Echo of the Warden
An echo of the ancient being that once guarded the deepest wellspring, capable of mimicking any ability used against it.
It has no fixed shape. One moment it is humanoid, towering and regal, wrapped in robes of crystallized light. The next it shifts — your shape, your stance, your weapon raised in a mirror of your own. The Echo of the Warden is not a creature. It is a memory — the wellspring's recollection of the being that once stood guard over its depths, imprinted so deeply into the magical bedrock that it persists long after the original has gone. It watches you with eyes that are not eyes, and when you strike, it learns. When you cast, it remembers. It is the wellspring's immune system, and you are the infection. Fight it the same way twice, and it will show you your own technique — perfected.
Stats
Abilities
9An adaptive melee attack that copies the last damage type the Warden received. Deals that damage type back at increased power.
- Damage
- 100% of attack
- Range
- 5 m
- Wind-up
- 0.3 s
- Cooldown
- 4 s
- Effects
- Adaptive Damage
The Warden raises a shimmering barrier that reflects 20% of all incoming damage back to attackers for 5 seconds.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 0.5 s
- Cooldown
- 18 s
- Effects
- Damage Reflect — duration 5
A pulse of pure wellspring energy radiates outward, dealing magic damage to all nearby targets.
- Damage
- 80% of attack
- Range
- 12 m
- Wind-up
- 1 s
- Cooldown
- 8 s
- Effects
- Knockback — chance 0.5
The Warden copies the last ability used by any player and uses it against the group, adapted to its own power level.
- Damage
- 0% of attack
- Range
- 20 m
- Wind-up
- 0.5 s
- Cooldown
- 10 s
- Effects
- Mimicry
The Warden focuses all its power into a single devastating strike against one target.
- Damage
- 200% of attack
- Range
- 8 m
- Wind-up
- 1.5 s
- Cooldown
- 15 s
- Effects
- Defense Shred — duration 8
The Warden conjures two Echoed Sentinels from the wellspring's memory.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 2 s
- Cooldown
- 45 s
- Effects
- Summon
An enhanced mimicry — copies two player abilities simultaneously and uses them in rapid succession.
- Damage
- 0% of attack
- Range
- 20 m
- Wind-up
- 0.3 s
- Cooldown
- 8 s
- Effects
- Mimicry
The arena itself cracks — a pulse of damage radiates through the entire chamber every 10 seconds.
- Damage
- 60% of attack
- Range
- 30 m
- Cooldown
- 10 s
- Effects
- Arena Pulse
The Warden wraps itself in layered reflections, reducing all incoming damage by 50% for 5 seconds.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 0.5 s
- Cooldown
- 30 s
- Effects
- Damage Reduction — duration 5
How it fights
- Behaviour
- Boss Phased
- Patrol
- Stationary
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Warden's Strike | 100 | 17% |
| Perfect Echo | 95 | 16% |
| Ability Mimicry | 90 | 15% |
| Echo Pulse | 80 | 14% |
| Warden's Judgment | 70 | 12% |
| Reflective Ward | 60 | 10% |
| Desperate Ward | 50 | 9% |
| Summon Echoed Sentinels | 40 | 7% |
| Reality Fracture | 0 | 0% |
Phases
3- The Warden Remembers from —% HPWarden Wardens StrikeWarden Reflective WardWarden Echo Pulse
- Adaptive Defense from —% HPWarden Wardens StrikeWarden Reflective WardWarden Echo PulseWarden Ability MimicryWarden Wardens JudgmentWarden Summon SentinelsStat Modifiers:
- Adaptive Resistance Gain
- 30
- Damage Multiplier
- 1.2
Transition:- Animation
- adaptive_shift
- Dialogue
- The Echo shifts — your own face stares back at you, your own weapon raised. It has learned.
- Duration
- 2.5
- Invulnerable
- yes
Trigger:- Hp Percent
- 65
- Perfect Reflection from —% HPWarden Wardens StrikeWarden Reflective WardWarden Perfect EchoWarden Wardens JudgmentWarden Reality FractureWarden Desperate WardStat Modifiers:
- Adaptive Resistance Gain
- 30
- Attack Speed Multiplier
- 1.3
- Damage Multiplier
- 1.4
Transition:- Animation
- perfect_reflection
- Dialogue
- I AM WHAT YOU MADE ME. EVERY BLOW TEACHES. EVERY SPELL REMEMBERED. YOU CANNOT DEFEAT YOURSELF.
