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BossCombat level 110Echoed

Echo of the Warden

An echo of the ancient being that once guarded the deepest wellspring, capable of mimicking any ability used against it.

It has no fixed shape. One moment it is humanoid, towering and regal, wrapped in robes of crystallized light. The next it shifts — your shape, your stance, your weapon raised in a mirror of your own. The Echo of the Warden is not a creature. It is a memory — the wellspring's recollection of the being that once stood guard over its depths, imprinted so deeply into the magical bedrock that it persists long after the original has gone. It watches you with eyes that are not eyes, and when you strike, it learns. When you cast, it remembers. It is the wellspring's immune system, and you are the infection. Fight it the same way twice, and it will show you your own technique — perfected.

Stats

Hitpoints
45,000
Melee attack
90
Magic attack
90
Ranged attack
70
Attack speed
1.2
Attack range
5 m
Defences
Slash defence
20
Stab defence
20
Crush defence
20
Ranged defence
20
Magic resistance
20
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4 m/s
Aggro range
30 m
Leash range
50 m

Abilities

9
Warden's StrikeAdaptiveweight 100

An adaptive melee attack that copies the last damage type the Warden received. Deals that damage type back at increased power.

Damage
100% of attack
Range
5 m
Wind-up
0.3 s
Cooldown
4 s
Effects
  • Adaptive Damage

The Warden raises a shimmering barrier that reflects 20% of all incoming damage back to attackers for 5 seconds.

Damage
0% of attack
Range
0 m
Wind-up
0.5 s
Cooldown
18 s
Effects
  • Damage Reflect — duration 5
Echo PulseMagicTelegraph: Circleweight 80

A pulse of pure wellspring energy radiates outward, dealing magic damage to all nearby targets.

Damage
80% of attack
Range
12 m
Wind-up
1 s
Cooldown
8 s
Effects
  • Knockback — chance 0.5
Ability MimicryAdaptiveweight 90

The Warden copies the last ability used by any player and uses it against the group, adapted to its own power level.

Damage
0% of attack
Range
20 m
Wind-up
0.5 s
Cooldown
10 s
Effects
  • Mimicry
Warden's JudgmentMagicTelegraph: Targetweight 70

The Warden focuses all its power into a single devastating strike against one target.

Damage
200% of attack
Range
8 m
Wind-up
1.5 s
Cooldown
15 s
Effects
  • Defense Shred — duration 8

The Warden conjures two Echoed Sentinels from the wellspring's memory.

Damage
0% of attack
Range
0 m
Wind-up
2 s
Cooldown
45 s
Effects
  • Summon
Perfect EchoAdaptiveweight 95

An enhanced mimicry — copies two player abilities simultaneously and uses them in rapid succession.

Damage
0% of attack
Range
20 m
Wind-up
0.3 s
Cooldown
8 s
Effects
  • Mimicry
Reality FractureMagicweight 0

The arena itself cracks — a pulse of damage radiates through the entire chamber every 10 seconds.

Damage
60% of attack
Range
30 m
Cooldown
10 s
Effects
  • Arena Pulse

The Warden wraps itself in layered reflections, reducing all incoming damage by 50% for 5 seconds.

Damage
0% of attack
Range
0 m
Wind-up
0.5 s
Cooldown
30 s
Effects
  • Damage Reduction — duration 5

How it fights

Behaviour
Boss Phased
Patrol
Stationary
Aggressive on sight
Yes
Ability preference

Phases

3
  1. The Warden Remembers from —% HP
    Warden Wardens StrikeWarden Reflective WardWarden Echo Pulse
  2. Adaptive Defense from —% HP
    Warden Wardens StrikeWarden Reflective WardWarden Echo PulseWarden Ability MimicryWarden Wardens JudgmentWarden Summon Sentinels
    Stat Modifiers:
    Adaptive Resistance Gain
    30
    Damage Multiplier
    1.2
    Transition:
    Animation
    adaptive_shift
    Dialogue
    The Echo shifts — your own face stares back at you, your own weapon raised. It has learned.
    Duration
    2.5
    Invulnerable
    yes
    Trigger:
    Hp Percent
    65
  3. Perfect Reflection from —% HP
    Warden Wardens StrikeWarden Reflective WardWarden Perfect EchoWarden Wardens JudgmentWarden Reality FractureWarden Desperate Ward
    Stat Modifiers:
    Adaptive Resistance Gain
    30
    Attack Speed Multiplier
    1.3
    Damage Multiplier
    1.4
    Transition:
    Animation
    perfect_reflection
    Dialogue
    I AM WHAT YOU MADE ME. EVERY BLOW TEACHES. EVERY SPELL REMEMBERED. YOU CANNOT DEFEAT YOURSELF.
    Duration
    3
    Invulnerable
    yes
    Trigger:
    Hp Percent
    30

Drops

Rolls on Echo Of The Warden Drops.

