TrainingCombat level 1
Archer Dummy
A training dummy that fires arrows at three power levels. Tests projectile ballistics and dodge timing.
This enchanted dummy fires arrows with varying force — lob shots arc high and slow, normal shots fly true, and power shots streak nearly flat. Watch the ground line telegraph for aim direction.
Stats
Hitpoints
999,999
Melee attack
5
Magic attack
0
Ranged attack
10
Attack speed
0.5
Attack range
30 m
Defences
Slash defence
0
Stab defence
0
Crush defence
0
Ranged defence
0
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
0 m/s
Aggro range
20 m
Leash range
40 m
Abilities
3A slow, arcing arrow with a high parabolic trajectory.
- Damage
- 3% of attack
- Range
- 15 m
- Cooldown
- 4 s
- Projectile
- Drag
- 0
- Gravity
- 9.81
- Max Range
- 15
- Piercing
- no
- Speed
- 20
- Type
- arrow
A standard arrow with moderate arc.
- Damage
- 5% of attack
- Range
- 25 m
- Cooldown
- 3 s
- Projectile
- Drag
- 0
- Gravity
- 9.81
- Max Range
- 25
- Piercing
- no
- Speed
- 40
- Type
- arrow
A high-force arrow — near-flat trajectory, long range.
- Damage
- 8% of attack
- Range
- 40 m
- Cooldown
- 6 s
- Projectile
- Drag
- 0
- Gravity
- 9.81
- Max Range
- 40
- Piercing
- no
- Speed
- 65
- Type
- arrow
How it fights
- Behaviour
- Stationary Reactive
- Patrol
- Stationary
- Gives up after
- 10 s
- Aggressive on sight
- No
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Arrow Shot | 50 | 50% |
| Lob Shot | 25 | 25% |
| Power Shot | 25 | 25% |
Drops
Rolls on Training Dummy Rewards, shared with 8 other creatures.
None0 rolls · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 1 | 100% |
Movement & spawning
Spawn
- Max Instances
- 1
- Respawn Time
- 5
- Respawn Variance
- 0
Sounds
- Aggro
sfx/impact/wood_creak- Attack
sfx/combat/bow_draw- Hurt
sfx/impact/wood_hit
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- pell_shot
- Base Damage
- 3
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- A slow, arcing arrow with a high parabolic trajectory.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Lob Shot
- Name
- Lob Shot
- Parryable
- —
- Priority
- 1
- Projectile
- Drag
- 0
- Gravity
- 9.81
- Max Range
- 15
- Piercing
- no
- Speed
- 20
- Type
- arrow
- Range
- 15
- Root Motion
- —
- Sound
- sfx/combat/bow_release
- Telegraph
- line
- Timeline
- —
- Timing
- Active Ms
- 100
- Recovery Ms
- 600
- Startup Ms
- 1,200
- Ability Ref
- —
- Active Frames
- none
- Animation
- pell_shot
- Base Damage
- 5
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 3
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- A standard arrow with moderate arc.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Arrow Shot
- Name
- Arrow Shot
- Parryable
- —
- Priority
- 1
- Projectile
- Drag
- 0
- Gravity
- 9.81
- Max Range
- 25
- Piercing
- no
- Speed
- 40
- Type
- arrow
- Range
- 25
- Root Motion
- —
- Sound
- sfx/combat/bow_release
- Telegraph
- line
- Timeline
- —
- Timing
- Active Ms
- 100
- Recovery Ms
- 500
- Startup Ms
- 800
- Ability Ref
- —
- Active Frames
- none
- Animation
- pell_shot_heavy
- Base Damage
- 8
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 6
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- A high-force arrow — near-flat trajectory, long range.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Power Shot
- Name
- Power Shot
- Parryable
- —
- Priority
- 1
- Projectile
- Drag
- 0
- Gravity
- 9.81
- Max Range
- 40
- Piercing
- no
- Speed
- 65
- Type
- arrow
- Range
- 40
- Root Motion
- —
- Sound
- sfx/combat/bow_release_heavy
- Telegraph
- line
- Timeline
- —
- Timing
- Active Ms
- 100
- Recovery Ms
- 700
- Startup Ms
- 1,500
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- none
- Ability Weights
- Creature Dummy Lob
- 25
- Creature Dummy Power Shot
- 25
- Creature Dummy Shot
- 50
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- yes
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- 5
- Help Range
- —
- Show Damage Numbers
- yes
- Track Dps
- yes
- Behavior Tree
- Stationary Reactive
- Disengage After Secs
- 10
- Evasion
- —
- Patrol
- Radius
- —
- Type
- stationary
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/impact/wood_creak
- Ambient
- —
- Attack
- sfx/combat/bow_draw
- Death
- —
- Footsteps
- —
- Hurt
- sfx/impact/wood_hit
- Behavior Tree
- —
- Category
- training
- Combat Level
- 1
- Description
- A training dummy that fires arrows at three power levels. Tests projectile ballistics and dodge timing.
- Examine
- This enchanted dummy fires arrows with varying force — lob shots arc high and slow, normal shots fly true, and power shots streak nearly flat. Watch the ground line telegraph for aim direction.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/training_dummy
- Id
- Archer Dummy
- Impact
- Mass Scale
- —
- Material
- soft
- Residue
- dust
- Verb
- none
- Inheritance
- —
- Loot
- Loot Table
- Training Dummy Rewards
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 0
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Green-nosed archer dummy. Tests projectile ballistics at three power levels (20/40/65 m/s). Lob = dramatic parabolic arc, Normal = moderate, Power = near-flat. Stationary — does not move.
- Tags
- training, immortal, ranged, aggressive
- Venery Category
- —
- Zone
- combat_academy, training_grounds
- Model
- models/props/training_dummy
- Movement
- —
- Name
- Archer Dummy
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 5
- Respawn Variance
- 0
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 20
- Attack
- 5
- Attack Range
- 30
- Attack Speed
- 0.5
- Crush Defense
- 0
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 999,999
- Move Speed
- 5
- Movement Speed
- 0
- Poise
- 100
- Ranged Attack
- 10
- Ranged Defense
- 0
- Slash Defense
- 0
- Stab Defense
- 0
- Status Immunities
- —
- Variation
- —
- Visuals
- Animations
- none
- Appearance
- —
- Boss Bar
- —
- Lock Target Height
- 1.2
- Nameplate Height
- 2.3
- Parts
- none
- Pitch To Velocity
- —
- Scene
- res://entities/creature/types/training_dummy_scarecrow.tscn
- Xp Rewards
- —
Designer's note
Green-nosed archer dummy. Tests projectile ballistics at three power levels (20/40/65 m/s). Lob = dramatic parabolic arc, Normal = moderate, Power = near-flat. Stationary — does not move.
trainingimmortalrangedaggressive