs nearby dead creatures to heal itself. Everything about it is a violation of nature.
Stats
Hitpoints
1,800
Melee attack
40
Magic attack
15
Ranged attack
0
Attack speed
1.1
Attack range
3.5 m
Defences
Slash defence
10
Stab defence
5
Crush defence
15
Ranged defence
10
Magic resistance
20
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3 m/s
Aggro range
10 m
Leash range
35 m
Abilities
3Thrashes with multiple misshapen limbs.
- Damage
- 32% of attack
- Range
- 3.5 m
- Wind-up
- 0.3 s
Absorb Fleshweight 20
Absorbs nearby corpses to regenerate.
- Damage
- 0% of attack
- Range
- 8 m
- Wind-up
- 2 s
- Cooldown
- 20 s
- Effects
- Heal
Vomits caustic bile in a cone.
- Damage
- 38% of attack
- Range
- 6 m
- Wind-up
- 0.8 s
- Cooldown
- 10 s
- Effects
- Debuff — duration 8
- Debuff — duration 5
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 10 m
- Aggressive on sight
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Limb Flail | 50 | 50% |
| Bile Spray | 30 | 30% |
| Absorb Flesh | 20 | 20% |
Conditions
- Amalgam Absorb only when self hp percent < 50
Drops
Rolls on Flesh Amalgam Drops.
Guaranteedalways drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Amalgam Flesh Patchwork flesh — dark alchemy, horror crafting | 2–4 | — | 100% |
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 35 | 35% |
| Tainted Essence | 1–3 | 25 | 25% |
| Corrupted Bond Fragment | 1–2 | 20 | 20% |
| Coins Silver | 2–7 | 20 | 20% |
Movement & spawning
Spawn
- Max Instances
- 1
- Respawn Time
- 0
- Respawn Variance
- 0
Sounds
- Aggro
sfx/creatures/flesh_amalgam/screech- Ambient
sfx/creatures/flesh_amalgam/squelch- Attack
sfx/creatures/flesh_amalgam/flail- Death
sfx/creatures/flesh_amalgam/death- Footsteps
sfx/footsteps/wet_heavy- Hurt
sfx/creatures/flesh_amalgam/gurgle
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_flail
- Base Damage
- 32
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Thrashes with multiple misshapen limbs.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Limb Flail
- Name
- Limb Flail
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 3.5
- Root Motion
- —
- Sound
- sfx/creatures/flesh_amalgam/flail
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- absorb
- Base Damage
- 0
- Cast Time
- 2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 20
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Absorbs nearby corpses to regenerate.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- heal
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Absorb Flesh
- Name
- Absorb Flesh
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/flesh_amalgam/absorb
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- bile_spray
- Base Damage
- 38
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- Vomits caustic bile in a cone.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- debuff
- Chance
- —
- Dps
- —
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- debuff
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Bile Spray
- Name
- Bile Spray
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/flesh_amalgam/bile
- Telegraph
- cone
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Ability Id
- amalgam_absorb
- Condition
- self_hp_percent < 50
- Priority
- 10
- Ability Weights
- Creature Amalgam Absorb
- 20
- Creature Amalgam Bile
- 30
- Creature Amalgam Flail
- 50
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 10
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/flesh_amalgam/screech
- Ambient
- sfx/creatures/flesh_amalgam/squelch
- Attack
- sfx/creatures/flesh_amalgam/flail
- Death
- sfx/creatures/flesh_amalgam/death
- Footsteps
- sfx/footsteps/wet_heavy
- Hurt
- sfx/creatures/flesh_amalgam/gurgle
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 55
- Description
- A writhing mass of fused creatures, wrong in every way.
- Examine
- This abomination is a fusion of dozens of creatures, their bodies melted together by corrupted magic. Limbs protrude at wrong angles, multiple jaws snap independently, and it absorbs nearby dead creatures to heal itself. Everything about it is a violation of nature.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/flesh_amalgam
- Id
- Flesh Amalgam
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Flesh Amalgam Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 100
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.5.0
- Notes
- Absorbs nearby dead creatures to heal. Multi-limb attacks.
- Tags
- aberration, venery_exclusive, elite, regeneration, tracking_chain
- Venery Category
- aberration
- Zone
- corruption_zone, twisted_caves
- Model
- models/creatures/aberration/flesh_amalgam
- Movement
- —
- Name
- Flesh Amalgam
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 0
- Respawn Variance
- 0
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 10
- Attack
- 40
- Attack Range
- 3.5
- Attack Speed
- 1.1
- Crush Defense
- 15
- Immunities
- none
- Leash Range
- 35
- Magic Attack
- 15
- Magic Resistance
- 20
- Max Hp
- 1,800
- Move Speed
- 5
- Movement Speed
- 3
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 10
- Slash Defense
- 10
- Stab Defense
- 5
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Absorbs nearby dead creatures to heal. Multi-limb attacks.
aberrationvenery_exclusiveeliteregenerationtracking_chain