Roll 11 roll · all
DropQuantityWeightChance
Warden Echo Sigil
Unique boss drop — echo warden key material
1——
Echoed Warden Plate
Echo-forged armor shard
1–2——
Coins Gold40–75——
Roll 22 rolls · weighted
DropQuantityWeightChance
Warden Echo Armor
Heavy armor — echo field deflects projectiles
11212%
Warden Echo Shield
Tower shield — absorbs echo damage
11212%
Echo Warden Blade11212%
Warden Core Crystal1–22020%
Echo Resonance Crystal2–52020%
Warden Title Scroll
Cosmetic title: 'Echo Breaker'
155%
Prismatic Shard Fragment5–101919%

Movement & spawning

Spawn
Max Instances
1
Respawn Time
3,600
Respawn Variance
600
Spawn Animation
wellspring_coalesce
Spawn Sound
sfx/creatures/echoed/warden/spawn_echo

Sounds

Aggro
sfx/creatures/echoed/warden/recognition
Ambient
sfx/creatures/echoed/warden/resonant_hum
Attack
sfx/creatures/echoed/warden/strike
Death
sfx/creatures/echoed/warden/dissolution
Footsteps
sfx/footsteps/energy_pulse
Hurt
sfx/creatures/echoed/warden/distortion
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    wardens_strike
    Base Damage
    100
    Cast Time
    0.3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    4
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    adaptive
    Description
    An adaptive melee attack that copies the last damage type the Warden received. Deals that damage type back at increased power.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      adaptive_damage
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Warden's Strike
    Name
    Warden's Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    5
    Root Motion
    —
    Sound
    sfx/creatures/echoed/warden/strike
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    reflective_ward
    Base Damage
    0
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    18
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    The Warden raises a shimmering barrier that reflects 20% of all incoming damage back to attackers for 5 seconds.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      damage_reflect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Reflective Ward
    Name
    Reflective Ward
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/echoed/warden/ward
    Telegraph
    —
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    echo_pulse
    Base Damage
    80
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    A pulse of pure wellspring energy radiates outward, dealing magic damage to all nearby targets.
    Effects
    1. Chance
      0.5
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Echo Pulse
    Name
    Echo Pulse
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    12
    Root Motion
    —
    Sound
    sfx/creatures/echoed/warden/echo_pulse
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    ability_mimicry
    Base Damage
    0
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    adaptive
    Description
    The Warden copies the last ability used by any player and uses it against the group, adapted to its own power level.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      mimicry
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Ability Mimicry
    Name
    Ability Mimicry
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    20
    Root Motion
    —
    Sound
    sfx/creatures/echoed/warden/mimicry
    Telegraph
    —
    Timeline
    —
    Timing
    —
  5. Ability Ref
    —
    Active Frames
    none
    Animation
    wardens_judgment
    Base Damage
    200
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    15
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    The Warden focuses all its power into a single devastating strike against one target.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      8
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      defense_shred
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Warden's Judgment
    Name
    Warden's Judgment
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    8
    Root Motion
    —
    Sound
    sfx/creatures/echoed/warden/judgment
    Telegraph
    target
    Timeline
    —
    Timing
    —
  6. Ability Ref
    —
    Active Frames
    none
    Animation
    summon_sentinels
    Base Damage
    0
    Cast Time
    2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    45
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    The Warden conjures two Echoed Sentinels from the wellspring's memory.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      summon
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Summon Echoed Sentinels
    Name
    Summon Echoed Sentinels
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/echoed/warden/summon
    Telegraph
    —
    Timeline
    —
    Timing
    —
  7. Ability Ref
    —
    Active Frames
    none
    Animation
    perfect_echo
    Base Damage
    0
    Cast Time
    0.3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    adaptive
    Description
    An enhanced mimicry — copies two player abilities simultaneously and uses them in rapid succession.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      mimicry
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Perfect Echo
    Name
    Perfect Echo
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    20
    Root Motion
    —
    Sound
    sfx/creatures/echoed/warden/perfect_echo
    Telegraph
    —
    Timeline
    —
    Timing
    —
  8. Ability Ref
    —
    Active Frames
    none
    Animation
    reality_fracture
    Base Damage
    60
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    The arena itself cracks — a pulse of damage radiates through the entire chamber every 10 seconds.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      arena_pulse
