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TrainingCombat level 1

Archer Dummy

A training dummy that fires arrows at three power levels. Tests projectile ballistics and dodge timing.

This enchanted dummy fires arrows with varying force — lob shots arc high and slow, normal shots fly true, and power shots streak nearly flat. Watch the ground line telegraph for aim direction.

Stats

Hitpoints
999,999
Melee attack
5
Magic attack
0
Ranged attack
10
Attack speed
0.5
Attack range
30 m
Defences
Slash defence
0
Stab defence
0
Crush defence
0
Ranged defence
0
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
0 m/s
Aggro range
20 m
Leash range
40 m

Abilities

3
Lob ShotRangedTelegraph: Lineweight 25

A slow, arcing arrow with a high parabolic trajectory.

Damage
3% of attack
Range
15 m
Cooldown
4 s
Projectile
Drag
0
Gravity
9.81
Max Range
15
Piercing
no
Speed
20
Type
arrow
Arrow ShotRangedTelegraph: Lineweight 50

A standard arrow with moderate arc.

Damage
5% of attack
Range
25 m
Cooldown
3 s
Projectile
Drag
0
Gravity
9.81
Max Range
25
Piercing
no
Speed
40
Type
arrow
Power ShotRangedTelegraph: Lineweight 25

A high-force arrow — near-flat trajectory, long range.

Damage
8% of attack
Range
40 m
Cooldown
6 s
Projectile
Drag
0
Gravity
9.81
Max Range
40
Piercing
no
Speed
65
Type
arrow

How it fights

Behaviour
Stationary Reactive
Patrol
Stationary
Gives up after
10 s
Aggressive on sight
No
Ability preference
AbilityWeightShare
Arrow Shot5050%
Lob Shot2525%
Power Shot2525%

Drops

Rolls on Training Dummy Rewards, shared with 8 other creatures.

None0 rolls · weighted
DropQuantityWeightChance
Nothing—1100%

Movement & spawning

Spawn
Max Instances
1
Respawn Time
5
Respawn Variance
0

Sounds

Aggro
sfx/impact/wood_creak
Attack
sfx/combat/bow_draw
Hurt
sfx/impact/wood_hit
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    pell_shot
    Base Damage
    3
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    4
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    A slow, arcing arrow with a high parabolic trajectory.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Lob Shot
    Name
    Lob Shot
    Parryable
    —
    Priority
    1
    Projectile
    Drag
    0
    Gravity
    9.81
    Max Range
    15
    Piercing
    no
    Speed
    20
    Type
    arrow
    Range
    15
    Root Motion
    —
    Sound
    sfx/combat/bow_release
    Telegraph
    line
    Timeline
    —
    Timing
    Active Ms
    100
    Recovery Ms
    600
    Startup Ms
    1,200
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    pell_shot
    Base Damage
    5
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    3
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    A standard arrow with moderate arc.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Arrow Shot
    Name
    Arrow Shot
    Parryable
    —
    Priority
    1
    Projectile
    Drag
    0
    Gravity
    9.81
    Max Range
    25
    Piercing
    no
    Speed
    40
    Type
    arrow
    Range
    25
    Root Motion
    —
    Sound
    sfx/combat/bow_release
    Telegraph
    line
    Timeline
    —
    Timing
    Active Ms
    100
    Recovery Ms
    500
    Startup Ms
    800
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    pell_shot_heavy
    Base Damage
    8
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    6
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    A high-force arrow — near-flat trajectory, long range.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Power Shot
    Name
    Power Shot
    Parryable
    —
    Priority
    1
    Projectile
    Drag
    0
    Gravity
    9.81
    Max Range
    40
    Piercing
    no
    Speed
    65
    Type
    arrow
    Range
    40
    Root Motion
    —
    Sound
    sfx/combat/bow_release_heavy
    Telegraph
    line
    Timeline
    —
    Timing
    Active Ms
    100
    Recovery Ms
    700
    Startup Ms
    1,500
Refs
none
Aggression
—
Ai
Ability Conditions
none
Ability Weights
Creature Dummy Lob
25
Creature Dummy Power Shot
25
Creature Dummy Shot
50
Behavior Overrides
Aggro On Sight
no
Auto Heal
yes
Call For Help
no
Flee At Hp Percent
0
Heal Delay
5
Help Range
—
Show Damage Numbers
yes
Track Dps
yes
Behavior Tree
Stationary Reactive
Disengage After Secs
10
Evasion
—
Patrol
Radius
—
Type
stationary
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/impact/wood_creak
Ambient
—
Attack
sfx/combat/bow_draw
Death
—
Footsteps
—
Hurt
sfx/impact/wood_hit
Behavior Tree
—
Category
training
Combat Level
1
Description
A training dummy that fires arrows at three power levels. Tests projectile ballistics and dodge timing.
Examine
This enchanted dummy fires arrows with varying force — lob shots arc high and slow, normal shots fly true, and power shots streak nearly flat. Watch the ground line telegraph for aim direction.
Fish
—
Hitbox
—
Icon
icons/creatures/training_dummy
Id
Archer Dummy
Impact
Mass Scale
—
Material
soft
Residue
dust
Verb
none
Inheritance
—
Loot
Loot Table
Training Dummy Rewards
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
0
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Green-nosed archer dummy. Tests projectile ballistics at three power levels (20/40/65 m/s). Lob = dramatic parabolic arc, Normal = moderate, Power = near-flat. Stationary — does not move.
Tags
training, immortal, ranged, aggressive
Venery Category
—
Zone
combat_academy, training_grounds
Model
models/props/training_dummy
Movement
—
Name
Archer Dummy
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
1
Respawn Time
5
Respawn Variance
0
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
20
Attack
5
Attack Range
30
Attack Speed
0.5
Crush Defense
0
Immunities
none
Leash Range
40
Magic Attack
0
Magic Resistance
0
Max Hp
999,999
Move Speed
5
Movement Speed
0
Poise
100
Ranged Attack
10
Ranged Defense
0
Slash Defense
0
Stab Defense
0
Status Immunities
—
Variation
—
Visuals
Animations
none
Appearance
—
Boss Bar
—
Lock Target Height
1.2
Nameplate Height
2.3
Parts
none
Pitch To Velocity
—
Scene
res://entities/creature/types/training_dummy_scarecrow.tscn
Xp Rewards
—
Designer's note

Green-nosed archer dummy. Tests projectile ballistics at three power levels (20/40/65 m/s). Lob = dramatic parabolic arc, Normal = moderate, Power = near-flat. Stationary — does not move.

trainingimmortalrangedaggressive