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CommonCombat level 25Elemental

Water Elemental

A surging mass of seawater shaped into a vaguely humanoid form.

The Water Elemental crashes forward like a breaking wave given will and purpose. Its translucent blue-green body churns with internal currents, and anything it strikes risks being knocked off their feet by the force of moving water.

Stats

Hitpoints
560
Melee attack
34
Magic attack
36
Ranged attack
30
Attack speed
1.3
Attack range
2 m
Defences
Slash defence
20
Stab defence
20
Crush defence
24
Ranged defence
22
Magic resistance
10
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.6 m/s
Aggro range
8 m
Leash range
24 m

Abilities

3
SlamCrushweight 50

A powerful crushing strike with a waterlogged fist.

Damage
30% of attack
Range
2 m
Water JetMagicTelegraph: Lineweight 30

A pressurised stream of water that slows its target.

Damage
22% of attack
Range
10 m
Wind-up
0.6 s
Cooldown
5 s
Effects
  • Slow — duration 3
Tidal WaveMagicTelegraph: Circle Aoeweight 20

A sweeping surge of water that knocks back all nearby enemies.

Damage
38% of attack
Range
6 m
Wind-up
1.2 s
Cooldown
12 s
Effects
  • Knockback

How it fights

Behaviour
Aggressive
Patrol
Wander · 8 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Slam5050%
Water Jet3030%
Tidal Wave2020%

Drops

Rolls on Water Elemental Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Water Essence1–3—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3030%
Ocean Droplet Crystal1–23030%
Coins Silver1–42020%
Tidal Core Fragment12020%

Movement & spawning

Spawn
Max Instances
6
Respawn Time
45
Respawn Variance
15
Spawn Animation
rise
Spawn Sound
sfx/creatures/water_elemental/spawn

Sounds

Aggro
sfx/creatures/water_elemental/aggro
Ambient
sfx/creatures/water_elemental/idle
Attack
sfx/creatures/water_elemental/slam
Death
sfx/creatures/water_elemental/death
Footsteps
sfx/footsteps/splash
Hurt
sfx/creatures/water_elemental/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_slam
    Base Damage
    30
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A powerful crushing strike with a waterlogged fist.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Slam
    Name
    Slam
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/water_elemental/slam
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_jet
    Base Damage
    22
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    5
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    A pressurised stream of water that slows its target.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      slow
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Water Jet
    Name
    Water Jet
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/water_elemental/jet
    Telegraph
    line
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_tidal
    Base Damage
    38
    Cast Time
    1.2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    A sweeping surge of water that knocks back all nearby enemies.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Tidal Wave
    Name
    Tidal Wave
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/water_elemental/tidal_wave
    Telegraph
    circle_aoe
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Tidal Wave
20
Creature Water Jet
30
Creature Water Slam
50
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
8
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/water_elemental/aggro
Ambient
sfx/creatures/water_elemental/idle
Attack
sfx/creatures/water_elemental/slam
Death
sfx/creatures/water_elemental/death
Footsteps
sfx/footsteps/splash
Hurt
sfx/creatures/water_elemental/hurt
Behavior Tree
—
Category
common
Combat Level
25
Description
A surging mass of seawater shaped into a vaguely humanoid form.
Examine
The Water Elemental crashes forward like a breaking wave given will and purpose. Its translucent blue-green body churns with internal currents, and anything it strikes risks being knocked off their feet by the force of moving water.
Fish
—
Hitbox
—
Icon
icons/creatures/water_elemental
Id
Water Elemental
Impact
—
Inheritance
—
Loot
Loot Table
Water Elemental Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
55
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Tidal Wave is the defining threat -- players should keep distance or bring knockback-resist consumables. Immune to bleed, freeze, and poison. Weak to lightning. Water Jet provides a reliable slow when kiting.
Tags
elemental, water, melee, ranged, knockback, aggressive
Venery Category
elemental
Zone
alorian_plains, elemental_nexus
Model
models/creatures/elemental/water_elemental
Movement
—
Name
Water Elemental
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
6
Respawn Time
45
Respawn Variance
15
Spawn Animation
rise
Spawn Sound
sfx/creatures/water_elemental/spawn
Stats
Aggro Range
8
Attack
34
Attack Range
2
Attack Speed
1.3
Crush Defense
24
Immunities
none
Leash Range
24
Magic Attack
36
Magic Resistance
10
Max Hp
560
Move Speed
5
Movement Speed
3.6
Poise
100
Ranged Attack
30
Ranged Defense
22
Slash Defense
20
Stab Defense
20
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Tidal Wave is the defining threat -- players should keep distance or bring knockback-resist consumables. Immune to bleed, freeze, and poison. Weak to lightning. Water Jet provides a reliable slow when kiting.

elementalwatermeleerangedknockbackaggressive