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CommonCombat level 10

Undead Wolf

A wolf that should have stopped moving.

The coat hangs in patches over grey hide and the ribs show through. It moves stiffly until it decides to run, and then it does not tire. The eyes give off a sick green light.

Stats

Hitpoints
100
Melee attack
18
Magic attack
0
Ranged attack
0
Attack speed
1.3
Attack range
2 m
Defences
Slash defence
5
Stab defence
4
Crush defence
4
Ranged defence
6
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
5 m/s
Aggro range
10 m
Leash range
40 m

Abilities

2
Shared abilities

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 15 m
Aggressive on sight
Yes
Calls for help
Yes (15 m)
Ability preference
AbilityWeightShare
Bite7575%
Hamstring2525%

Drops

Rolls on Wolf Drops, shared with 6 other creatures.

Guaranteed1 roll · all
DropQuantityWeightChance
Wolf Bones1——
Materials1 roll · weighted
DropQuantityWeightChance
Nothing—2020%
Wolf Hide13535%
Wolf Pelt12020%
Wolf Fang12525%
Currency1 roll · weighted
DropQuantityWeightChance
Nothing—6060%
Gold5–184040%

Movement & spawning

Spawn
Max Instances
5
Respawn Time
60
Respawn Variance
15

Sounds

Aggro
sfx/creatures/wolf/snarl
Ambient
sfx/creatures/wolf/howl_ambient
Attack
sfx/creatures/wolf/bite
Death
sfx/creatures/wolf/death
Footsteps
sfx/footsteps/paws_medium
Hurt
sfx/creatures/wolf/yelp
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
none
Refs
Bite, Hamstring
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Wolf Bite
75
Creature Wolf Hamstring
25
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
yes
Flee At Hp Percent
0
Heal Delay
—
Help Range
15
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
15
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/wolf/snarl
Ambient
sfx/creatures/wolf/howl_ambient
Attack
sfx/creatures/wolf/bite
Death
sfx/creatures/wolf/death
Footsteps
sfx/footsteps/paws_medium
Hurt
sfx/creatures/wolf/yelp
Behavior Tree
—
Category
common
Combat Level
10
Description
A wolf that should have stopped moving.
Examine
The coat hangs in patches over grey hide and the ribs show through. It moves stiffly until it decides to run, and then it does not tire. The eyes give off a sick green light.
Fish
—
Hitbox
—
Icon
icons/creatures/wolf
Id
Undead Wolf
Impact
—
Inheritance
Base Creature
Wolf
Override Mode
merge
Loot
Loot Table
Wolf Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
18
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
DRAFT. Colourway of creature_wolf — stats, abilities and loot inherit unchanged. Zones are a reading of the name, not a placement decision.
Tags
beast, undead, aggressive, pack
Venery Category
—
Zone
graveyard, ruins
Model
models/creatures/beast/wolf
Movement
—
Name
Undead Wolf
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
5
Respawn Time
60
Respawn Variance
15
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
10
Attack
18
Attack Range
2
Attack Speed
1.3
Crush Defense
4
Immunities
none
Leash Range
40
Magic Attack
0
Magic Resistance
0
Max Hp
100
Move Speed
5
Movement Speed
5
Poise
100
Ranged Attack
0
Ranged Defense
6
Slash Defense
5
Stab Defense
4
Status Immunities
—
Variation
—
Visuals
Animations
Attack Bite
Wolf_Attack_1
Attack Hamstring
Wolf_Attack_2
Basic Attack
Wolf_Attack_1
Combat Idle
Wolf_Idle3
Eat
Wolf_Eating
Idle
Wolf_Idle
Idle Alt
Wolf_Idle2
Run Forward
Wolf_Run
Walk Forward
Wolf_Walk
Appearance
Emissive
Hue
emerald
Intensity
0.45
Tier
9
Zone
8
Hue
emerald2
Profile
fur
Tier
-3
Value
  1. 0.88, -0.02
  2. 0.88, -0.02
  3. 0.88, -0.02
  4. 0.88, -0.02
  5. 0.88, -0.02
  6. 0.88, -0.02
  7. 0.9, -0.03
  8. 1.2, 0.05
  9. 1.25, 0.05
  10. 1, 0
Boss Bar
—
Lock Target Height
1
Nameplate Height
1.6
Parts
none
Pitch To Velocity
—
Scene
res://entities/creature/types/wolf.tscn
Xp Rewards
—
Designer's note

DRAFT. Colourway of creature_wolf — stats, abilities and loot inherit unchanged. Zones are a reading of the name, not a placement decision.

beastundeadaggressivepack