Zombie
A shambling, rotting corpse driven by mindless hunger.
A dead person — recently, by the smell. It lurches toward you with outstretched arms, jaw working open and shut. Its movements are slow but relentless. Whatever it was in life, it has no purpose now except to consume.
Stats
Hitpoints
150
Melee attack
12
Magic attack
0
Ranged attack
0
Attack speed
0.6
Attack range
1.5 m
Defences
Slash defence
5
Stab defence
5
Crush defence
5
Ranged defence
3
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
1.8 m/s
Aggro range
6 m
Leash range
25 m
Abilities
1How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 8 m
- Aggressive on sight
- Yes
- Calls for help
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Grab and Bite | 100 | 100% |
Drops
Rolls on Zombie.
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 50 | 50% |
| Rotten Flesh Alchemy ingredient, not food | 1–2 | 30 | 30% |
| Coins Copper | 1–3 | 15 | 15% |
| Torn Clothing Scraps | 1 | 5 | 5% |
Movement & spawning
Spawn
- Max Instances
- 15
- Respawn Time
- 25
- Respawn Variance
- 8
- Spawn Animation
- zombie_rise_ground
- Spawn Sound
- sfx/creatures/zombie/moan
Sounds
- Aggro
sfx/creatures/zombie/snarl- Ambient
sfx/creatures/zombie/moan- Attack
sfx/creatures/zombie/bite- Death
sfx/creatures/zombie/death- Footsteps
sfx/footsteps/shamble- Hurt
sfx/creatures/zombie/groan
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_grab_bite
- Base Damage
- 12
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- Seizes the target and bites down hard.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Grab and Bite
- Name
- Grab and Bite
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 1.5
- Root Motion
- —
- Sound
- sfx/creatures/zombie/bite
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Zombie Grab Bite
- 100
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- yes
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/zombie/snarl
- Ambient
- sfx/creatures/zombie/moan
- Attack
- sfx/creatures/zombie/bite
- Death
- sfx/creatures/zombie/death
- Footsteps
- sfx/footsteps/shamble
- Hurt
- sfx/creatures/zombie/groan
- Behavior Tree
- —
- Category
- common
- Combat Level
- 8
- Description
- A shambling, rotting corpse driven by mindless hunger.
- Examine
- A dead person — recently, by the smell. It lurches toward you with outstretched arms, jaw working open and shut. Its movements are slow but relentless. Whatever it was in life, it has no purpose now except to consume.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/zombie
- Id
- Zombie
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Zombie
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 10
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Slow but durable. High HP for early levels. Comes in groups. Immune to poison. Teaches early undead mechanics.
- Tags
- undead, melee, aggressive, slow, basic
- Venery Category
- undead
- Zone
- cursed_village, ancient_graveyard, swamp_outskirts
- Model
- models/creatures/undead/zombie
- Movement
- —
- Name
- Zombie
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 15
- Respawn Time
- 25
- Respawn Variance
- 8
- Spawn Animation
- zombie_rise_ground
- Spawn Sound
- sfx/creatures/zombie/moan
- Stats
- Aggro Range
- 6
- Attack
- 12
- Attack Range
- 1.5
- Attack Speed
- 0.6
- Crush Defense
- 5
- Immunities
- none
- Leash Range
- 25
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 150
- Move Speed
- 5
- Movement Speed
- 1.8
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 3
- Slash Defense
- 5
- Stab Defense
- 5
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Slow but durable. High HP for early levels. Comes in groups. Immune to poison. Teaches early undead mechanics.
undeadmeleeaggressiveslowbasic