- Duration
- 3
- Invulnerable
- yes
Trigger:- Hp Percent
- 30
Drops
Rolls on Echo Of The Warden Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Warden Echo Sigil Unique boss drop — echo warden key material | 1 | — | — |
| Echoed Warden Plate Echo-forged armor shard | 1–2 | — | — |
| Coins Gold | 40–75 | — | — |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Warden Echo Armor Heavy armor — echo field deflects projectiles | 1 | 12 | 12% |
| Warden Echo Shield Tower shield — absorbs echo damage | 1 | 12 | 12% |
| Echo Warden Blade | 1 | 12 | 12% |
| Warden Core Crystal | 1–2 | 20 | 20% |
| Echo Resonance Crystal | 2–5 | 20 | 20% |
| Warden Title Scroll Cosmetic title: 'Echo Breaker' | 1 | 5 | 5% |
| Prismatic Shard Fragment | 5–10 | 19 | 19% |
Movement & spawning
- Max Instances
- 1
- Respawn Time
- 3,600
- Respawn Variance
- 600
- Spawn Animation
- wellspring_coalesce
- Spawn Sound
- sfx/creatures/echoed/warden/spawn_echo
Sounds
- Aggro
sfx/creatures/echoed/warden/recognition- Ambient
sfx/creatures/echoed/warden/resonant_hum- Attack
sfx/creatures/echoed/warden/strike- Death
sfx/creatures/echoed/warden/dissolution- Footsteps
sfx/footsteps/energy_pulse- Hurt
sfx/creatures/echoed/warden/distortion
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- wardens_strike
- Base Damage
- 100
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- adaptive
- Description
- An adaptive melee attack that copies the last damage type the Warden received. Deals that damage type back at increased power.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- adaptive_damage
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Warden's Strike
- Name
- Warden's Strike
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/echoed/warden/strike
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- reflective_ward
- Base Damage
- 0
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 18
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- The Warden raises a shimmering barrier that reflects 20% of all incoming damage back to attackers for 5 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_reflect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Reflective Ward
- Name
- Reflective Ward
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/echoed/warden/ward
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- echo_pulse
- Base Damage
- 80
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- A pulse of pure wellspring energy radiates outward, dealing magic damage to all nearby targets.
- Effects
- Chance
- 0.5
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Echo Pulse
- Name
- Echo Pulse
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 12
- Root Motion
- —
- Sound
- sfx/creatures/echoed/warden/echo_pulse
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- ability_mimicry
- Base Damage
- 0
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- adaptive
- Description
- The Warden copies the last ability used by any player and uses it against the group, adapted to its own power level.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- mimicry
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Ability Mimicry
- Name
- Ability Mimicry
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 20
- Root Motion
- —
- Sound
- sfx/creatures/echoed/warden/mimicry
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- wardens_judgment
- Base Damage
- 200
- Cast Time
- 1.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 15
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- The Warden focuses all its power into a single devastating strike against one target.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- defense_shred
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Warden's Judgment
- Name
- Warden's Judgment
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/echoed/warden/judgment
- Telegraph
- target
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- summon_sentinels
- Base Damage
- 0
- Cast Time
- 2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 45
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- The Warden conjures two Echoed Sentinels from the wellspring's memory.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- summon
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Summon Echoed Sentinels
- Name
- Summon Echoed Sentinels
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/echoed/warden/summon
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- perfect_echo
- Base Damage
- 0
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- adaptive
- Description
- An enhanced mimicry — copies two player abilities simultaneously and uses them in rapid succession.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- mimicry
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Perfect Echo
- Name
- Perfect Echo
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 20
- Root Motion
- —
- Sound
- sfx/creatures/echoed/warden/perfect_echo
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- reality_fracture
- Base Damage
- 60
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- The arena itself cracks — a pulse of damage radiates through the entire chamber every 10 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- arena_pulse
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Reality Fracture
- Name
- Reality Fracture
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 30
- Root Motion
- —
- Sound
- sfx/creatures/echoed/warden/fracture
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- desperate_ward
- Base Damage
- 0
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 30
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- The Warden wraps itself in layered reflections, reducing all incoming damage by 50% for 5 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_reduction
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Desperate Ward
- Name
- Desperate Ward
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/echoed/warden/desperate_ward
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Warden Ability Mimicry
- 90
- Creature Warden Desperate Ward
- 50
- Creature Warden Echo Pulse
- 80
- Creature Warden Perfect Echo
- 95
- Creature Warden Reality Fracture
- 0
- Creature Warden Reflective Ward
- 60
- Creature Warden Summon Sentinels
- 40
- Creature Warden Wardens Judgment
- 70
- Creature Warden Wardens Strike
- 100
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Boss Phased
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- —
- Type
- stationary
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/echoed/warden/recognition
- Ambient
- sfx/creatures/echoed/warden/resonant_hum
- Attack
- sfx/creatures/echoed/warden/strike
- Death
- sfx/creatures/echoed/warden/dissolution
- Footsteps
- sfx/footsteps/energy_pulse
- Hurt
- sfx/creatures/echoed/warden/distortion
- Behavior Tree
- —
- Category
- boss
- Combat Level
- 110
- Description
- An echo of the ancient being that once guarded the deepest wellspring, capable of mimicking any ability used against it.
