Stats
Hitpoints
400
Melee attack
40
Magic attack
0
Ranged attack
0
Attack speed
0.8
Attack range
2 m
Defences
Slash defence
20
Stab defence
22
Crush defence
15
Ranged defence
18
Magic resistance
8
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.5 m/s
Aggro range
8 m
Leash range
35 m
Abilities
2Slams shield into target, staggering them.
- Damage
- 35% of attack
- Range
- 2 m
- Wind-up
- 0.4 s
- Cooldown
- 8 s
- Effects
- Status Effect — duration 1.5
A wide sweep of its ancient longsword.
- Damage
- 40% of attack
- Range
- 2.5 m
- Wind-up
- 0.6 s
- Cooldown
- 12 s
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Patrol
- Aggressive on sight
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Blade Sweep | 60 | 60% |
| Shield Bash | 40 | 40% |
Drops
Rolls on Skeleton Knight.
Guaranteedalways drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Bone Fragments | 2–5 | — | 100% |
Drops2 rolls · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 20 | 20% |
| Old Plate Shard Salvageable metal | 1–3 | 25 | 25% |
| Coins Silver | 1–5 | 30 | 30% |
| Rusted Longsword | 1 | 12 | 12% |
| Cracked Shield | 1 | 8 | 8% |
| Ancient Knight Emblem | 1 | 5 | 5% |
Movement & spawning
Spawn
- Max Instances
- 5
- Respawn Time
- 60
- Respawn Variance
- 20
- Spawn Sound
- sfx/creatures/skeleton_knight/rise
Sounds
- Aggro
sfx/creatures/skeleton_knight/challenge- Ambient
sfx/creatures/skeleton_knight/armour_creak- Attack
sfx/creatures/skeleton_knight/slash- Death
sfx/creatures/skeleton_knight/collapse_heavy- Footsteps
sfx/footsteps/heavy_plate- Hurt
sfx/creatures/skeleton_knight/armour_dent
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_shield_bash
- Base Damage
- 35
- Cast Time
- 0.4
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Slams shield into target, staggering them.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 1.5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Shield Bash
- Name
- Shield Bash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/skeleton_knight/bash
- Telegraph
- cone
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_sweep
- Base Damage
- 40
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- A wide sweep of its ancient longsword.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Blade Sweep
- Name
- Blade Sweep
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/creatures/skeleton_knight/sweep
- Telegraph
- cone
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Skeleton Knight Shield Bash
- 40
- Creature Skeleton Knight Sword Sweep
- 60
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- —
- Type
- patrol
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/skeleton_knight/challenge
- Ambient
- sfx/creatures/skeleton_knight/armour_creak
- Attack
- sfx/creatures/skeleton_knight/slash
- Death
- sfx/creatures/skeleton_knight/collapse_heavy
- Footsteps
- sfx/footsteps/heavy_plate
- Hurt
- sfx/creatures/skeleton_knight/armour_dent
- Behavior Tree
- —
- Category
- common
- Combat Level
- 25
- Description
- A heavily armoured skeletal warrior from a forgotten age.
- Examine
- Full plate armour from a century past, dented and rust-stained, worn by a skeleton that won't stay dead. It fights with disciplined, practised technique — the martial training survives the flesh.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/skeleton_knight
- Id
- Skeleton Knight
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Skeleton Knight
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 45
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Tanky armoured undead. High defenses on all fronts (except magic). Shield Bash punishes button-mashers. Often guards important doors or chests.
- Tags
- undead, melee, armoured, aggressive, elite_common
- Venery Category
- undead
- Zone
- ruined_fortress, knight_tomb, ancient_barrows
- Model
- models/creatures/undead/skeleton_knight
- Movement
- —
- Name
- Skeleton Knight
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 5
- Respawn Time
- 60
- Respawn Variance
- 20
- Spawn Animation
- —
- Spawn Sound
- sfx/creatures/skeleton_knight/rise
- Stats
- Aggro Range
- 8
- Attack
- 40
- Attack Range
- 2
- Attack Speed
- 0.8
- Crush Defense
- 15
- Immunities
- none
- Leash Range
- 35
- Magic Attack
- 0
- Magic Resistance
- 8
- Max Hp
- 400
- Move Speed
- 5
- Movement Speed
- 2.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 18
- Slash Defense
- 20
- Stab Defense
- 22
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Tanky armoured undead. High defenses on all fronts (except magic). Shield Bash punishes button-mashers. Often guards important doors or chests.
undeadmeleearmouredaggressiveelite_common