VESTRA CODAThe Codex
vestracoda.com ↗
CommonCombat level 8Elemental

Wisp

A softly glowing orb of harmless magical energy drifting through the air.

A palm-sized sphere of warm pale light that bobs gently as if breathing. Ancient scholars debate whether wisps are true spirits, escaped fragments of enchantment, or simply a natural phenomenon of the Alorian Plains. Whatever their origin, they pose no threat -- unless you corner one.

Stats

Hitpoints
180
Melee attack
6
Magic attack
14
Ranged attack
0
Attack speed
1.8
Attack range
4 m
Defences
Slash defence
2
Stab defence
2
Crush defence
2
Ranged defence
4
Magic resistance
12
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4.5 m/s
Aggro range
0 m
Leash range
20 m

Abilities

1
Light PulseMagicTelegraph: Circleweight 100

A gentle burst of magical light that stings on contact.

Damage
8% of attack
Range
4 m
Wind-up
0.4 s
Cooldown
3 s

How it fights

Behaviour
Passive Flee
Patrol
Wander · 10 m
Aggressive on sight
No
Flees at
80% HP
Ability preference
AbilityWeightShare
Light Pulse100100%

Drops

Rolls on Wisp Drops.

Main Drops1 roll · weighted
DropQuantityWeightChance
Nothing—4556.25%
Spirit Shard1–23543.75%

Movement & spawning

Spawn
Max Instances
12
Respawn Time
30
Respawn Variance
10
Spawn Animation
fade_in
Spawn Sound
sfx/creatures/wisp/spawn

Sounds

Aggro
sfx/creatures/wisp/aggro
Ambient
sfx/creatures/wisp/idle
Attack
sfx/creatures/wisp/pulse
Death
sfx/creatures/wisp/death
Hurt
sfx/creatures/wisp/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_pulse
    Base Damage
    8
    Cast Time
    0.4
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    3
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    A gentle burst of magical light that stings on contact.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Light Pulse
    Name
    Light Pulse
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    4
    Root Motion
    —
    Sound
    sfx/creatures/wisp/pulse
    Telegraph
    circle
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Wisp Light Pulse
100
Behavior Overrides
Aggro On Sight
no
Auto Heal
—
Call For Help
no
Flee At Hp Percent
80
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Passive Flee
Disengage After Secs
—
Evasion
—
Patrol
Radius
10
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/wisp/aggro
Ambient
sfx/creatures/wisp/idle
Attack
sfx/creatures/wisp/pulse
Death
sfx/creatures/wisp/death
Footsteps
—
Hurt
sfx/creatures/wisp/hurt
Behavior Tree
—
Category
common
Combat Level
8
Description
A softly glowing orb of harmless magical energy drifting through the air.
Examine
A palm-sized sphere of warm pale light that bobs gently as if breathing. Ancient scholars debate whether wisps are true spirits, escaped fragments of enchantment, or simply a natural phenomenon of the Alorian Plains. Whatever their origin, they pose no threat -- unless you corner one.
Fish
—
Hitbox
—
Icon
icons/creatures/wisp
Id
Wisp
Impact
—
Inheritance
—
Loot
Loot Table
Wisp Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
18
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Flees at 80% HP -- intentional design teaching players not every creature fights. Immune to burn, bleed, and poison. Drops essence reagents for early crafting.
Tags
elemental, magic, passive, fleeing, light
Venery Category
elemental
Zone
alorian_plains, elemental_nexus
Model
models/creatures/elemental/wisp
Movement
—
Name
Wisp
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
12
Respawn Time
30
Respawn Variance
10
Spawn Animation
fade_in
Spawn Sound
sfx/creatures/wisp/spawn
Stats
Aggro Range
0
Attack
6
Attack Range
4
Attack Speed
1.8
Crush Defense
2
Immunities
none
Leash Range
20
Magic Attack
14
Magic Resistance
12
Max Hp
180
Move Speed
5
Movement Speed
4.5
Poise
100
Ranged Attack
0
Ranged Defense
4
Slash Defense
2
Stab Defense
2
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Flees at 80% HP -- intentional design teaching players not every creature fights. Immune to burn, bleed, and poison. Drops essence reagents for early crafting.

elementalmagicpassivefleeinglight