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EliteCombat level 48Echoed

Vein-Stalker

A large spider-like entity composed of living Slate rock, perfectly camouflaged against cave walls.

You would not have seen it if you had not struck the wall. One moment — rock. The next, the rock is unfolding, eight jointed legs of interlocking slate plates peeling away from the surface with a sound like grinding millstones. Its body is the wall. Its fangs are stalactites sharpened to needle points. Miners call them Vein-Stalkers because they hide along ore veins, waiting for the sound of a pickaxe to bring dinner close. By the time you see the eyes — eight pale crystals arranged in a crescent — it is already too late to run.

Stats

Hitpoints
1,800
Melee attack
42
Magic attack
10
Ranged attack
0
Attack speed
1.2
Attack range
2.5 m
Defences
Slash defence
35
Stab defence
25
Crush defence
-25
Ranged defence
10
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4 m/s
Aggro range
3 m
Leash range
35 m

Abilities

4
Stone Fang StrikeStabweight 100

The Vein-Stalker lunges from concealment, driving stalactite fangs deep into its prey for massive stab damage. Deals double damage when attacking from stealth.

Damage
65% of attack
Range
2.5 m
Wind-up
0.2 s
Cooldown
8 s
Effects
  • Stealth Bonus
  • Bleed — chance 0.6, duration 6
Web TrapTelegraph: Lineweight 70

Launches a web of crystallized void silk that roots the target in place for 3 seconds.

Damage
0% of attack
Range
10 m
Wind-up
0.5 s
Cooldown
14 s
Effects
  • Root — duration 3

The Vein-Stalker presses itself against a nearby wall and becomes invisible, blending perfectly with the stone. Re-stealths after 8 seconds out of combat.

Damage
0% of attack
Range
0 m
Wind-up
2 s
Cooldown
8 s
Effects
  • Stealth
Tremor Senseweight 0

Passive ability — the Vein-Stalker detects vibrations through the stone, extending its detection range when players are moving or mining nearby.

Damage
0% of attack
Range
15 m
Effects
  • Passive Detection

How it fights

Behaviour
Ambush Predator
Patrol
Stationary
Aggressive on sight
No
Ability preference
AbilityWeightShare
Stone Fang Strike10038%
Slate Camouflage9035%
Web Trap7027%
Tremor Sense00%

Drops

Rolls on Vein Stalker Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Vein Stalker Hide
Vein-threaded hide — unique echo armor material
1–2—100%
Roll 21 roll · weighted
DropQuantityWeightChance
Nothing—3030%
Pulsing Vein Thread
Bio-material — echo weaving
1–32525%
Shadow Essence1–22020%
Coins Silver2–51515%
Vein Stalker Eye
Accessory gem — sense hidden creatures
11010%

Movement & spawning

Spawn
Max Instances
2
Respawn Time
120
Respawn Variance
40
Spawn Animation
wall_materialize

Sounds

Aggro
sfx/creatures/echoed/vein_stalker/stone_unfold
Attack
sfx/creatures/echoed/vein_stalker/stone_fang
Death
sfx/creatures/echoed/vein_stalker/shatter
Footsteps
sfx/footsteps/stone_legs
Hurt
sfx/creatures/echoed/vein_stalker/crack
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_stone_fang
    Base Damage
    65
    Cast Time
    0.2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    stab
    Description
    The Vein-Stalker lunges from concealment, driving stalactite fangs deep into its prey for massive stab damage. Deals double damage when attacking from stealth.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stealth_bonus
    2. Chance
      0.6
      Dps
      —
      Duration
      6
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      bleed
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Stone Fang Strike
    Name
    Stone Fang Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2.5
    Root Motion
    —
    Sound
    sfx/creatures/echoed/vein_stalker/stone_fang
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    web_trap
    Base Damage
    0
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    14
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Launches a web of crystallized void silk that roots the target in place for 3 seconds.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      root
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Web Trap
    Name
    Web Trap
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/echoed/vein_stalker/web_launch
    Telegraph
    line
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    camouflage
    Base Damage
    0
    Cast Time
    2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    The Vein-Stalker presses itself against a nearby wall and becomes invisible, blending perfectly with the stone. Re-stealths after 8 seconds out of combat.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stealth
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Slate Camouflage
    Name
    Slate Camouflage
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/echoed/vein_stalker/stone_merge
    Telegraph
    —
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    —
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Passive ability — the Vein-Stalker detects vibrations through the stone, extending its detection range when players are moving or mining nearby.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      passive_detection
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Tremor Sense
    Name
    Tremor Sense
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    15
    Root Motion
    —
    Sound
    —
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Vein Stalker Slate Camouflage
90
Creature Vein Stalker Stone Fang Strike
100
Creature Vein Stalker Tremor Sense
0
Creature Vein Stalker Web Trap
70
Behavior Overrides
Aggro On Sight
no
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
ambush_predator
Disengage After Secs
—
Evasion
—
Patrol
Radius
—
Type
stationary
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/echoed/vein_stalker/stone_unfold
Ambient
—
Attack
sfx/creatures/echoed/vein_stalker/stone_fang
Death
sfx/creatures/echoed/vein_stalker/shatter
Footsteps
sfx/footsteps/stone_legs
Hurt
sfx/creatures/echoed/vein_stalker/crack
Behavior Tree
—
Category
elite
Combat Level
48
Description
A large spider-like entity composed of living Slate rock, perfectly camouflaged against cave walls.
Examine
You would not have seen it if you had not struck the wall. One moment — rock. The next, the rock is unfolding, eight jointed legs of interlocking slate plates peeling away from the surface with a sound like grinding millstones. Its body is the wall. Its fangs are stalactites sharpened to needle points. Miners call them Vein-Stalkers because they hide along ore veins, waiting for the sound of a pickaxe to bring dinner close. By the time you see the eyes — eight pale crystals arranged in a crescent — it is already too late to run.
Fish
—
Hitbox
—
Icon
icons/creatures/echoed/vein_stalker
Id
Vein-Stalker
Impact
—
Inheritance
—
Loot
Loot Table
Vein Stalker Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
90
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Camouflaged against cave walls — invisible until player strikes the wall they are on with a pickaxe or walks within 3m. The Mining skill check determines detection range. Deadly ambush opener but vulnerable to crush damage once revealed. Immune to poison.
Tags
echoed, arachnid, ambush, elite, stealth
Venery Category
echoed
Zone
voxel_mines_deep, wellspring_caverns
Model
models/creatures/echoed/vein_stalker
Movement
—
Name
Vein-Stalker
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
2
Respawn Time
120
Respawn Variance
40
Spawn Animation
wall_materialize
Spawn Sound
—
Stats
Aggro Range
3
Attack
42
Attack Range
2.5
Attack Speed
1.2
Crush Defense
-25
Immunities
none
Leash Range
35
Magic Attack
10
Magic Resistance
5
Max Hp
1,800
Move Speed
5
Movement Speed
4
Poise
100
Ranged Attack
0
Ranged Defense
10
Slash Defense
35
Stab Defense
25
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Camouflaged against cave walls — invisible until player strikes the wall they are on with a pickaxe or walks within 3m. The Mining skill check determines detection range. Deadly ambush opener but vulnerable to crush damage once revealed. Immune to poison.

echoedarachnidambushelitestealth