Wisp
A softly glowing orb of harmless magical energy drifting through the air.
A palm-sized sphere of warm pale light that bobs gently as if breathing. Ancient scholars debate whether wisps are true spirits, escaped fragments of enchantment, or simply a natural phenomenon of the Alorian Plains. Whatever their origin, they pose no threat -- unless you corner one.
Stats
Hitpoints
180
Melee attack
6
Magic attack
14
Ranged attack
0
Attack speed
1.8
Attack range
4 m
Defences
Slash defence
2
Stab defence
2
Crush defence
2
Ranged defence
4
Magic resistance
12
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4.5 m/s
Aggro range
0 m
Leash range
20 m
Abilities
1A gentle burst of magical light that stings on contact.
- Damage
- 8% of attack
- Range
- 4 m
- Wind-up
- 0.4 s
- Cooldown
- 3 s
How it fights
- Behaviour
- Passive Flee
- Patrol
- Wander · 10 m
- Aggressive on sight
- No
- Flees at
- 80% HP
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Light Pulse | 100 | 100% |
Drops
Rolls on Wisp Drops.
Main Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 45 | 56.25% |
| Spirit Shard | 1–2 | 35 | 43.75% |
Movement & spawning
Spawn
- Max Instances
- 12
- Respawn Time
- 30
- Respawn Variance
- 10
- Spawn Animation
- fade_in
- Spawn Sound
- sfx/creatures/wisp/spawn
Sounds
- Aggro
sfx/creatures/wisp/aggro- Ambient
sfx/creatures/wisp/idle- Attack
sfx/creatures/wisp/pulse- Death
sfx/creatures/wisp/death- Hurt
sfx/creatures/wisp/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_pulse
- Base Damage
- 8
- Cast Time
- 0.4
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 3
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- A gentle burst of magical light that stings on contact.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Light Pulse
- Name
- Light Pulse
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 4
- Root Motion
- —
- Sound
- sfx/creatures/wisp/pulse
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Wisp Light Pulse
- 100
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 80
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Passive Flee
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 10
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/wisp/aggro
- Ambient
- sfx/creatures/wisp/idle
- Attack
- sfx/creatures/wisp/pulse
- Death
- sfx/creatures/wisp/death
- Footsteps
- —
- Hurt
- sfx/creatures/wisp/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 8
- Description
- A softly glowing orb of harmless magical energy drifting through the air.
- Examine
- A palm-sized sphere of warm pale light that bobs gently as if breathing. Ancient scholars debate whether wisps are true spirits, escaped fragments of enchantment, or simply a natural phenomenon of the Alorian Plains. Whatever their origin, they pose no threat -- unless you corner one.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/wisp
- Id
- Wisp
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Wisp Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 18
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Flees at 80% HP -- intentional design teaching players not every creature fights. Immune to burn, bleed, and poison. Drops essence reagents for early crafting.
- Tags
- elemental, magic, passive, fleeing, light
- Venery Category
- elemental
- Zone
- alorian_plains, elemental_nexus
- Model
- models/creatures/elemental/wisp
- Movement
- —
- Name
- Wisp
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 12
- Respawn Time
- 30
- Respawn Variance
- 10
- Spawn Animation
- fade_in
- Spawn Sound
- sfx/creatures/wisp/spawn
- Stats
- Aggro Range
- 0
- Attack
- 6
- Attack Range
- 4
- Attack Speed
- 1.8
- Crush Defense
- 2
- Immunities
- none
- Leash Range
- 20
- Magic Attack
- 14
- Magic Resistance
- 12
- Max Hp
- 180
- Move Speed
- 5
- Movement Speed
- 4.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 4
- Slash Defense
- 2
- Stab Defense
- 2
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Flees at 80% HP -- intentional design teaching players not every creature fights. Immune to burn, bleed, and poison. Drops essence reagents for early crafting.
elementalmagicpassivefleeinglight