CommonCombat level 10
Undead Wolf
A wolf that should have stopped moving.
The coat hangs in patches over grey hide and the ribs show through. It moves stiffly until it decides to run, and then it does not tire. The eyes give off a sick green light.
Stats
Hitpoints
100
Melee attack
18
Magic attack
0
Ranged attack
0
Attack speed
1.3
Attack range
2 m
Defences
Slash defence
5
Stab defence
4
Crush defence
4
Ranged defence
6
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
5 m/s
Aggro range
10 m
Leash range
40 m
Abilities
2How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 15 m
- Aggressive on sight
- Yes
- Calls for help
- Yes (15 m)
Ability preference
Drops
Rolls on Wolf Drops, shared with 6 other creatures.
Guaranteed1 roll · all
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| 1 | — | — |
Materials1 roll · weighted
Currency1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 60 | 60% |
| Gold | 5–18 | 40 | 40% |
Movement & spawning
Spawn
- Max Instances
- 5
- Respawn Time
- 60
- Respawn Variance
- 15
Sounds
- Aggro
sfx/creatures/wolf/snarl- Ambient
sfx/creatures/wolf/howl_ambient- Attack
sfx/creatures/wolf/bite- Death
sfx/creatures/wolf/death- Footsteps
sfx/footsteps/paws_medium- Hurt
sfx/creatures/wolf/yelp
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Wolf Bite
- 75
- Creature Wolf Hamstring
- 25
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- yes
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- 15
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 15
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/wolf/snarl
- Ambient
- sfx/creatures/wolf/howl_ambient
- Attack
- sfx/creatures/wolf/bite
- Death
- sfx/creatures/wolf/death
- Footsteps
- sfx/footsteps/paws_medium
- Hurt
- sfx/creatures/wolf/yelp
- Behavior Tree
- —
- Category
- common
- Combat Level
- 10
- Description
- A wolf that should have stopped moving.
- Examine
- The coat hangs in patches over grey hide and the ribs show through. It moves stiffly until it decides to run, and then it does not tire. The eyes give off a sick green light.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/wolf
- Id
- Undead Wolf
- Impact
- —
- Inheritance
- Base Creature
- Wolf
- Override Mode
- merge
- Loot
- Loot Table
- Wolf Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 18
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- DRAFT. Colourway of creature_wolf — stats, abilities and loot inherit unchanged. Zones are a reading of the name, not a placement decision.
- Tags
- beast, undead, aggressive, pack
- Venery Category
- —
- Zone
- graveyard, ruins
- Model
- models/creatures/beast/wolf
- Movement
- —
- Name
- Undead Wolf
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 5
- Respawn Time
- 60
- Respawn Variance
- 15
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 10
- Attack
- 18
- Attack Range
- 2
- Attack Speed
- 1.3
- Crush Defense
- 4
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 100
- Move Speed
- 5
- Movement Speed
- 5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 6
- Slash Defense
- 5
- Stab Defense
- 4
- Status Immunities
- —
- Variation
- —
- Visuals
- Animations
- Attack Bite
- Wolf_Attack_1
- Attack Hamstring
- Wolf_Attack_2
- Basic Attack
- Wolf_Attack_1
- Combat Idle
- Wolf_Idle3
- Eat
- Wolf_Eating
- Idle
- Wolf_Idle
- Idle Alt
- Wolf_Idle2
- Run Forward
- Wolf_Run
- Walk Forward
- Wolf_Walk
- Appearance
- Emissive
- Hue
- emerald
- Intensity
- 0.45
- Tier
- 9
- Zone
- 8
- Hue
- emerald2
- Profile
- fur
- Tier
- -3
- Value
- 0.88, -0.02
- 0.88, -0.02
- 0.88, -0.02
- 0.88, -0.02
- 0.88, -0.02
- 0.88, -0.02
- 0.9, -0.03
- 1.2, 0.05
- 1.25, 0.05
- 1, 0
- Boss Bar
- —
- Lock Target Height
- 1
- Nameplate Height
- 1.6
- Parts
- none
- Pitch To Velocity
- —
- Scene
- res://entities/creature/types/wolf.tscn
- Xp Rewards
- —
Designer's note
DRAFT. Colourway of creature_wolf — stats, abilities and loot inherit unchanged. Zones are a reading of the name, not a placement decision.
beastundeadaggressivepack