Vein-Stalker
A large spider-like entity composed of living Slate rock, perfectly camouflaged against cave walls.
You would not have seen it if you had not struck the wall. One moment — rock. The next, the rock is unfolding, eight jointed legs of interlocking slate plates peeling away from the surface with a sound like grinding millstones. Its body is the wall. Its fangs are stalactites sharpened to needle points. Miners call them Vein-Stalkers because they hide along ore veins, waiting for the sound of a pickaxe to bring dinner close. By the time you see the eyes — eight pale crystals arranged in a crescent — it is already too late to run.
Stats
Abilities
4The Vein-Stalker lunges from concealment, driving stalactite fangs deep into its prey for massive stab damage. Deals double damage when attacking from stealth.
- Damage
- 65% of attack
- Range
- 2.5 m
- Wind-up
- 0.2 s
- Cooldown
- 8 s
- Effects
- Stealth Bonus
- Bleed — chance 0.6, duration 6
Launches a web of crystallized void silk that roots the target in place for 3 seconds.
- Damage
- 0% of attack
- Range
- 10 m
- Wind-up
- 0.5 s
- Cooldown
- 14 s
- Effects
- Root — duration 3
The Vein-Stalker presses itself against a nearby wall and becomes invisible, blending perfectly with the stone. Re-stealths after 8 seconds out of combat.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 2 s
- Cooldown
- 8 s
- Effects
- Stealth
Passive ability — the Vein-Stalker detects vibrations through the stone, extending its detection range when players are moving or mining nearby.
- Damage
- 0% of attack
- Range
- 15 m
- Effects
- Passive Detection
How it fights
- Behaviour
- Ambush Predator
- Patrol
- Stationary
- Aggressive on sight
- No
| Ability | Weight | Share |
|---|---|---|
| Stone Fang Strike | 100 | 38% |
| Slate Camouflage | 90 | 35% |
| Web Trap | 70 | 27% |
| Tremor Sense | 0 | 0% |
Drops
Rolls on Vein Stalker Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Vein Stalker Hide Vein-threaded hide — unique echo armor material | 1–2 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Pulsing Vein Thread Bio-material — echo weaving | 1–3 | 25 | 25% |
| Shadow Essence | 1–2 | 20 | 20% |
| Coins Silver | 2–5 | 15 | 15% |
| Vein Stalker Eye Accessory gem — sense hidden creatures | 1 | 10 | 10% |
Movement & spawning
- Max Instances
- 2
- Respawn Time
- 120
- Respawn Variance
- 40
- Spawn Animation
- wall_materialize
Sounds
- Aggro
sfx/creatures/echoed/vein_stalker/stone_unfold- Attack
sfx/creatures/echoed/vein_stalker/stone_fang- Death
sfx/creatures/echoed/vein_stalker/shatter- Footsteps
sfx/footsteps/stone_legs- Hurt
sfx/creatures/echoed/vein_stalker/crack
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_stone_fang
- Base Damage
- 65
- Cast Time
- 0.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- The Vein-Stalker lunges from concealment, driving stalactite fangs deep into its prey for massive stab damage. Deals double damage when attacking from stealth.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stealth_bonus
- Chance
- 0.6
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- bleed
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Stone Fang Strike
- Name
- Stone Fang Strike
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/creatures/echoed/vein_stalker/stone_fang
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- web_trap
- Base Damage
- 0
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 14
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Launches a web of crystallized void silk that roots the target in place for 3 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- root
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Web Trap
- Name
- Web Trap
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 10
- Root Motion
- —
- Sound
- sfx/creatures/echoed/vein_stalker/web_launch
- Telegraph
- line
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- camouflage
- Base Damage
- 0
- Cast Time
- 2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- The Vein-Stalker presses itself against a nearby wall and becomes invisible, blending perfectly with the stone. Re-stealths after 8 seconds out of combat.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stealth
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Slate Camouflage
- Name
- Slate Camouflage
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/echoed/vein_stalker/stone_merge
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- —
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Passive ability — the Vein-Stalker detects vibrations through the stone, extending its detection range when players are moving or mining nearby.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- passive_detection
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Tremor Sense
- Name
- Tremor Sense
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 15
- Root Motion
- —
- Sound
- —
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Vein Stalker Slate Camouflage
- 90
- Creature Vein Stalker Stone Fang Strike
- 100
- Creature Vein Stalker Tremor Sense
- 0
- Creature Vein Stalker Web Trap
- 70
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- ambush_predator
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- —
- Type
- stationary
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/echoed/vein_stalker/stone_unfold
- Ambient
- —
- Attack
- sfx/creatures/echoed/vein_stalker/stone_fang
- Death
- sfx/creatures/echoed/vein_stalker/shatter
- Footsteps
- sfx/footsteps/stone_legs
- Hurt
- sfx/creatures/echoed/vein_stalker/crack
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 48
- Description
- A large spider-like entity composed of living Slate rock, perfectly camouflaged against cave walls.
- Examine
- You would not have seen it if you had not struck the wall. One moment — rock. The next, the rock is unfolding, eight jointed legs of interlocking slate plates peeling away from the surface with a sound like grinding millstones. Its body is the wall. Its fangs are stalactites sharpened to needle points. Miners call them Vein-Stalkers because they hide along ore veins, waiting for the sound of a pickaxe to bring dinner close. By the time you see the eyes — eight pale crystals arranged in a crescent — it is already too late to run.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/echoed/vein_stalker
- Id
- Vein-Stalker
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Vein Stalker Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 90
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Camouflaged against cave walls — invisible until player strikes the wall they are on with a pickaxe or walks within 3m. The Mining skill check determines detection range. Deadly ambush opener but vulnerable to crush damage once revealed. Immune to poison.
- Tags
- echoed, arachnid, ambush, elite, stealth
- Venery Category
- echoed
- Zone
- voxel_mines_deep, wellspring_caverns
- Model
- models/creatures/echoed/vein_stalker
- Movement
- —
- Name
- Vein-Stalker
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 2
- Respawn Time
- 120
- Respawn Variance
- 40
- Spawn Animation
- wall_materialize
- Spawn Sound
- —
- Stats
- Aggro Range
- 3
- Attack
- 42
- Attack Range
- 2.5
- Attack Speed
- 1.2
- Crush Defense
- -25
- Immunities
- none
- Leash Range
- 35
- Magic Attack
- 10
- Magic Resistance
- 5
- Max Hp
- 1,800
- Move Speed
- 5
- Movement Speed
- 4
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 10
- Slash Defense
- 35
- Stab Defense
- 25
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Camouflaged against cave walls — invisible until player strikes the wall they are on with a pickaxe or walks within 3m. The Mining skill check determines detection range. Deadly ambush opener but vulnerable to crush damage once revealed. Immune to poison.