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Reality Fracture
    Name
    Reality Fracture
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    30
    Root Motion
    —
    Sound
    sfx/creatures/echoed/warden/fracture
    Telegraph
    —
    Timeline
    —
    Timing
    —
  9. Ability Ref
    —
    Active Frames
    none
    Animation
    desperate_ward
    Base Damage
    0
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    30
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    The Warden wraps itself in layered reflections, reducing all incoming damage by 50% for 5 seconds.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      damage_reduction
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Desperate Ward
    Name
    Desperate Ward
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/echoed/warden/desperate_ward
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Warden Ability Mimicry
90
Creature Warden Desperate Ward
50
Creature Warden Echo Pulse
80
Creature Warden Perfect Echo
95
Creature Warden Reality Fracture
0
Creature Warden Reflective Ward
60
Creature Warden Summon Sentinels
40
Creature Warden Wardens Judgment
70
Creature Warden Wardens Strike
100
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Boss Phased
Disengage After Secs
—
Evasion
—
Patrol
Radius
—
Type
stationary
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/echoed/warden/recognition
Ambient
sfx/creatures/echoed/warden/resonant_hum
Attack
sfx/creatures/echoed/warden/strike
Death
sfx/creatures/echoed/warden/dissolution
Footsteps
sfx/footsteps/energy_pulse
Hurt
sfx/creatures/echoed/warden/distortion
Behavior Tree
—
Category
boss
Combat Level
110
Description
An echo of the ancient being that once guarded the deepest wellspring, capable of mimicking any ability used against it.
Examine
It has no fixed shape. One moment it is humanoid, towering and regal, wrapped in robes of crystallized light. The next it shifts — your shape, your stance, your weapon raised in a mirror of your own. The Echo of the Warden is not a creature. It is a memory — the wellspring's recollection of the being that once stood guard over its depths, imprinted so deeply into the magical bedrock that it persists long after the original has gone. It watches you with eyes that are not eyes, and when you strike, it learns. When you cast, it remembers. It is the wellspring's immune system, and you are the infection. Fight it the same way twice, and it will show you your own technique — perfected.
Fish
—
Hitbox
—
Icon
icons/creatures/echoed/echo_of_the_warden
Id
Echo of the Warden
Impact
—
Inheritance
—
Loot
Loot Table
Echo Of The Warden Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
1,100
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
The ultimate test of combat versatility. Players must constantly switch damage types and abilities to prevent the Echo from building resistance. The Warden gains +30 resistance to the last damage type received, so coordinated groups that vary their attacks will succeed. Ability Mimicry copies player abilities at 130% power. In Phase 3, Perfect Echo copies two abilities simultaneously. Reality Fracture is unavoidable arena damage that creates a soft enrage timer. Immune to all status effects.
Tags
echoed, boss, adaptive, mimicry, guardian
Venery Category
echoed
Zone
wellspring_heart_chamber
Model
models/creatures/echoed/echo_of_the_warden
Movement
—
Name
Echo of the Warden
Phases
Enabled
yes
Phase List
  1. Abilities Enabled
    warden_wardens_strike, warden_reflective_ward, warden_echo_pulse
    Name
    The Warden Remembers
    Phase Id
    phase_1
  2. Abilities Enabled
    warden_wardens_strike, warden_reflective_ward, warden_echo_pulse, warden_ability_mimicry, warden_wardens_judgment, warden_summon_sentinels
    Name
    Adaptive Defense
    Phase Id
    phase_2
    Stat Modifiers
    Adaptive Resistance Gain
    30
    Damage Multiplier
    1.2
    Transition
    Animation
    adaptive_shift
    Dialogue
    The Echo shifts — your own face stares back at you, your own weapon raised. It has learned.
    Duration
    2.5
    Invulnerable
    yes
    Trigger
    Hp Percent
    65
  3. Abilities Enabled
    warden_wardens_strike, warden_reflective_ward, warden_perfect_echo, warden_wardens_judgment, warden_reality_fracture, warden_desperate_ward
    Name
    Perfect Reflection
    Phase Id
    phase_3
    Stat Modifiers
    Adaptive Resistance Gain
    30
    Attack Speed Multiplier
    1.3
    Damage Multiplier
    1.4
    Transition
    Animation
    perfect_reflection
    Dialogue
    I AM WHAT YOU MADE ME. EVERY BLOW TEACHES. EVERY SPELL REMEMBERED. YOU CANNOT DEFEAT YOURSELF.
    Duration
    3
    Invulnerable
    yes
    Trigger
    Hp Percent
    30
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
1
Respawn Time
3,600
Respawn Variance
600
Spawn Animation
wellspring_coalesce
Spawn Sound
sfx/creatures/echoed/warden/spawn_echo
Stats
Aggro Range
30
Attack
90
Attack Range
5
Attack Speed
1.2
Crush Defense
20
Immunities
none
Leash Range
50
Magic Attack
90
Magic Resistance
20
Max Hp
45,000
Move Speed
5
Movement Speed
4
Poise
100
Ranged Attack
70
Ranged Defense
20
Slash Defense
20
Stab Defense
20
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

The ultimate test of combat versatility. Players must constantly switch damage types and abilities to prevent the Echo from building resistance. The Warden gains +30 resistance to the last damage type received, so coordinated groups that vary their attacks will succeed. Ability Mimicry copies player abilities at 130% power. In Phase 3, Perfect Echo copies two abilities simultaneously. Reality Fracture is unavoidable arena damage that creates a soft enrage timer. Immune to all status effects.

echoedbossadaptivemimicryguardian