Water Elemental
A surging mass of seawater shaped into a vaguely humanoid form.
The Water Elemental crashes forward like a breaking wave given will and purpose. Its translucent blue-green body churns with internal currents, and anything it strikes risks being knocked off their feet by the force of moving water.
Stats
Hitpoints
560
Melee attack
34
Magic attack
36
Ranged attack
30
Attack speed
1.3
Attack range
2 m
Defences
Slash defence
20
Stab defence
20
Crush defence
24
Ranged defence
22
Magic resistance
10
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.6 m/s
Aggro range
8 m
Leash range
24 m
Abilities
3A pressurised stream of water that slows its target.
- Damage
- 22% of attack
- Range
- 10 m
- Wind-up
- 0.6 s
- Cooldown
- 5 s
- Effects
- Slow — duration 3
A sweeping surge of water that knocks back all nearby enemies.
- Damage
- 38% of attack
- Range
- 6 m
- Wind-up
- 1.2 s
- Cooldown
- 12 s
- Effects
- Knockback
How it fights
- Behaviour
- Aggressive
- Patrol
- Wander · 8 m
- Aggressive on sight
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Slam | 50 | 50% |
| Water Jet | 30 | 30% |
| Tidal Wave | 20 | 20% |
Drops
Rolls on Water Elemental Drops.
Guaranteedalways drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Water Essence | 1–3 | — | 100% |
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Ocean Droplet Crystal | 1–2 | 30 | 30% |
| Coins Silver | 1–4 | 20 | 20% |
| Tidal Core Fragment | 1 | 20 | 20% |
Movement & spawning
Spawn
- Max Instances
- 6
- Respawn Time
- 45
- Respawn Variance
- 15
- Spawn Animation
- rise
- Spawn Sound
- sfx/creatures/water_elemental/spawn
Sounds
- Aggro
sfx/creatures/water_elemental/aggro- Ambient
sfx/creatures/water_elemental/idle- Attack
sfx/creatures/water_elemental/slam- Death
sfx/creatures/water_elemental/death- Footsteps
sfx/footsteps/splash- Hurt
sfx/creatures/water_elemental/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_slam
- Base Damage
- 30
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A powerful crushing strike with a waterlogged fist.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Slam
- Name
- Slam
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/water_elemental/slam
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_jet
- Base Damage
- 22
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 5
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- A pressurised stream of water that slows its target.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- slow
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Water Jet
- Name
- Water Jet
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 10
- Root Motion
- —
- Sound
- sfx/creatures/water_elemental/jet
- Telegraph
- line
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_tidal
- Base Damage
- 38
- Cast Time
- 1.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- A sweeping surge of water that knocks back all nearby enemies.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Tidal Wave
- Name
- Tidal Wave
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/water_elemental/tidal_wave
- Telegraph
- circle_aoe
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Tidal Wave
- 20
- Creature Water Jet
- 30
- Creature Water Slam
- 50
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/water_elemental/aggro
- Ambient
- sfx/creatures/water_elemental/idle
- Attack
- sfx/creatures/water_elemental/slam
- Death
- sfx/creatures/water_elemental/death
- Footsteps
- sfx/footsteps/splash
- Hurt
- sfx/creatures/water_elemental/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 25
- Description
- A surging mass of seawater shaped into a vaguely humanoid form.
- Examine
- The Water Elemental crashes forward like a breaking wave given will and purpose. Its translucent blue-green body churns with internal currents, and anything it strikes risks being knocked off their feet by the force of moving water.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/water_elemental
- Id
- Water Elemental
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Water Elemental Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 55
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Tidal Wave is the defining threat -- players should keep distance or bring knockback-resist consumables. Immune to bleed, freeze, and poison. Weak to lightning. Water Jet provides a reliable slow when kiting.
- Tags
- elemental, water, melee, ranged, knockback, aggressive
- Venery Category
- elemental
- Zone
- alorian_plains, elemental_nexus
- Model
- models/creatures/elemental/water_elemental
- Movement
- —
- Name
- Water Elemental
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 6
- Respawn Time
- 45
- Respawn Variance
- 15
- Spawn Animation
- rise
- Spawn Sound
- sfx/creatures/water_elemental/spawn
- Stats
- Aggro Range
- 8
- Attack
- 34
- Attack Range
- 2
- Attack Speed
- 1.3
- Crush Defense
- 24
- Immunities
- none
- Leash Range
- 24
- Magic Attack
- 36
- Magic Resistance
- 10
- Max Hp
- 560
- Move Speed
- 5
- Movement Speed
- 3.6
- Poise
- 100
- Ranged Attack
- 30
- Ranged Defense
- 22
- Slash Defense
- 20
- Stab Defense
- 20
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Tidal Wave is the defining threat -- players should keep distance or bring knockback-resist consumables. Immune to bleed, freeze, and poison. Weak to lightning. Water Jet provides a reliable slow when kiting.
elementalwatermeleerangedknockbackaggressive