Troll
A lumbering mountain troll with flesh that knits itself back together.
A grey-green hulk of ropey muscle and warty hide, the troll hunches under a low cave ceiling despite being nearly three metres tall. Its most disturbing feature is watching a cut seal itself before your eyes -- wounds close in seconds, flesh re-knitting with a wet organic sound. Adventurers learned long ago that fire is the only reliable answer. Bring plenty.
Stats
Abilities
3Drags filthy claws across the target, inflicting a bleeding wound.
- Damage
- 175% of attack
- Range
- 2.8 m
- Effects
- Status Effect — chance 0.4, duration 6
A thunderous two-fisted overhead ground smash.
- Damage
- 280% of attack
- Range
- 3 m
- Wind-up
- 1.4 s
- Cooldown
- 9 s
- Effects
- Knockback
Trollish flesh rapidly regenerates HP each second while in combat. Fire suppresses this for 8s.
- Damage
- 0% of attack
- Range
- 0 m
- Effects
- Passive Regen
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 12 m
- Aggressive on sight
- Yes
Drops
Rolls on Troll.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Troll Hide Regenerative hide — alchemy ingredient | 2–4 | — | 100% |
| Troll Finger Counts as troll trophy | 1–3 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Coins Silver | 5–12 | 30 | 30% |
| Regenerative Troll Blood Alchemy — healing potions | 1 | 20 | 20% |
| Crude Greatclub | 1 | 20 | 20% |
Movement & spawning
- Max Instances
- 2
- Respawn Time
- 270
- Respawn Variance
- 60
Sounds
- Aggro
sfx/creatures/troll/aggro- Ambient
sfx/creatures/troll/idle- Attack
sfx/creatures/troll/claw- Death
sfx/creatures/troll/death- Footsteps
sfx/footsteps/heavy_stomp- Hurt
sfx/creatures/troll/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_claw_rake
- Base Damage
- 175
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- Drags filthy claws across the target, inflicting a bleeding wound.
- Effects
- Chance
- 0.4
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Claw Rake
- Name
- Claw Rake
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.8
- Root Motion
- —
- Sound
- sfx/creatures/troll/claw
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_smash
- Base Damage
- 280
- Cast Time
- 1.4
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 9
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A thunderous two-fisted overhead ground smash.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Smash
- Name
- Smash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 3
- Root Motion
- —
- Sound
- sfx/creatures/troll/smash
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- —
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Trollish flesh rapidly regenerates HP each second while in combat. Fire suppresses this for 8s.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- passive_regen
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Regeneration
- Name
- Regeneration
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/troll/regen_pulse
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Creature Troll Smash
- Condition
- target_distance < 3.5
- Priority
- 20
- Ability Weights
- Creature Troll Claw Rake
- 70
- Creature Troll Smash
- 30
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 12
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/troll/aggro
- Ambient
- sfx/creatures/troll/idle
- Attack
- sfx/creatures/troll/claw
- Death
- sfx/creatures/troll/death
- Footsteps
- sfx/footsteps/heavy_stomp
- Hurt
- sfx/creatures/troll/hurt
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 35
- Description
- A lumbering mountain troll with flesh that knits itself back together.
- Examine
- A grey-green hulk of ropey muscle and warty hide, the troll hunches under a low cave ceiling despite being nearly three metres tall. Its most disturbing feature is watching a cut seal itself before your eyes -- wounds close in seconds, flesh re-knitting with a wet organic sound. Adventurers learned long ago that fire is the only reliable answer. Bring plenty.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/troll
- Id
- Troll
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Troll
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 90
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Regeneration is the defining mechanic: 35 HP/s is substantial and will outpace light DPS. burn_defense: -30 is a WEAKNESS (negative value = takes more damage from fire), NOT a resistance. Applying burn suppresses Regeneration for 8s -- this is the intended counterplay (fire mage, fire arrows, burn potions). Without fire, killing a troll requires sustained burst. Server-side: track burn status on the troll entity and suppress regen passive while burn debuff is active.
- Tags
- humanoid, goblinoid, elite, melee, regeneration, burn_weakness
- Venery Category
- goblinoid
- Zone
- mountain_passes, bridge_ruins, highland_caves
- Model
- models/creatures/humanoid/troll
- Movement
- —
- Name
- Troll
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 2
- Respawn Time
- 270
- Respawn Variance
- 60
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 12
- Attack
- 210
- Attack Range
- 2.8
- Attack Speed
- 0.8
- Crush Defense
- 28
- Immunities
- none
- Leash Range
- 55
- Magic Attack
- 0
- Magic Resistance
- 15
- Max Hp
- 2,450
- Move Speed
- 5
- Movement Speed
- 3
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 22
- Slash Defense
- 30
- Stab Defense
- 25
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Regeneration is the defining mechanic: 35 HP/s is substantial and will outpace light DPS. burn_defense: -30 is a WEAKNESS (negative value = takes more damage from fire), NOT a resistance. Applying burn suppresses Regeneration for 8s -- this is the intended counterplay (fire mage, fire arrows, burn potions). Without fire, killing a troll requires sustained burst. Server-side: track burn status on the troll entity and suppress regen passive while burn debuff is active.