- Examine
- It has no fixed shape. One moment it is humanoid, towering and regal, wrapped in robes of crystallized light. The next it shifts — your shape, your stance, your weapon raised in a mirror of your own. The Echo of the Warden is not a creature. It is a memory — the wellspring's recollection of the being that once stood guard over its depths, imprinted so deeply into the magical bedrock that it persists long after the original has gone. It watches you with eyes that are not eyes, and when you strike, it learns. When you cast, it remembers. It is the wellspring's immune system, and you are the infection. Fight it the same way twice, and it will show you your own technique — perfected.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/echoed/echo_of_the_warden
- Id
- Echo of the Warden
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Echo Of The Warden Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 1,100
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- The ultimate test of combat versatility. Players must constantly switch damage types and abilities to prevent the Echo from building resistance. The Warden gains +30 resistance to the last damage type received, so coordinated groups that vary their attacks will succeed. Ability Mimicry copies player abilities at 130% power. In Phase 3, Perfect Echo copies two abilities simultaneously. Reality Fracture is unavoidable arena damage that creates a soft enrage timer. Immune to all status effects.
- Tags
- echoed, boss, adaptive, mimicry, guardian
- Venery Category
- echoed
- Zone
- wellspring_heart_chamber
- Model
- models/creatures/echoed/echo_of_the_warden
- Movement
- —
- Name
- Echo of the Warden
- Phases
- Enabled
- yes
- Phase List
- Abilities Enabled
- warden_wardens_strike, warden_reflective_ward, warden_echo_pulse
- Name
- The Warden Remembers
- Phase Id
- phase_1
- Abilities Enabled
- warden_wardens_strike, warden_reflective_ward, warden_echo_pulse, warden_ability_mimicry, warden_wardens_judgment, warden_summon_sentinels
- Name
- Adaptive Defense
- Phase Id
- phase_2
- Stat Modifiers
- Adaptive Resistance Gain
- 30
- Damage Multiplier
- 1.2
- Transition
- Animation
- adaptive_shift
- Dialogue
- The Echo shifts — your own face stares back at you, your own weapon raised. It has learned.
- Duration
- 2.5
- Invulnerable
- yes
- Trigger
- Hp Percent
- 65
- Abilities Enabled
- warden_wardens_strike, warden_reflective_ward, warden_perfect_echo, warden_wardens_judgment, warden_reality_fracture, warden_desperate_ward
- Name
- Perfect Reflection
- Phase Id
- phase_3
- Stat Modifiers
- Adaptive Resistance Gain
- 30
- Attack Speed Multiplier
- 1.3
- Damage Multiplier
- 1.4
- Transition
- Animation
- perfect_reflection
- Dialogue
- I AM WHAT YOU MADE ME. EVERY BLOW TEACHES. EVERY SPELL REMEMBERED. YOU CANNOT DEFEAT YOURSELF.
- Duration
- 3
- Invulnerable
- yes
- Trigger
- Hp Percent
- 30
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 3,600
- Respawn Variance
- 600
- Spawn Animation
- wellspring_coalesce
- Spawn Sound
- sfx/creatures/echoed/warden/spawn_echo
- Stats
- Aggro Range
- 30
- Attack
- 90
- Attack Range
- 5
- Attack Speed
- 1.2
- Crush Defense
- 20
- Immunities
- none
- Leash Range
- 50
- Magic Attack
- 90
- Magic Resistance
- 20
- Max Hp
- 45,000
- Move Speed
- 5
- Movement Speed
- 4
- Poise
- 100
- Ranged Attack
- 70
- Ranged Defense
- 20
- Slash Defense
- 20
- Stab Defense
- 20
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
The ultimate test of combat versatility. Players must constantly switch damage types and abilities to prevent the Echo from building resistance. The Warden gains +30 resistance to the last damage type received, so coordinated groups that vary their attacks will succeed. Ability Mimicry copies player abilities at 130% power. In Phase 3, Perfect Echo copies two abilities simultaneously. Reality Fracture is unavoidable arena damage that creates a soft enrage timer. Immune to all status effects.